Large Language Models (LLMs) have shown remarkable promise in reasoning and decision-making, yet their integration with Reinforcement Learning (RL) for complex robotic tasks remains underexplored. In this paper, we propose an LLM-guided hierarchical RL framework, termed LDSC, that leverages LLM-driven subgoal selection and option reuse to enhance sample efficiency, generalization, and multi-task adaptability. Traditional RL methods often suffer from inefficient exploration and high computational cost. Hierarchical RL helps with these challenges, but existing methods often fail to reuse options effectively when faced with new tasks. To address these limitations, we introduce a three-stage framework that uses LLMs for subgoal generation given natural language description of the task, a reusable option learning and selection method, and an action-level policy, enabling more effective decision-making across diverse tasks. By incorporating LLMs for subgoal prediction and policy guidance, our approach improves exploration efficiency and enhances learning performance. On average, LDSC outperforms the baseline by 55.9\% in average reward, demonstrating its effectiveness in complex RL settings. More details and experiment videos could be found in \href{https://raaslab.org/projects/LDSC/}{this link\footnote{https://raaslab.org/projects/LDSC}}.
Decision-making in complex, continuous multi-task environments is often hindered by the difficulty of obtaining accurate models for planning and the inefficiency of learning purely from trial and error. While precise environment dynamics may be hard to specify, human experts can often provide high-fidelity abstractions that capture the essential high-level structure of a task and user preferences in the target environment. Existing hierarchical approaches often target discrete settings and do not generalize across tasks. We propose a hierarchical reinforcement learning approach that addresses these limitations by dynamically planning over the expert-specified abstraction to generate subgoals to learn a goal-conditioned policy. To overcome the challenges of learning under sparse rewards, we shape the reward based on the optimal state value in the abstract model. This structured decision-making process enhances sample efficiency and facilitates zero-shot generalization. Our empirical evaluation on a suite of procedurally generated continuous control environments demonstrates that our approach outperforms existing hierarchical reinforcement learning methods in terms of sample efficiency, task completion rate, scalability to complex tasks, and generalization to novel scenarios.
Reinforcement learning-based mapless navigation holds significant potential. However, it faces challenges in indoor environments with local minima area. This paper introduces a safe mapless navigation framework utilizing hierarchical reinforcement learning (HRL) to enhance navigation through such areas. The high-level policy creates a sub-goal to direct the navigation process. Notably, we have developed a sub-goal update mechanism that considers environment congestion, efficiently avoiding the entrapment of the robot in local minimum areas. The low-level motion planning policy, trained through safe reinforcement learning, outputs real-time control instructions based on acquired sub-goal. Specifically, to enhance the robot's environmental perception, we introduce a new obstacle encoding method that evaluates the impact of obstacles on the robot's motion planning. To validate the performance of our HRL-based navigation framework, we conduct simulations in office, home, and restaurant environments. The findings demonstrate that our HRL-based navigation framework excels in both static and dynamic scenarios. Finally, we implement the HRL-based navigation framework on a TurtleBot3 robot for physical validation experiments, which exhibits its strong generalization capabilities.
With the rising demand for flexible manufacturing, robots are increasingly expected to operate in dynamic environments where local -- such as slight offsets or size differences in workpieces -- are common. We propose to address the problem of adapting robot behaviors to these task variations with a sample-efficient hierarchical reinforcement learning approach adapting Behavior Tree (BT)-based policies. We maintain the core BT properties as an interpretable, modular framework for structuring reactive behaviors, but extend their use beyond static tasks by inherently accommodating local task variations. To show the efficiency and effectiveness of our approach, we conduct experiments both in simulation and on a Franka Emika Panda 7-DoF, with the manipulator adapting to different obstacle avoidance and pivoting tasks.
We address the problem of code generation from multi-turn execution feedback. Existing methods either generate code without feedback or use complex, hierarchical reinforcement learning to optimize multi-turn rewards. We propose a simple yet scalable approach, $\mu$Code, that solves multi-turn code generation using only single-step rewards. Our key insight is that code generation is a one-step recoverable MDP, where the correct code can be recovered from any intermediate code state in a single turn. $\mu$Code iteratively trains both a generator to provide code solutions conditioned on multi-turn execution feedback and a verifier to score the newly generated code. Experimental evaluations show that our approach achieves significant improvements over the state-of-the-art baselines. We provide analysis of the design choices of the reward models and policy, and show the efficacy of $\mu$Code at utilizing the execution feedback. Our code is available at https://github.com/portal-cornell/muCode.
Hierarchical organization is fundamental to biological systems and human societies, yet artificial intelligence systems often rely on monolithic architectures that limit adaptability and scalability. Current hierarchical reinforcement learning (HRL) approaches typically restrict hierarchies to two levels or require centralized training, which limits their practical applicability. We introduce TAME Agent Framework (TAG), a framework for constructing fully decentralized hierarchical multi-agent systems. TAG enables hierarchies of arbitrary depth through a novel LevelEnv concept, which abstracts each hierarchy level as the environment for the agents above it. This approach standardizes information flow between levels while preserving loose coupling, allowing for seamless integration of diverse agent types. We demonstrate the effectiveness of TAG by implementing hierarchical architectures that combine different RL agents across multiple levels, achieving improved performance over classical multi-agent RL baselines on standard benchmarks. Our results show that decentralized hierarchical organization enhances both learning speed and final performance, positioning TAG as a promising direction for scalable multi-agent systems.
We present that hierarchical LLM reasoning via scaling thought templates can effectively optimize the reasoning search space and outperform the mathematical reasoning capabilities of powerful LLMs like OpenAI o1-preview and DeepSeek V3. We train our ReasonFlux-32B model with only 8 GPUs and introduces three innovations: (i) a structured and generic thought template library, containing around 500 high-level thought templates capable of generalizing to similar or relevant reasoning problems; (ii) performing hierarchical reinforcement learning on a sequence of thought templates instead of long CoTs, optimizing a base LLM to plan out an optimal template trajectory for gradually handling complex problems; (iii) a brand new inference scaling system that enables hierarchical LLM reasoning by adaptively scaling thought templates at inference time. With a template trajectory containing more explainable reasoning structures than DeepSeek-R1 and o3-mini, our ReasonFlux-32B significantly advances math reasoning capabilities to state-of-the-art levels. Notably, on the MATH benchmark, it achieves an accuracy of 91.2% and surpasses o1-preview by 6.7%. On the USA Math Olympiad (AIME) benchmark, ReasonFlux-32B solves an average of 56.7% of problems, surpassing o1-preview and DeepSeek-V3 by 27% and 45%, respectively. Code: https://github.com/Gen-Verse/ReasonFlux
Reinforcement learning (RL) has emerged as a promising tool for combinatorial optimization (CO) problems due to its ability to learn fast, effective, and generalizable solutions. Nonetheless, existing works mostly focus on one-shot deterministic CO, while sequential stochastic CO (SSCO) has rarely been studied despite its broad applications such as adaptive influence maximization (IM) and infectious disease intervention. In this paper, we study the SSCO problem where we first decide the budget (e.g., number of seed nodes in adaptive IM) allocation for all time steps, and then select a set of nodes for each time step. The few existing studies on SSCO simplify the problems by assuming a uniformly distributed budget allocation over the time horizon, yielding suboptimal solutions. We propose a generic hierarchical RL (HRL) framework called wake-sleep option (WS-option), a two-layer option-based framework that simultaneously decides adaptive budget allocation on the higher layer and node selection on the lower layer. WS-option starts with a coherent formulation of the two-layer Markov decision processes (MDPs), capturing the interdependencies between the two layers of decisions. Building on this, WS-option employs several innovative designs to balance the model's training stability and computational efficiency, preventing the vicious cyclic interference issue between the two layers. Empirical results show that WS-option exhibits significantly improved effectiveness and generalizability compared to traditional methods. Moreover, the learned model can be generalized to larger graphs, which significantly reduces the overhead of computational resources.
In this work, we present BiM-ACPPO, a bilevel multi-armed bandit-based hierarchical reinforcement learning framework for interaction-aware decision-making and planning at unsignalized intersections. Essentially, it proactively takes the uncertainties associated with surrounding vehicles (SVs) into consideration, which encompass those stemming from the driver's intention, interactive behaviors, and the varying number of SVs. Intermediate decision variables are introduced to enable the high-level RL policy to provide an interaction-aware reference, for guiding low-level model predictive control (MPC) and further enhancing the generalization ability of the proposed framework. By leveraging the structured nature of self-driving at unsignalized intersections, the training problem of the RL policy is modeled as a bilevel curriculum learning task, which is addressed by the proposed Exp3.S-based BiMAB algorithm. It is noteworthy that the training curricula are dynamically adjusted, thereby facilitating the sample efficiency of the RL training process. Comparative experiments are conducted in the high-fidelity CARLA simulator, and the results indicate that our approach achieves superior performance compared to all baseline methods. Furthermore, experimental results in two new urban driving scenarios clearly demonstrate the commendable generalization performance of the proposed method.
In this paper, we address the challenge of long-horizon visual planning tasks using Hierarchical Reinforcement Learning (HRL). Our key contribution is a Discrete Hierarchical Planning (DHP) method, an alternative to traditional distance-based approaches. We provide theoretical foundations for the method and demonstrate its effectiveness through extensive empirical evaluations. Our agent recursively predicts subgoals in the context of a long-term goal and receives discrete rewards for constructing plans as compositions of abstract actions. The method introduces a novel advantage estimation strategy for tree trajectories, which inherently encourages shorter plans and enables generalization beyond the maximum tree depth. The learned policy function allows the agent to plan efficiently, requiring only $\log N$ computational steps, making re-planning highly efficient. The agent, based on a soft-actor critic (SAC) framework, is trained using on-policy imagination data. Additionally, we propose a novel exploration strategy that enables the agent to generate relevant training examples for the planning modules. We evaluate our method on long-horizon visual planning tasks in a 25-room environment, where it significantly outperforms previous benchmarks at success rate and average episode length. Furthermore, an ablation study highlights the individual contributions of key modules to the overall performance.
Control Barrier Functions (CBFs) have emerged as a prominent approach to designing safe navigation systems of robots. Despite their popularity, current CBF-based methods exhibit some limitations: optimization-based safe control techniques tend to be either myopic or computationally intensive, and they rely on simplified system models; conversely, the learning-based methods suffer from the lack of quantitative indication in terms of navigation performance and safety. In this paper, we present a new model-free reinforcement learning algorithm called Certificated Actor-Critic (CAC), which introduces a hierarchical reinforcement learning framework and well-defined reward functions derived from CBFs. We carry out theoretical analysis and proof of our algorithm, and propose several improvements in algorithm implementation. Our analysis is validated by two simulation experiments, showing the effectiveness of our proposed CAC algorithm.
Developing an automated driving system capable of navigating complex traffic environments remains a formidable challenge. Unlike rule-based or supervised learning-based methods, Deep Reinforcement Learning (DRL) based controllers eliminate the need for domain-specific knowledge and datasets, thus providing adaptability to various scenarios. Nonetheless, a common limitation of existing studies on DRL-based controllers is their focus on driving scenarios with simple traffic patterns, which hinders their capability to effectively handle complex driving environments with delayed, long-term rewards, thus compromising the generalizability of their findings. In response to these limitations, our research introduces a pioneering hierarchical framework that efficiently decomposes intricate decision-making problems into manageable and interpretable subtasks. We adopt a two step training process that trains the high-level controller and low-level controller separately. The high-level controller exhibits an enhanced exploration potential with long-term delayed rewards, and the low-level controller provides longitudinal and lateral control ability using short-term instantaneous rewards. Through simulation experiments, we demonstrate the superiority of our hierarchical controller in managing complex highway driving situations.
In many real-world scenarios, such as gas leak detection or environmental pollutant tracking, solving the Inverse Source Localization and Characterization problem involves navigating complex, dynamic fields with sparse and noisy observations. Traditional methods face significant challenges, including partial observability, temporal and spatial dynamics, out-of-distribution generalization, and reward sparsity. To address these issues, we propose a hierarchical framework that integrates Bayesian inference and reinforcement learning. The framework leverages an attention-enhanced particle filtering mechanism for efficient and accurate belief updates, and incorporates two complementary execution strategies: Attention Particle Filtering Planning and Attention Particle Filtering Reinforcement Learning. These approaches optimize exploration and adaptation under uncertainty. Theoretical analysis proves the convergence of the attention-enhanced particle filter, while extensive experiments across diverse scenarios validate the framework's superior accuracy, adaptability, and computational efficiency. Our results highlight the framework's potential for broad applications in dynamic field estimation tasks.
Multi-UAV air combat is a complex task involving multiple autonomous UAVs, an evolving field in both aerospace and artificial intelligence. This paper aims to enhance adversarial performance through collaborative strategies. Previous approaches predominantly discretize the action space into predefined actions, limiting UAV maneuverability and complex strategy implementation. Others simplify the problem to 1v1 combat, neglecting the cooperative dynamics among multiple UAVs. To address the high-dimensional challenges inherent in six-degree-of-freedom space and improve cooperation, we propose a hierarchical framework utilizing the Leader-Follower Multi-Agent Proximal Policy Optimization (LFMAPPO) strategy. Specifically, the framework is structured into three levels. The top level conducts a macro-level assessment of the environment and guides execution policy. The middle level determines the angle of the desired action. The bottom level generates precise action commands for the high-dimensional action space. Moreover, we optimize the state-value functions by assigning distinct roles with the leader-follower strategy to train the top-level policy, followers estimate the leader's utility, promoting effective cooperation among agents. Additionally, the incorporation of a target selector, aligned with the UAVs' posture, assesses the threat level of targets. Finally, simulation experiments validate the effectiveness of our proposed method.
Traditional risk factors like beta, size/value, and momentum often lag behind market dynamics in measuring and predicting stock return volatility. Statistical models like PCA and factor analysis fail to capture hidden nonlinear relationships. Genetic programming (GP) can identify nonlinear factors but often lacks mechanisms for evaluating factor quality, and the resulting formulas are complex. To address these challenges, we propose a Hierarchical Proximal Policy Optimization (HPPO) framework for automated factor generation and evaluation. HPPO uses two PPO models: a high-level policy assigns weights to stock features, and a low-level policy identifies latent nonlinear relationships. The Pearson correlation between generated factors and return volatility serves as the reward signal. Transfer learning pre-trains the high-level policy on large-scale historical data, fine-tuning it with the latest data to adapt to new features and shifts. Experiments show the HPPO-TO algorithm achieves a 25\% excess return in HFT markets across China (CSI 300/800), India (Nifty 100), and the US (S\&P 500). Code and data are available at https://github.com/wencyxu/HRL-HF_risk_factor_set.
This paper presents a hierarchical reinforcement learning (RL) approach to address the agent grouping or pairing problem in cooperative multi-agent systems. The goal is to simultaneously learn the optimal grouping and agent policy. By employing a hierarchical RL framework, we distinguish between high-level decisions of grouping and low-level agents' actions. Our approach utilizes the CTDE (Centralized Training with Decentralized Execution) paradigm, ensuring efficient learning and scalable execution. We incorporate permutation-invariant neural networks to handle the homogeneity and cooperation among agents, enabling effective coordination. The option-critic algorithm is adapted to manage the hierarchical decision-making process, allowing for dynamic and optimal policy adjustments.
This paper discusses the use of Artificial Intelligence (AI) to enhance workplace productivity and employee well-being. By integrating machine learning (ML) techniques with neurobiological data, the proposed approaches ensure alignment with human ethical standards through value alignment models and Hierarchical Reinforcement Learning (HRL) for autonomous task management. The system utilizes biometric feedback from employees to generate personalized health prompts, fostering a supportive work environment that encourages physical activity. Additionally, we explore decentralized multi-agent systems for improved collaboration and decision-making frameworks that enhance transparency. Various approaches using ML techniques in conjunction with AI implementations are discussed. Together, these innovations aim to create a more productive and health-conscious workplace. These outcomes assist HR management and organizations in launching more rational career progression streams for employees and facilitating organizational transformation.
To improve the efficiency of warehousing system and meet huge customer orders, we aim to solve the challenges of dimension disaster and dynamic properties in hyper scale multi-robot task planning (MRTP) for robotic mobile fulfillment system (RMFS). Existing research indicates that hierarchical reinforcement learning (HRL) is an effective method to reduce these challenges. Based on that, we construct an efficient multi-stage HRL-based multi-robot task planner for hyper scale MRTP in RMFS, and the planning process is represented with a special temporal graph topology. To ensure optimality, the planner is designed with a centralized architecture, but it also brings the challenges of scaling up and generalization that require policies to maintain performance for various unlearned scales and maps. To tackle these difficulties, we first construct a hierarchical temporal attention network (HTAN) to ensure basic ability of handling inputs with unfixed lengths, and then design multi-stage curricula for hierarchical policy learning to further improve the scaling up and generalization ability while avoiding catastrophic forgetting. Additionally, we notice that policies with hierarchical structure suffer from unfair credit assignment that is similar to that in multi-agent reinforcement learning, inspired of which, we propose a hierarchical reinforcement learning algorithm with counterfactual rollout baseline to improve learning performance. Experimental results demonstrate that our planner outperform other state-of-the-art methods on various MRTP instances in both simulated and real-world RMFS. Also, our planner can successfully scale up to hyper scale MRTP instances in RMFS with up to 200 robots and 1000 retrieval racks on unlearned maps while keeping superior performance over other methods.
Abstraction is key to scaling up reinforcement learning (RL). However, autonomously learning abstract state and action representations to enable transfer and generalization remains a challenging open problem. This paper presents a novel approach for inventing, representing, and utilizing options, which represent temporally extended behaviors, in continual RL settings. Our approach addresses streams of stochastic problems characterized by long horizons, sparse rewards, and unknown transition and reward functions. Our approach continually learns and maintains an interpretable state abstraction, and uses it to invent high-level options with abstract symbolic representations. These options meet three key desiderata: (1) composability for solving tasks effectively with lookahead planning, (2) reusability across problem instances for minimizing the need for relearning, and (3) mutual independence for reducing interference among options. Our main contributions are approaches for continually learning transferable, generalizable options with symbolic representations, and for integrating search techniques with RL to efficiently plan over these learned options to solve new problems. Empirical results demonstrate that the resulting approach effectively learns and transfers abstract knowledge across problem instances, achieving superior sample efficiency compared to state-of-the-art methods.
Tenant evictions threaten housing stability and are a major concern for many cities. An open question concerns whether data-driven methods enhance outreach programs that target at-risk tenants to mitigate their risk of eviction. We propose a novel active geospatial search (AGS) modeling framework for this problem. AGS integrates property-level information in a search policy that identifies a sequence of rental units to canvas to both determine their eviction risk and provide support if needed. We propose a hierarchical reinforcement learning approach to learn a search policy for AGS that scales to large urban areas containing thousands of parcels, balancing exploration and exploitation and accounting for travel costs and a budget constraint. Crucially, the search policy adapts online to newly discovered information about evictions. Evaluation using eviction data for a large urban area demonstrates that the proposed framework and algorithmic approach are considerably more effective at sequentially identifying eviction cases than baseline methods.
Recent advancements in proactive dialogues have garnered significant attention, particularly for more complex objectives (e.g. emotion support and persuasion). Unlike traditional task-oriented dialogues, proactive dialogues demand advanced policy planning and adaptability, requiring rich scenarios and comprehensive policy repositories to develop such systems. However, existing approaches tend to rely on Large Language Models (LLMs) for user simulation and online learning, leading to biases that diverge from realistic scenarios and result in suboptimal efficiency. Moreover, these methods depend on manually defined, context-independent, coarse-grained policies, which not only incur high expert costs but also raise concerns regarding their completeness. In our work, we highlight the potential for automatically discovering policies directly from raw, real-world dialogue records. To this end, we introduce a novel dialogue policy planning framework, LDPP. It fully automates the process from mining policies in dialogue records to learning policy planning. Specifically, we employ a variant of the Variational Autoencoder to discover fine-grained policies represented as latent vectors. After automatically annotating the data with these latent policy labels, we propose an Offline Hierarchical Reinforcement Learning (RL) algorithm in the latent space to develop effective policy planning capabilities. Our experiments demonstrate that LDPP outperforms existing methods on two proactive scenarios, even surpassing ChatGPT with only a 1.8-billion-parameter LLM.
Creating reinforcement learning agents that generalise effectively to new tasks is a key challenge in AI research. This paper introduces Fracture Cluster Options (FraCOs), a multi-level hierarchical reinforcement learning method that achieves state-of-the-art performance on difficult generalisation tasks. FraCOs identifies patterns in agent behaviour and forms options based on the expected future usefulness of those patterns, enabling rapid adaptation to new tasks. In tabular settings, FraCOs demonstrates effective transfer and improves performance as it grows in hierarchical depth. We evaluate FraCOs against state-of-the-art deep reinforcement learning algorithms in several complex procedurally generated environments. Our results show that FraCOs achieves higher in-distribution and out-of-distribution performance than competitors.
Multi-agent hierarchical reinforcement learning (MAHRL) has been studied as an effective means to solve intelligent decision problems in complex and large-scale environments. However, most current MAHRL algorithms follow the traditional way of using reward functions in reinforcement learning, which limits their use to a single task. This study aims to design a multi-agent cooperative algorithm with logic reward shaping (LRS), which uses a more flexible way of setting the rewards, allowing for the effective completion of multi-tasks. LRS uses Linear Temporal Logic (LTL) to express the internal logic relation of subtasks within a complex task. Then, it evaluates whether the subformulae of the LTL expressions are satisfied based on a designed reward structure. This helps agents to learn to effectively complete tasks by adhering to the LTL expressions, thus enhancing the interpretability and credibility of their decisions. To enhance coordination and cooperation among multiple agents, a value iteration technique is designed to evaluate the actions taken by each agent. Based on this evaluation, a reward function is shaped for coordination, which enables each agent to evaluate its status and complete the remaining subtasks through experiential learning. Experiments have been conducted on various types of tasks in the Minecraft-like environment. The results demonstrate that the proposed algorithm can improve the performance of multi-agents when learning to complete multi-tasks.
This work introduces Hierarchical Preference Optimization (HPO), a novel approach to hierarchical reinforcement learning (HRL) that addresses non-stationarity and infeasible subgoal generation issues when solving complex robotic control tasks. HPO leverages maximum entropy reinforcement learning combined with token-level Direct Preference Optimization (DPO), eliminating the need for pre-trained reference policies that are typically unavailable in challenging robotic scenarios. Mathematically, we formulate HRL as a bi-level optimization problem and transform it into a primitive-regularized DPO formulation, ensuring feasible subgoal generation and avoiding degenerate solutions. Extensive experiments on challenging robotic navigation and manipulation tasks demonstrate impressive performance of HPO, where it shows an improvement of up to 35% over the baselines. Furthermore, ablation studies validate our design choices, and quantitative analyses confirm the ability of HPO to mitigate non-stationarity and infeasible subgoal generation issues in HRL.
In this work, we prove that, in linear MDPs, the feature dimension $d$ is lower bounded by $S/U$ in order to aptly represent transition probabilities, where $S$ is the size of the state space and $U$ is the maximum size of directly reachable states. Hence, $d$ can still scale with $S$ depending on the direct reachability of the environment. To address this limitation of linear MDPs, we propose a novel structural aggregation framework based on dynamics, named as the "dynamics aggregation". For this newly proposed framework, we design a provably efficient hierarchical reinforcement learning algorithm in linear function approximation that leverages aggregated sub-structures. Our proposed algorithm exhibits statistical efficiency, achieving a regret of $ \tilde{O} ( d_{\psi}^{3/2} H^{3/2}\sqrt{ N T} )$, where $d_{\psi}$ represents the feature dimension of aggregated subMDPs and $N$ signifies the number of aggregated subMDPs. We establish that the condition $d_{\psi}^3 N \ll d^{3}$ is readily met in most real-world environments with hierarchical structures, enabling a substantial improvement in the regret bound compared to LSVI-UCB, which enjoys a regret of $ \tilde{O} (d^{3/2} H^{3/2} \sqrt{ T})$. To the best of our knowledge, this work presents the first HRL algorithm with linear function approximation that offers provable guarantees.
Broadly intelligent agents should form task-specific abstractions that selectively expose the essential elements of a task, while abstracting away the complexity of the raw sensorimotor space. In this work, we present Neuro-Symbolic Predicates, a first-order abstraction language that combines the strengths of symbolic and neural knowledge representations. We outline an online algorithm for inventing such predicates and learning abstract world models. We compare our approach to hierarchical reinforcement learning, vision-language model planning, and symbolic predicate invention approaches, on both in- and out-of-distribution tasks across five simulated robotic domains. Results show that our approach offers better sample complexity, stronger out-of-distribution generalization, and improved interpretability.
Generative art using Diffusion models has achieved remarkable performance in image generation and text-to-image tasks. However, the increasing demand for training data in generative art raises significant concerns about copyright infringement, as models can produce images highly similar to copyrighted works. Existing solutions attempt to mitigate this by perturbing Diffusion models to reduce the likelihood of generating such images, but this often compromises model performance. Another approach focuses on economically compensating data holders for their contributions, yet it fails to address copyright loss adequately. Our approach begin with the introduction of a novel copyright metric grounded in copyright law and court precedents on infringement. We then employ the TRAK method to estimate the contribution of data holders. To accommodate the continuous data collection process, we divide the training into multiple rounds. Finally, We designed a hierarchical budget allocation method based on reinforcement learning to determine the budget for each round and the remuneration of the data holder based on the data holder's contribution and copyright loss in each round. Extensive experiments across three datasets show that our method outperforms all eight benchmarks, demonstrating its effectiveness in optimizing budget distribution in a copyright-aware manner. To the best of our knowledge, this is the first technical work that introduces to incentive contributors and protect their copyrights by compensating them.
Leveraging Deep Reinforcement Learning (DRL) in automated stock trading has shown promising results, yet its application faces significant challenges, including the curse of dimensionality, inertia in trading actions, and insufficient portfolio diversification. Addressing these challenges, we introduce the Hierarchical Reinforced Trader (HRT), a novel trading strategy employing a bi-level Hierarchical Reinforcement Learning framework. The HRT integrates a Proximal Policy Optimization (PPO)-based High-Level Controller (HLC) for strategic stock selection with a Deep Deterministic Policy Gradient (DDPG)-based Low-Level Controller (LLC) tasked with optimizing trade executions to enhance portfolio value. In our empirical analysis, comparing the HRT agent with standalone DRL models and the S&P 500 benchmark during both bullish and bearish market conditions, we achieve a positive and higher Sharpe ratio. This advancement not only underscores the efficacy of incorporating hierarchical structures into DRL strategies but also mitigates the aforementioned challenges, paving the way for designing more profitable and robust trading algorithms in complex markets.
Model-based planners and controllers are commonly used to solve complex manipulation problems as they can efficiently optimize diverse objectives and generalize to long horizon tasks. However, they often fail during deployment due to noisy actuation, partial observability and imperfect models. To enable a robot to recover from such failures, we propose to use hierarchical reinforcement learning to learn a recovery policy. The recovery policy is triggered when a failure is detected based on sensory observations and seeks to take the robot to a state from which it can complete the task using the nominal model-based controllers. Our approach, called RecoveryChaining, uses a hybrid action space, where the model-based controllers are provided as additional \emph{nominal} options which allows the recovery policy to decide how to recover, when to switch to a nominal controller and which controller to switch to even with \emph{sparse rewards}. We evaluate our approach in three multi-step manipulation tasks with sparse rewards, where it learns significantly more robust recovery policies than those learned by baselines. We successfully transfer recovery policies learned in simulation to a physical robot to demonstrate the feasibility of sim-to-real transfer with our method.
A hallmark of intelligent agents is the ability to learn reusable skills purely from unsupervised interaction with the environment. However, existing unsupervised skill discovery methods often learn entangled skills where one skill variable simultaneously influences many entities in the environment, making downstream skill chaining extremely challenging. We propose Disentangled Unsupervised Skill Discovery (DUSDi), a method for learning disentangled skills that can be efficiently reused to solve downstream tasks. DUSDi decomposes skills into disentangled components, where each skill component only affects one factor of the state space. Importantly, these skill components can be concurrently composed to generate low-level actions, and efficiently chained to tackle downstream tasks through hierarchical Reinforcement Learning. DUSDi defines a novel mutual-information-based objective to enforce disentanglement between the influences of different skill components, and utilizes value factorization to optimize this objective efficiently. Evaluated in a set of challenging environments, DUSDi successfully learns disentangled skills, and significantly outperforms previous skill discovery methods when it comes to applying the learned skills to solve downstream tasks. Code and skills visualization at jiahenghu.github.io/DUSDi-site/.