The goal of offline reinforcement learning (RL) is to extract a high-performance policy from the fixed datasets, minimizing performance degradation due to out-of-distribution (OOD) samples. Offline model-based RL (MBRL) is a promising approach that ameliorates OOD issues by enriching state-action transitions with augmentations synthesized via a learned dynamics model. Unfortunately, seminal offline MBRL methods often struggle in sparse-reward, long-horizon tasks. In this work, we introduce a novel MBRL framework, dubbed Temporal Distance-Aware Transition Augmentation (TempDATA), that generates augmented transitions in a temporally structured latent space rather than in raw state space. To model long-horizon behavior, TempDATA learns a latent abstraction that captures a temporal distance from both trajectory and transition levels of state space. Our experiments confirm that TempDATA outperforms previous offline MBRL methods and achieves matching or surpassing the performance of diffusion-based trajectory augmentation and goal-conditioned RL on the D4RL AntMaze, FrankaKitchen, CALVIN, and pixel-based FrankaKitchen.
Traditional reinforcement learning (RL)-based learning approaches for wireless networks rely on expensive trial-and-error mechanisms and real-time feedback based on extensive environment interactions, which leads to low data efficiency and short-sighted policies. These limitations become particularly problematic in complex, dynamic networks with high uncertainty and long-term planning requirements. To address these limitations, in this paper, a novel world model-based learning framework is proposed to minimize packet-completeness-aware age of information (CAoI) in a vehicular network. Particularly, a challenging representative scenario is considered pertaining to a millimeter-wave (mmWave) vehicle-to-everything (V2X) communication network, which is characterized by high mobility, frequent signal blockages, and extremely short coherence time. Then, a world model framework is proposed to jointly learn a dynamic model of the mmWave V2X environment and use it to imagine trajectories for learning how to perform link scheduling. In particular, the long-term policy is learned in differentiable imagined trajectories instead of environment interactions. Moreover, owing to its imagination abilities, the world model can jointly predict time-varying wireless data and optimize link scheduling in real-world wireless and V2X networks. Thus, during intervals without actual observations, the world model remains capable of making efficient decisions. Extensive experiments are performed on a realistic simulator based on Sionna that integrates physics-based end-to-end channel modeling, ray-tracing, and scene geometries with material properties. Simulation results show that the proposed world model achieves a significant improvement in data efficiency, and achieves 26% improvement and 16% improvement in CAoI, respectively, compared to the model-based RL (MBRL) method and the model-free RL (MFRL) method.
Reinforcement Learning (RL) has demonstrated impressive capabilities in robotic control but remains challenging due to high sample complexity, safety concerns, and the sim-to-real gap. While offline RL eliminates the need for risky real-world exploration by learning from pre-collected data, it suffers from distributional shift, limiting policy generalization. Model-Based RL (MBRL) addresses this by leveraging predictive models for synthetic rollouts, yet existing approaches often lack robust uncertainty estimation, leading to compounding errors in offline settings. We introduce Offline Robotic World Model (RWM-O), a model-based approach that explicitly estimates epistemic uncertainty to improve policy learning without reliance on a physics simulator. By integrating these uncertainty estimates into policy optimization, our approach penalizes unreliable transitions, reducing overfitting to model errors and enhancing stability. Experimental results show that RWM-O improves generalization and safety, enabling policy learning purely from real-world data and advancing scalable, data-efficient RL for robotics.
The goal of many applications in energy and transport sectors is to control turbulent flows. However, because of chaotic dynamics and high dimensionality, the control of turbulent flows is exceedingly difficult. Model-free reinforcement learning (RL) methods can discover optimal control policies by interacting with the environment, but they require full state information, which is often unavailable in experimental settings. We propose a data-assimilated model-based RL (DA-MBRL) framework for systems with partial observability and noisy measurements. Our framework employs a control-aware Echo State Network for data-driven prediction of the dynamics, and integrates data assimilation with an Ensemble Kalman Filter for real-time state estimation. An off-policy actor-critic algorithm is employed to learn optimal control strategies from state estimates. The framework is tested on the Kuramoto-Sivashinsky equation, demonstrating its effectiveness in stabilizing a spatiotemporally chaotic flow from noisy and partial measurements.
This short paper describes our proposed solution for the third edition of the "AI Olympics with RealAIGym" competition, held at ICRA 2025. We employed Monte-Carlo Probabilistic Inference for Learning Control (MC-PILCO), an MBRL algorithm recognized for its exceptional data efficiency across various low-dimensional robotic tasks, including cart-pole, ball \& plate, and Furuta pendulum systems. MC-PILCO optimizes a system dynamics model using interaction data, enabling policy refinement through simulation rather than direct system data optimization. This approach has proven highly effective in physical systems, offering greater data efficiency than Model-Free (MF) alternatives. Notably, MC-PILCO has previously won the first two editions of this competition, demonstrating its robustness in both simulated and real-world environments. Besides briefly reviewing the algorithm, we discuss the most critical aspects of the MC-PILCO implementation in the tasks at hand: learning a global policy for the pendubot and acrobot systems.
Existing visual model-based reinforcement learning (MBRL) algorithms with observation reconstruction often suffer from information conflicts, making it difficult to learn compact representations and hence result in less robust policies, especially in the presence of task-irrelevant visual distractions. In this paper, we first reveal that the information conflicts in current visual MBRL algorithms stem from visual representation learning and latent dynamics modeling with an information-theoretic perspective. Based on this finding, we present a new algorithm to resolve information conflicts for visual MBRL, named MInCo, which mitigates information conflicts by leveraging negative-free contrastive learning, aiding in learning invariant representation and robust policies despite noisy observations. To prevent the dominance of visual representation learning, we introduce time-varying reweighting to bias the learning towards dynamics modeling as training proceeds. We evaluate our method on several robotic control tasks with dynamic background distractions. Our experiments demonstrate that MInCo learns invariant representations against background noise and consistently outperforms current state-of-the-art visual MBRL methods. Code is available at https://github.com/ShiguangSun/minco.
As artificial intelligence (AI) assistants become more widely adopted in safety-critical domains, it becomes important to develop safeguards against potential failures or adversarial attacks. A key prerequisite to developing these safeguards is understanding the ability of these AI assistants to mislead human teammates. We investigate this attack problem within the context of an intellective strategy game where a team of three humans and one AI assistant collaborate to answer a series of trivia questions. Unbeknownst to the humans, the AI assistant is adversarial. Leveraging techniques from Model-Based Reinforcement Learning (MBRL), the AI assistant learns a model of the humans' trust evolution and uses that model to manipulate the group decision-making process to harm the team. We evaluate two models -- one inspired by literature and the other data-driven -- and find that both can effectively harm the human team. Moreover, we find that in this setting our data-driven model is capable of accurately predicting how human agents appraise their teammates given limited information on prior interactions. Finally, we compare the performance of state-of-the-art LLM models to human agents on our influence allocation task to evaluate whether the LLMs allocate influence similarly to humans or if they are more robust to our attack. These results enhance our understanding of decision-making dynamics in small human-AI teams and lay the foundation for defense strategies.
Deep Reinforcement Learning (DRL) holds significant promise for achieving human-like Autonomous Vehicle (AV) capabilities, but suffers from low sample efficiency and challenges in reward design. Model-Based Reinforcement Learning (MBRL) offers improved sample efficiency and generalizability compared to Model-Free Reinforcement Learning (MFRL) in various multi-agent decision-making scenarios. Nevertheless, MBRL faces critical difficulties in estimating uncertainty during the model learning phase, thereby limiting its scalability and applicability in real-world scenarios. Additionally, most Connected Autonomous Vehicle (CAV) studies focus on single-agent decision-making, while existing multi-agent MBRL solutions lack computationally tractable algorithms with Probably Approximately Correct (PAC) guarantees, an essential factor for ensuring policy reliability with limited training data. To address these challenges, we propose MA-PMBRL, a novel Multi-Agent Pessimistic Model-Based Reinforcement Learning framework for CAVs, incorporating a max-min optimization approach to enhance robustness and decision-making. To mitigate the inherent subjectivity of uncertainty estimation in MBRL and avoid incurring catastrophic failures in AV, MA-PMBRL employs a pessimistic optimization framework combined with Projected Gradient Descent (PGD) for both model and policy learning. MA-PMBRL also employs general function approximations under partial dataset coverage to enhance learning efficiency and system-level performance. By bounding the suboptimality of the resulting policy under mild theoretical assumptions, we successfully establish PAC guarantees for MA-PMBRL, demonstrating that the proposed framework represents a significant step toward scalable, efficient, and reliable multi-agent decision-making for CAVs.
Model-based reinforcement learning (MBRL) has demonstrated superior sample efficiency compared to model-free reinforcement learning (MFRL). However, the presence of inaccurate models can introduce biases during policy learning, resulting in misleading trajectories. The challenge lies in obtaining accurate models due to limited diverse training data, particularly in regions with limited visits (uncertain regions). Existing approaches passively quantify uncertainty after sample generation, failing to actively collect uncertain samples that could enhance state coverage and improve model accuracy. Moreover, MBRL often faces difficulties in making accurate multi-step predictions, thereby impacting overall performance. To address these limitations, we propose a novel framework for uncertainty-aware policy optimization with model-based exploratory planning. In the model-based planning phase, we introduce an uncertainty-aware k-step lookahead planning approach to guide action selection at each step. This process involves a trade-off analysis between model uncertainty and value function approximation error, effectively enhancing policy performance. In the policy optimization phase, we leverage an uncertainty-driven exploratory policy to actively collect diverse training samples, resulting in improved model accuracy and overall performance of the RL agent. Our approach offers flexibility and applicability to tasks with varying state/action spaces and reward structures. We validate its effectiveness through experiments on challenging robotic manipulation tasks and Atari games, surpassing state-of-the-art methods with fewer interactions, thereby leading to significant performance improvements.
Due to network delays and scalability limitations, clustered ad hoc networks widely adopt Reinforcement Learning (RL) for on-demand resource allocation. Albeit its demonstrated agility, traditional Model-Free RL (MFRL) solutions struggle to tackle the huge action space, which generally explodes exponentially along with the number of resource allocation units, enduring low sampling efficiency and high interaction cost. In contrast to MFRL, Model-Based RL (MBRL) offers an alternative solution to boost sample efficiency and stabilize the training by explicitly leveraging a learned environment model. However, establishing an accurate dynamic model for complex and noisy environments necessitates a careful balance between model accuracy and computational complexity $\&$ stability. To address these issues, we propose a Conditional Diffusion Model Planner (CDMP) for high-dimensional offline resource allocation in clustered ad hoc networks. By leveraging the astonishing generative capability of Diffusion Models (DMs), our approach enables the accurate modeling of high-quality environmental dynamics while leveraging an inverse dynamics model to plan a superior policy. Beyond simply adopting DMs in offline RL, we further incorporate the CDMP algorithm with a theoretically guaranteed, uncertainty-aware penalty metric, which theoretically and empirically manifests itself in mitigating the Out-of-Distribution (OOD)-induced distribution shift issue underlying scarce training data. Extensive experiments also show that our model outperforms MFRL in average reward and Quality of Service (QoS) while demonstrating comparable performance to other MBRL algorithms.
Real-world decision-making problems are often marked by complex, uncertain dynamics that can shift or break under changing conditions. Traditional Model-Based Reinforcement Learning (MBRL) approaches learn predictive models of environment dynamics from queried trajectories and then use these models to simulate rollouts for policy optimization. However, such methods do not account for the underlying causal mechanisms that govern the environment, and thus inadvertently capture spurious correlations, making them sensitive to distributional shifts and limiting their ability to generalize. The same naturally holds for model-free approaches. In this work, we introduce Causal Model-Based Policy Optimization (C-MBPO), a novel framework that integrates causal learning into the MBRL pipeline to achieve more robust, explainable, and generalizable policy learning algorithms. Our approach centers on first inferring a Causal Markov Decision Process (C-MDP) by learning a local Structural Causal Model (SCM) of both the state and reward transition dynamics from trajectories gathered online. C-MDPs differ from classic MDPs in that we can decompose causal dependencies in the environment dynamics via specifying an associated Causal Bayesian Network. C-MDPs allow for targeted interventions and counterfactual reasoning, enabling the agent to distinguish between mere statistical correlations and causal relationships. The learned SCM is then used to simulate counterfactual on-policy transitions and rewards under hypothetical actions (or ``interventions"), thereby guiding policy optimization more effectively. The resulting policy learned by C-MBPO can be shown to be robust to a class of distributional shifts that affect spurious, non-causal relationships in the dynamics. We demonstrate this through some simple experiments involving near and far OOD dynamics drifts.
Model-based Reinforcement Learning (MBRL) has emerged as a promising paradigm for autonomous driving, where data efficiency and robustness are critical. Yet, existing solutions often rely on carefully crafted, task specific extrinsic rewards, limiting generalization to new tasks or environments. In this paper, we propose InDRiVE (Intrinsic Disagreement based Reinforcement for Vehicle Exploration), a method that leverages purely intrinsic, disagreement based rewards within a Dreamer based MBRL framework. By training an ensemble of world models, the agent actively explores high uncertainty regions of environments without any task specific feedback. This approach yields a task agnostic latent representation, allowing for rapid zero shot or few shot fine tuning on downstream driving tasks such as lane following and collision avoidance. Experimental results in both seen and unseen environments demonstrate that InDRiVE achieves higher success rates and fewer infractions compared to DreamerV2 and DreamerV3 baselines despite using significantly fewer training steps. Our findings highlight the effectiveness of purely intrinsic exploration for learning robust vehicle control behaviors, paving the way for more scalable and adaptable autonomous driving systems.
Differentiable environments have heralded new possibilities for learning control policies by offering rich differentiable information that facilitates gradient-based methods. In comparison to prevailing model-free reinforcement learning approaches, model-based reinforcement learning (MBRL) methods exhibit the potential to effectively harness the power of differentiable information for recovering the underlying physical dynamics. However, this presents two primary challenges: effectively utilizing differentiable information to 1) construct models with more accurate dynamic prediction and 2) enhance the stability of policy training. In this paper, we propose a Differentiable Information Enhanced MBRL method, MB-MIX, to address both challenges. Firstly, we adopt a Sobolev model training approach that penalizes incorrect model gradient outputs, enhancing prediction accuracy and yielding more precise models that faithfully capture system dynamics. Secondly, we introduce mixing lengths of truncated learning windows to reduce the variance in policy gradient estimation, resulting in improved stability during policy learning. To validate the effectiveness of our approach in differentiable environments, we provide theoretical analysis and empirical results. Notably, our approach outperforms previous model-based and model-free methods, in multiple challenging tasks involving controllable rigid robots such as humanoid robots' motion control and deformable object manipulation.
Reinforcement learning (RL) is a powerful approach for robot learning. However, model-free RL (MFRL) requires a large number of environment interactions to learn successful control policies. This is due to the noisy RL training updates and the complexity of robotic systems, which typically involve highly non-linear dynamics and noisy sensor signals. In contrast, model-based RL (MBRL) not only trains a policy but simultaneously learns a world model that captures the environment's dynamics and rewards. The world model can either be used for planning, for data collection, or to provide first-order policy gradients for training. Leveraging a world model significantly improves sample efficiency compared to model-free RL. However, training a world model alongside the policy increases the computational complexity, leading to longer training times that are often intractable for complex real-world scenarios. In this work, we propose a new method for accelerating model-based RL using state-space world models. Our approach leverages state-space models (SSMs) to parallelize the training of the dynamics model, which is typically the main computational bottleneck. Additionally, we propose an architecture that provides privileged information to the world model during training, which is particularly relevant for partially observable environments. We evaluate our method in several real-world agile quadrotor flight tasks, involving complex dynamics, for both fully and partially observable environments. We demonstrate a significant speedup, reducing the world model training time by up to 10 times, and the overall MBRL training time by up to 4 times. This benefit comes without compromising performance, as our method achieves similar sample efficiency and task rewards to state-of-the-art MBRL methods.
Offline model-based reinforcement learning (MBRL) serves as a competitive framework that can learn well-performing policies solely from pre-collected data with the help of learned dynamics models. To fully unleash the power of offline MBRL, model selection plays a pivotal role in determining the dynamics model utilized for downstream policy learning. However, offline MBRL conventionally relies on validation or off-policy evaluation, which are rather inaccurate due to the inherent distribution shift in offline RL. To tackle this, we propose BOMS, an active model selection framework that enhances model selection in offline MBRL with only a small online interaction budget, through the lens of Bayesian optimization (BO). Specifically, we recast model selection as BO and enable probabilistic inference in BOMS by proposing a novel model-induced kernel, which is theoretically grounded and computationally efficient. Through extensive experiments, we show that BOMS improves over the baseline methods with a small amount of online interaction comparable to only $1\%$-$2.5\%$ of offline training data on various RL tasks.
In Model-Based Reinforcement Learning (MBRL), incorporating causal structures into dynamics models provides agents with a structured understanding of the environments, enabling efficient decision. Empowerment as an intrinsic motivation enhances the ability of agents to actively control their environments by maximizing the mutual information between future states and actions. We posit that empowerment coupled with causal understanding can improve controllability, while enhanced empowerment gain can further facilitate causal reasoning in MBRL. To improve learning efficiency and controllability, we propose a novel framework, Empowerment through Causal Learning (ECL), where an agent with the awareness of causal dynamics models achieves empowerment-driven exploration and optimizes its causal structure for task learning. Specifically, ECL operates by first training a causal dynamics model of the environment based on collected data. We then maximize empowerment under the causal structure for exploration, simultaneously using data gathered through exploration to update causal dynamics model to be more controllable than dense dynamics model without causal structure. In downstream task learning, an intrinsic curiosity reward is included to balance the causality, mitigating overfitting. Importantly, ECL is method-agnostic and is capable of integrating various causal discovery methods. We evaluate ECL combined with 3 causal discovery methods across 6 environments including pixel-based tasks, demonstrating its superior performance compared to other causal MBRL methods, in terms of causal discovery, sample efficiency, and asymptotic performance.
Pick-and-place (PnP) operations, featuring object grasping and trajectory planning, are fundamental in industrial robotics applications. Despite many advancements in the field, PnP is limited by workspace constraints, reducing flexibility. Pick-and-throw (PnT) is a promising alternative where the robot throws objects to target locations, leveraging extrinsic resources like gravity to improve efficiency and expand the workspace. However, PnT execution is complex, requiring precise coordination of high-speed movements and object dynamics. Solutions to the PnT problem are categorized into analytical and learning-based approaches. Analytical methods focus on system modeling and trajectory generation but are time-consuming and offer limited generalization. Learning-based solutions, in particular Model-Free Reinforcement Learning (MFRL), offer automation and adaptability but require extensive interaction time. This paper introduces a Model-Based Reinforcement Learning (MBRL) framework, MC-PILOT, which combines data-driven modeling with policy optimization for efficient and accurate PnT tasks. MC-PILOT accounts for model uncertainties and release errors, demonstrating superior performance in simulations and real-world tests with a Franka Emika Panda manipulator. The proposed approach generalizes rapidly to new targets, offering advantages over analytical and Model-Free methods.
We present an approach to model-based RL that achieves a new state of the art performance on the challenging Craftax-classic benchmark, an open-world 2D survival game that requires agents to exhibit a wide range of general abilities -- such as strong generalization, deep exploration, and long-term reasoning. With a series of careful design choices aimed at improving sample efficiency, our MBRL algorithm achieves a reward of 67.4% after only 1M environment steps, significantly outperforming DreamerV3, which achieves 53.2%, and, for the first time, exceeds human performance of 65.0%. Our method starts by constructing a SOTA model-free baseline, using a novel policy architecture that combines CNNs and RNNs. We then add three improvements to the standard MBRL setup: (a) "Dyna with warmup", which trains the policy on real and imaginary data, (b) "nearest neighbor tokenizer" on image patches, which improves the scheme to create the transformer world model (TWM) inputs, and (c) "block teacher forcing", which allows the TWM to reason jointly about the future tokens of the next timestep.
Model-based reinforcement learning (MBRL) seeks to enhance data efficiency by learning a model of the environment and generating synthetic rollouts from it. However, accumulated model errors during these rollouts can distort the data distribution, negatively impacting policy learning and hindering long-term planning. Thus, the accumulation of model errors is a key bottleneck in current MBRL methods. We propose Infoprop, a model-based rollout mechanism that separates aleatoric from epistemic model uncertainty and reduces the influence of the latter on the data distribution. Further, Infoprop keeps track of accumulated model errors along a model rollout and provides termination criteria to limit data corruption. We demonstrate the capabilities of Infoprop in the Infoprop-Dyna algorithm, reporting state-of-the-art performance in Dyna-style MBRL on common MuJoCo benchmark tasks while substantially increasing rollout length and data quality.
It is still a challenging topic to make reactive driving behaviors in complex urban environments as road users' intentions are unknown. Model-based reinforcement learning (MBRL) offers great potential to learn a reactive policy by constructing a world model that can provide informative states and imagination training. However, a critical limitation in relevant research lies in the scene-level reconstruction representation learning, which may overlook key interactive vehicles and hardly model the interactive features among vehicles and their long-term intentions. Therefore, this paper presents a novel MBRL method with a predictive individual world model (PIWM) for autonomous driving. PIWM describes the driving environment from an individual-level perspective and captures vehicles' interactive relations and their intentions via trajectory prediction task. Meanwhile, a behavior policy is learned jointly with PIWM. It is trained in PIWM's imagination and effectively navigates in the urban driving scenes leveraging intention-aware latent states. The proposed method is trained and evaluated on simulation environments built upon real-world challenging interactive scenarios. Compared with popular model-free and state-of-the-art model-based reinforcement learning methods, experimental results show that the proposed method achieves the best performance in terms of safety and efficiency.
Deep reinforcement learning has achieved remarkable success in learning control policies from pixels across a wide range of tasks, yet its application remains hindered by low sample efficiency, requiring significantly more environment interactions than humans to reach comparable performance. Model-based reinforcement learning (MBRL) offers a solution by leveraging learnt world models to generate simulated experience, thereby improving sample efficiency. However, in visually complex environments, small or dynamic elements can be critical for decision-making. Yet, traditional MBRL methods in pixel-based environments typically rely on auto-encoding with an $L_2$ loss, which is dominated by large areas and often fails to capture decision-relevant details. To address these limitations, we propose an object-centric MBRL pipeline, which integrates recent advances in computer vision to allow agents to focus on key decision-related elements. Our approach consists of four main steps: (1) annotating key objects related to rewards and goals with segmentation masks, (2) extracting object features using a pre-trained, frozen foundation vision model, (3) incorporating these object features with the raw observations to predict environmental dynamics, and (4) training the policy using imagined trajectories generated by this object-centric world model. Building on the efficient MBRL algorithm STORM, we call this pipeline OC-STORM. We demonstrate OC-STORM's practical value in overcoming the limitations of conventional MBRL approaches on both Atari games and the visually complex game Hollow Knight.
Mimicking the real interaction trajectory in the inference of the world model has been shown to improve the sample efficiency of model-based reinforcement learning (MBRL) algorithms. Many methods directly use known state sequences for reasoning. However, this approach fails to enhance the quality of reasoning by capturing the subtle variation between states. Much like how humans infer trends in event development from this variation, in this work, we introduce Global-Local variation Awareness Mamba-based world model (GLAM) that improves reasoning quality by perceiving and predicting variation between states. GLAM comprises two Mambabased parallel reasoning modules, GMamba and LMamba, which focus on perceiving variation from global and local perspectives, respectively, during the reasoning process. GMamba focuses on identifying patterns of variation between states in the input sequence and leverages these patterns to enhance the prediction of future state variation. LMamba emphasizes reasoning about unknown information, such as rewards, termination signals, and visual representations, by perceiving variation in adjacent states. By integrating the strengths of the two modules, GLAM accounts for highervalue variation in environmental changes, providing the agent with more efficient imagination-based training. We demonstrate that our method outperforms existing methods in normalized human scores on the Atari 100k benchmark.
Posterior Sampling for Reinforcement Learning (PSRL) is a well-known algorithm that augments model-based reinforcement learning (MBRL) algorithms with Thompson sampling. PSRL maintains posterior distributions of the environment transition dynamics and the reward function, which are intractable for tasks with high-dimensional state and action spaces. Recent works show that dropout, used in conjunction with neural networks, induces variational distributions that can approximate these posteriors. In this paper, we propose Event-based Variational Distributions for Exploration (EVaDE), which are variational distributions that are useful for MBRL, especially when the underlying domain is object-based. We leverage the general domain knowledge of object-based domains to design three types of event-based convolutional layers to direct exploration. These layers rely on Gaussian dropouts and are inserted between the layers of the deep neural network model to help facilitate variational Thompson sampling. We empirically show the effectiveness of EVaDE-equipped Simulated Policy Learning (EVaDE-SimPLe) on the 100K Atari game suite.
In this paper, we introduce a reduced order model-based reinforcement learning (MBRL) approach, utilizing the Iterative Linear Quadratic Regulator (ILQR) algorithm for the optimal control of nonlinear partial differential equations (PDEs). The approach proposes a novel modification of the ILQR technique: it uses the Method of Snapshots to identify a reduced order Linear Time Varying (LTV) approximation of the nonlinear PDE dynamics around a current estimate of the optimal trajectory, utilizes the identified LTV model to solve a time-varying reduced order LQR problem to obtain an improved estimate of the optimal trajectory along with a new reduced basis, and iterates till convergence. The convergence behavior of the reduced order approach is analyzed and the algorithm is shown to converge to a limit set that is dependent on the truncation error in the reduction. The proposed approach is tested on the viscous Burger's equation and two phase-field models for microstructure evolution in materials, and the results show that there is a significant reduction in the computational burden over the standard ILQR approach, without significantly sacrificing performance.
Hybrid action models are widely considered an effective approach to reinforcement learning (RL) modeling. The current mainstream method is to train agents under Parameterized Action Markov Decision Processes (PAMDPs), which performs well in specific environments. Unfortunately, these models either exhibit drastic low learning efficiency in complex PAMDPs or lose crucial information in the conversion between raw space and latent space. To enhance the learning efficiency and asymptotic performance of the agent, we propose a model-based RL (MBRL) algorithm, FLEXplore. FLEXplore learns a parameterized-action-conditioned dynamics model and employs a modified Model Predictive Path Integral control. Unlike conventional MBRL algorithms, we carefully design the dynamics loss function and reward smoothing process to learn a loose yet flexible model. Additionally, we use the variational lower bound to maximize the mutual information between the state and the hybrid action, enhancing the exploration effectiveness of the agent. We theoretically demonstrate that FLEXplore can reduce the regret of the rollout trajectory through the Wasserstein Metric under given Lipschitz conditions. Our empirical results on several standard benchmarks show that FLEXplore has outstanding learning efficiency and asymptotic performance compared to other baselines.
Model-based reinforcement learning (MBRL) is a promising route to sample-efficient policy optimization. However, a known vulnerability of reconstruction-based MBRL consists of scenarios in which detailed aspects of the world are highly predictable, but irrelevant to learning a good policy. Such scenarios can lead the model to exhaust its capacity on meaningless content, at the cost of neglecting important environment dynamics. While existing approaches attempt to solve this problem, we highlight its continuing impact on leading MBRL methods -- including DreamerV3 and DreamerPro -- with a novel environment where background distractions are intricate, predictable, and useless for planning future actions. To address this challenge we develop a method for focusing the capacity of the world model through synergy of a pretrained segmentation model, a task-aware reconstruction loss, and adversarial learning. Our method outperforms a variety of other approaches designed to reduce the impact of distractors, and is an advance towards robust model-based reinforcement learning.
In recent years, model-based reinforcement learning (MBRL) has emerged as a solution to address sample complexity in multi-agent reinforcement learning (MARL) by modeling agent-environment dynamics to improve sample efficiency. However, most MBRL methods assume complete and continuous observations from each agent during the inference stage, which can be overly idealistic in practical applications. A novel model-based MARL approach called RMIO is introduced to address this limitation, specifically designed for scenarios where observation is lost in some agent. RMIO leverages the world model to reconstruct missing observations, and further reduces reconstruction errors through inter-agent information integration to ensure stable multi-agent decision-making. Secondly, unlike CTCE methods such as MAMBA, RMIO adopts the CTDE paradigm in standard environment, and enabling limited communication only when agents lack observation data, thereby reducing reliance on communication. Additionally, RMIO improves asymptotic performance through strategies such as reward smoothing, a dual-layer experience replay buffer, and an RNN-augmented policy model, surpassing previous work. Our experiments conducted in both the SMAC and MaMuJoCo environments demonstrate that RMIO outperforms current state-of-the-art approaches in terms of asymptotic convergence performance and policy robustness, both in standard mission settings and in scenarios involving observation loss.
Recent advancements in reinforcement learning (RL) for analog circuit optimization have demonstrated significant potential for improving sample efficiency and generalization across diverse circuit topologies and target specifications. However, there are challenges such as high computational overhead, the need for bespoke models for each circuit. To address them, we propose M3, a novel Model-based RL (MBRL) method employing the Mamba architecture and effective scheduling. The Mamba architecture, known as a strong alternative to the transformer architecture, enables multi-circuit optimization with distinct parameters and target specifications. The effective scheduling strategy enhances sample efficiency by adjusting crucial MBRL training parameters. To the best of our knowledge, M3 is the first method for multi-circuit optimization by leveraging both the Mamba architecture and a MBRL with effective scheduling. As a result, it significantly improves sample efficiency compared to existing RL methods.
Visual Reinforcement Learning (RL) methods often require extensive amounts of data. As opposed to model-free RL, model-based RL (MBRL) offers a potential solution with efficient data utilization through planning. Additionally, RL lacks generalization capabilities for real-world tasks. Prior work has shown that incorporating pre-trained visual representations (PVRs) enhances sample efficiency and generalization. While PVRs have been extensively studied in the context of model-free RL, their potential in MBRL remains largely unexplored. In this paper, we benchmark a set of PVRs on challenging control tasks in a model-based RL setting. We investigate the data efficiency, generalization capabilities, and the impact of different properties of PVRs on the performance of model-based agents. Our results, perhaps surprisingly, reveal that for MBRL current PVRs are not more sample efficient than learning representations from scratch, and that they do not generalize better to out-of-distribution (OOD) settings. To explain this, we analyze the quality of the trained dynamics model. Furthermore, we show that data diversity and network architecture are the most important contributors to OOD generalization performance.
Offline reinforcement learning (RL) is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based reinforcement learning (MBRL) explicitly learns world models from a static dataset and uses them as surrogate simulators, improving the data efficiency and enabling the learned policy to potentially generalize beyond the dataset support. However, there could be various MDPs that behave identically on the offline dataset and so dealing with the uncertainty about the true MDP can be challenging. In this paper, we propose modeling offline MBRL as a Bayes Adaptive Markov Decision Process (BAMDP), which is a principled framework for addressing model uncertainty. We further introduce a novel Bayes Adaptive Monte-Carlo planning algorithm capable of solving BAMDPs in continuous state and action spaces with stochastic transitions. This planning process is based on Monte Carlo Tree Search and can be integrated into offline MBRL as a policy improvement operator in policy iteration. Our ``RL + Search" framework follows in the footsteps of superhuman AIs like AlphaZero, improving on current offline MBRL methods by incorporating more computation input. The proposed algorithm significantly outperforms state-of-the-art model-based and model-free offline RL methods on twelve D4RL MuJoCo benchmark tasks and three target tracking tasks in a challenging, stochastic tokamak control simulator.