multi-agent - 2025-04-08

Attention-Augmented Inverse Reinforcement Learning with Graph Convolutions for Multi-Agent Task Allocation

Authors:Huilin Yin, Zhikun Yang, Daniel Watzenig
Date:2025-04-07 13:14:45

Multi-agent task allocation (MATA) plays a vital role in cooperative multi-agent systems, with significant implications for applications such as logistics, search and rescue, and robotic coordination. Although traditional deep reinforcement learning (DRL) methods have been shown to be promising, their effectiveness is hindered by a reliance on manually designed reward functions and inefficiencies in dynamic environments. In this paper, an inverse reinforcement learning (IRL)-based framework is proposed, in which multi-head self-attention (MHSA) and graph attention mechanisms are incorporated to enhance reward function learning and task execution efficiency. Expert demonstrations are utilized to infer optimal reward densities, allowing dependence on handcrafted designs to be reduced and adaptability to be improved. Extensive experiments validate the superiority of the proposed method over widely used multi-agent reinforcement learning (MARL) algorithms in terms of both cumulative rewards and task execution efficiency.

DRAMA: A Dynamic Packet Routing Algorithm using Multi-Agent Reinforcement Learning with Emergent Communication

Authors:Wang Zhang, Chenguang Liu, Yue Pi, Yong Zhang, Hairong Huang, Baoquan Rao, Yulong Ding, Shuanghua Yang, Jie Jiang
Date:2025-04-06 10:33:08

The continuous expansion of network data presents a pressing challenge for conventional routing algorithms. As the demand escalates, these algorithms are struggling to cope. In this context, reinforcement learning (RL) and multi-agent reinforcement learning (MARL) algorithms emerge as promising solutions. However, the urgency and importance of the problem are clear, as existing RL/MARL-based routing approaches lack effective communication in run time among routers, making it challenging for individual routers to adapt to complex and dynamic changing networks. More importantly, they lack the ability to deal with dynamically changing network topology, especially the addition of the router, due to the non-scalability of their neural networks. This paper proposes a novel dynamic routing algorithm, DRAMA, incorporating emergent communication in multi-agent reinforcement learning. Through emergent communication, routers could learn how to communicate effectively to maximize the optimization objectives. Meanwhile, a new Q-network and graph-based emergent communication are introduced to dynamically adapt to the changing network topology without retraining while ensuring robust performance. Experimental results showcase DRAMA's superior performance over the traditional routing algorithm and other RL/MARL-based algorithms, achieving a higher delivery rate and lower latency in diverse network scenarios, including dynamic network load and topology. Moreover, an ablation experiment validates the prospect of emergent communication in facilitating packet routing.

Nuclear Microreactor Control with Deep Reinforcement Learning

Authors:Leo Tunkle, Kamal Abdulraheem, Linyu Lin, Majdi I. Radaideh
Date:2025-03-31 19:11:19

The economic feasibility of nuclear microreactors will depend on minimizing operating costs through advancements in autonomous control, especially when these microreactors are operating alongside other types of energy systems (e.g., renewable energy). This study explores the application of deep reinforcement learning (RL) for real-time drum control in microreactors, exploring performance in regard to load-following scenarios. By leveraging a point kinetics model with thermal and xenon feedback, we first establish a baseline using a single-output RL agent, then compare it against a traditional proportional-integral-derivative (PID) controller. This study demonstrates that RL controllers, including both single- and multi-agent RL (MARL) frameworks, can achieve similar or even superior load-following performance as traditional PID control across a range of load-following scenarios. In short transients, the RL agent was able to reduce the tracking error rate in comparison to PID. Over extended 300-minute load-following scenarios in which xenon feedback becomes a dominant factor, PID maintained better accuracy, but RL still remained within a 1% error margin despite being trained only on short-duration scenarios. This highlights RL's strong ability to generalize and extrapolate to longer, more complex transients, affording substantial reductions in training costs and reduced overfitting. Furthermore, when control was extended to multiple drums, MARL enabled independent drum control as well as maintained reactor symmetry constraints without sacrificing performance -- an objective that standard single-agent RL could not learn. We also found that, as increasing levels of Gaussian noise were added to the power measurements, the RL controllers were able to maintain lower error rates than PID, and to do so with less control effort.

A Constrained Multi-Agent Reinforcement Learning Approach to Autonomous Traffic Signal Control

Authors:Anirudh Satheesh, Keenan Powell
Date:2025-03-30 23:29:48

Traffic congestion in modern cities is exacerbated by the limitations of traditional fixed-time traffic signal systems, which fail to adapt to dynamic traffic patterns. Adaptive Traffic Signal Control (ATSC) algorithms have emerged as a solution by dynamically adjusting signal timing based on real-time traffic conditions. However, the main limitation of such methods is that they are not transferable to environments under real-world constraints, such as balancing efficiency, minimizing collisions, and ensuring fairness across intersections. In this paper, we view the ATSC problem as a constrained multi-agent reinforcement learning (MARL) problem and propose a novel algorithm named Multi-Agent Proximal Policy Optimization with Lagrange Cost Estimator (MAPPO-LCE) to produce effective traffic signal control policies. Our approach integrates the Lagrange multipliers method to balance rewards and constraints, with a cost estimator for stable adjustment. We also introduce three constraints on the traffic network: GreenTime, GreenSkip, and PhaseSkip, which penalize traffic policies that do not conform to real-world scenarios. Our experimental results on three real-world datasets demonstrate that MAPPO-LCE outperforms three baseline MARL algorithms by across all environments and traffic constraints (improving on MAPPO by 12.60%, IPPO by 10.29%, and QTRAN by 13.10%). Our results show that constrained MARL is a valuable tool for traffic planners to deploy scalable and efficient ATSC methods in real-world traffic networks. We provide code at https://github.com/Asatheesh6561/MAPPO-LCE.

An Organizationally-Oriented Approach to Enhancing Explainability and Control in Multi-Agent Reinforcement Learning

Authors:Julien Soulé, Jean-Paul Jamont, Michel Occello, Louis-Marie Traonouez, Paul Théron
Date:2025-03-30 22:43:01

Multi-Agent Reinforcement Learning can lead to the development of collaborative agent behaviors that show similarities with organizational concepts. Pushing forward this perspective, we introduce a novel framework that explicitly incorporates organizational roles and goals from the $\mathcal{M}OISE^+$ model into the MARL process, guiding agents to satisfy corresponding organizational constraints. By structuring training with roles and goals, we aim to enhance both the explainability and control of agent behaviors at the organizational level, whereas much of the literature primarily focuses on individual agents. Additionally, our framework includes a post-training analysis method to infer implicit roles and goals, offering insights into emergent agent behaviors. This framework has been applied across various MARL environments and algorithms, demonstrating coherence between predefined organizational specifications and those inferred from trained agents.

Markov Potential Game Construction and Multi-Agent Reinforcement Learning with Applications to Autonomous Driving

Authors:Huiwen Yan, Mushuang Liu
Date:2025-03-28 20:49:47

Markov games (MGs) serve as the mathematical foundation for multi-agent reinforcement learning (MARL), enabling self-interested agents to learn their optimal policies while interacting with others in a shared environment. However, due to the complexities of an MG problem, seeking (Markov perfect) Nash equilibrium (NE) is often very challenging for a general-sum MG. Markov potential games (MPGs), which are a special class of MGs, have appealing properties such as guaranteed existence of pure NEs and guaranteed convergence of gradient play algorithms, thereby leading to desirable properties for many MARL algorithms in their NE-seeking processes. However, the question of how to construct MPGs has been open. This paper provides sufficient conditions on the reward design and on the Markov decision process (MDP), under which an MG is an MPG. Numerical results on autonomous driving applications are reported.

Learning Generalizable Skills from Offline Multi-Task Data for Multi-Agent Cooperation

Authors:Sicong Liu, Yang Shu, Chenjuan Guo, Bin Yang
Date:2025-03-27 06:35:59

Learning cooperative multi-agent policy from offline multi-task data that can generalize to unseen tasks with varying numbers of agents and targets is an attractive problem in many scenarios. Although aggregating general behavior patterns among multiple tasks as skills to improve policy transfer is a promising approach, two primary challenges hinder the further advancement of skill learning in offline multi-task MARL. Firstly, extracting general cooperative behaviors from various action sequences as common skills lacks bringing cooperative temporal knowledge into them. Secondly, existing works only involve common skills and can not adaptively choose independent knowledge as task-specific skills in each task for fine-grained action execution. To tackle these challenges, we propose Hierarchical and Separate Skill Discovery (HiSSD), a novel approach for generalizable offline multi-task MARL through skill learning. HiSSD leverages a hierarchical framework that jointly learns common and task-specific skills. The common skills learn cooperative temporal knowledge and enable in-sample exploitation for offline multi-task MARL. The task-specific skills represent the priors of each task and achieve a task-guided fine-grained action execution. To verify the advancement of our method, we conduct experiments on multi-agent MuJoCo and SMAC benchmarks. After training the policy using HiSSD on offline multi-task data, the empirical results show that HiSSD assigns effective cooperative behaviors and obtains superior performance in unseen tasks.

Abstracting Geo-specific Terrains to Scale Up Reinforcement Learning

Authors:Volkan Ustun, Soham Hans, Rajay Kumar, Yunzhe Wang
Date:2025-03-25 21:29:49

Multi-agent reinforcement learning (MARL) is increasingly ubiquitous in training dynamic and adaptive synthetic characters for interactive simulations on geo-specific terrains. Frameworks such as Unity's ML-Agents help to make such reinforcement learning experiments more accessible to the simulation community. Military training simulations also benefit from advances in MARL, but they have immense computational requirements due to their complex, continuous, stochastic, partially observable, non-stationary, and doctrine-based nature. Furthermore, these simulations require geo-specific terrains, further exacerbating the computational resources problem. In our research, we leverage Unity's waypoints to automatically generate multi-layered representation abstractions of the geo-specific terrains to scale up reinforcement learning while still allowing the transfer of learned policies between different representations. Our early exploratory results on a novel MARL scenario, where each side has differing objectives, indicate that waypoint-based navigation enables faster and more efficient learning while producing trajectories similar to those taken by expert human players in CSGO gaming environments. This research points out the potential of waypoint-based navigation for reducing the computational costs of developing and training MARL models for military training simulations, where geo-specific terrains and differing objectives are crucial.

Optimal Path Planning and Cost Minimization for a Drone Delivery System Via Model Predictive Control

Authors:Muhammad Al-Zafar Khan, Jamal Al-Karaki
Date:2025-03-25 14:27:29

In this study, we formulate the drone delivery problem as a control problem and solve it using Model Predictive Control. Two experiments are performed: The first is on a less challenging grid world environment with lower dimensionality, and the second is with a higher dimensionality and added complexity. The MPC method was benchmarked against three popular Multi-Agent Reinforcement Learning (MARL): Independent $Q$-Learning (IQL), Joint Action Learners (JAL), and Value-Decomposition Networks (VDN). It was shown that the MPC method solved the problem quicker and required fewer optimal numbers of drones to achieve a minimized cost and navigate the optimal path.

LERO: LLM-driven Evolutionary framework with Hybrid Rewards and Enhanced Observation for Multi-Agent Reinforcement Learning

Authors:Yuan Wei, Xiaohan Shan, Jianmin Li
Date:2025-03-25 06:28:42

Multi-agent reinforcement learning (MARL) faces two critical bottlenecks distinct from single-agent RL: credit assignment in cooperative tasks and partial observability of environmental states. We propose LERO, a framework integrating Large language models (LLMs) with evolutionary optimization to address these MARL-specific challenges. The solution centers on two LLM-generated components: a hybrid reward function that dynamically allocates individual credit through reward decomposition, and an observation enhancement function that augments partial observations with inferred environmental context. An evolutionary algorithm optimizes these components through iterative MARL training cycles, where top-performing candidates guide subsequent LLM generations. Evaluations in Multi-Agent Particle Environments (MPE) demonstrate LERO's superiority over baseline methods, with improved task performance and training efficiency.

Learning Multi-Robot Coordination through Locality-Based Factorized Multi-Agent Actor-Critic Algorithm

Authors:Chak Lam Shek, Amrit Singh Bedi, Anjon Basak, Ellen Novoseller, Nick Waytowich, Priya Narayanan, Dinesh Manocha, Pratap Tokekar
Date:2025-03-24 16:00:16

In this work, we present a novel cooperative multi-agent reinforcement learning method called \textbf{Loc}ality based \textbf{Fac}torized \textbf{M}ulti-Agent \textbf{A}ctor-\textbf{C}ritic (Loc-FACMAC). Existing state-of-the-art algorithms, such as FACMAC, rely on global reward information, which may not accurately reflect the quality of individual robots' actions in decentralized systems. We integrate the concept of locality into critic learning, where strongly related robots form partitions during training. Robots within the same partition have a greater impact on each other, leading to more precise policy evaluation. Additionally, we construct a dependency graph to capture the relationships between robots, facilitating the partitioning process. This approach mitigates the curse of dimensionality and prevents robots from using irrelevant information. Our method improves existing algorithms by focusing on local rewards and leveraging partition-based learning to enhance training efficiency and performance. We evaluate the performance of Loc-FACMAC in three environments: Hallway, Multi-cartpole, and Bounded-Cooperative-Navigation. We explore the impact of partition sizes on the performance and compare the result with baseline MARL algorithms such as LOMAQ, FACMAC, and QMIX. The experiments reveal that, if the locality structure is defined properly, Loc-FACMAC outperforms these baseline algorithms up to 108\%, indicating that exploiting the locality structure in the actor-critic framework improves the MARL performance.

Decentralized Navigation of a Cable-Towed Load using Quadrupedal Robot Team via MARL

Authors:Wen-Tse Chen, Minh Nguyen, Zhongyu Li, Guo Ning Sue, Koushil Sreenath
Date:2025-03-23 21:48:26

This work addresses the challenge of enabling a team of quadrupedal robots to collaboratively tow a cable-connected load through cluttered and unstructured environments while avoiding obstacles. Leveraging cables allows the multi-robot system to navigate narrow spaces by maintaining slack when necessary. However, this introduces hybrid physical interactions due to alternating taut and slack states, with computational complexity that scales exponentially as the number of agents increases. To tackle these challenges, we developed a scalable and decentralized system capable of dynamically coordinating a variable number of quadrupedal robots while managing the hybrid physical interactions inherent in the load-towing task. At the core of this system is a novel multi-agent reinforcement learning (MARL)-based planner, designed for decentralized coordination. The MARL-based planner is trained using a centralized training with decentralized execution (CTDE) framework, enabling each robot to make decisions autonomously using only local (ego) observations. To accelerate learning and ensure effective collaboration across varying team sizes, we introduce a tailored training curriculum for MARL. Experimental results highlight the flexibility and scalability of the framework, demonstrating successful deployment with one to four robots in real-world scenarios and up to twelve robots in simulation. The decentralized planner maintains consistent inference times, regardless of the team size. Additionally, the proposed system demonstrates robustness to environment perturbations and adaptability to varying load weights. This work represents a step forward in achieving flexible and efficient multi-legged robotic collaboration in complex and real-world environments.

Iterative Multi-Agent Reinforcement Learning: A Novel Approach Toward Real-World Multi-Echelon Inventory Optimization

Authors:Georg Ziegner, Michael Choi, Hung Mac Chan Le, Sahil Sakhuja, Arash Sarmadi
Date:2025-03-23 20:52:21

Multi-echelon inventory optimization (MEIO) is critical for effective supply chain management, but its inherent complexity can pose significant challenges. Heuristics are commonly used to address this complexity, yet they often face limitations in scope and scalability. Recent research has found deep reinforcement learning (DRL) to be a promising alternative to traditional heuristics, offering greater versatility by utilizing dynamic decision-making capabilities. However, since DRL is known to struggle with the curse of dimensionality, its relevance to complex real-life supply chain scenarios is still to be determined. This thesis investigates DRL's applicability to MEIO problems of increasing complexity. A state-of-the-art DRL model was replicated, enhanced, and tested across 13 supply chain scenarios, combining diverse network structures and parameters. To address DRL's challenges with dimensionality, additional models leveraging graph neural networks (GNNs) and multi-agent reinforcement learning (MARL) were developed, culminating in the novel iterative multi-agent reinforcement learning (IMARL) approach. IMARL demonstrated superior scalability, effectiveness, and reliability in optimizing inventory policies, consistently outperforming benchmarks. These findings confirm the potential of DRL, particularly IMARL, to address real-world supply chain challenges and call for additional research to further expand its applicability.

A Roadmap Towards Improving Multi-Agent Reinforcement Learning With Causal Discovery And Inference

Authors:Giovanni Briglia, Stefano Mariani, Franco Zambonelli
Date:2025-03-22 15:49:13

Causal reasoning is increasingly used in Reinforcement Learning (RL) to improve the learning process in several dimensions: efficacy of learned policies, efficiency of convergence, generalisation capabilities, safety and interpretability of behaviour. However, applications of causal reasoning to Multi-Agent RL (MARL) are still mostly unexplored. In this paper, we take the first step in investigating the opportunities and challenges of applying causal reasoning in MARL. We measure the impact of a simple form of causal augmentation in state-of-the-art MARL scenarios increasingly requiring cooperation, and with state-of-the-art MARL algorithms exploiting various degrees of collaboration between agents. Then, we discuss the positive as well as negative results achieved, giving us the chance to outline the areas where further research may help to successfully transfer causal RL to the multi-agent setting.

Unreal-MAP: Unreal-Engine-Based General Platform for Multi-Agent Reinforcement Learning

Authors:Tianyi Hu, Qingxu Fu, Zhiqiang Pu, Yuan Wang, Tenghai Qiu
Date:2025-03-20 08:40:41

In this paper, we propose Unreal Multi-Agent Playground (Unreal-MAP), an MARL general platform based on the Unreal-Engine (UE). Unreal-MAP allows users to freely create multi-agent tasks using the vast visual and physical resources available in the UE community, and deploy state-of-the-art (SOTA) MARL algorithms within them. Unreal-MAP is user-friendly in terms of deployment, modification, and visualization, and all its components are open-source. We also develop an experimental framework compatible with algorithms ranging from rule-based to learning-based provided by third-party frameworks. Lastly, we deploy several SOTA algorithms in example tasks developed via Unreal-MAP, and conduct corresponding experimental analyses. We believe Unreal-MAP can play an important role in the MARL field by closely integrating existing algorithms with user-customized tasks, thus advancing the field of MARL.

Predicting Multi-Agent Specialization via Task Parallelizability

Authors:Elizabeth Mieczkowski, Ruaridh Mon-Williams, Neil Bramley, Christopher G. Lucas, Natalia Velez, Thomas L. Griffiths
Date:2025-03-19 21:33:48

Multi-agent systems often rely on specialized agents with distinct roles rather than general-purpose agents that perform the entire task independently. However, the conditions that govern the optimal degree of specialization remain poorly understood. In this work, we propose that specialist teams outperform generalist ones when environmental constraints limit task parallelizability -- the potential to execute task components concurrently. Drawing inspiration from distributed systems, we introduce a heuristic to predict the relative efficiency of generalist versus specialist teams by estimating the speed-up achieved when two agents perform a task in parallel rather than focus on complementary subtasks. We validate this heuristic through three multi-agent reinforcement learning (MARL) experiments in Overcooked-AI, demonstrating that key factors limiting task parallelizability influence specialization. We also observe that as the state space expands, agents tend to converge on specialist strategies, even when generalist ones are theoretically more efficient, highlighting potential biases in MARL training algorithms. Our findings provide a principled framework for interpreting specialization given the task and environment, and introduce a novel benchmark for evaluating whether MARL finds optimal strategies.

PEnGUiN: Partially Equivariant Graph NeUral Networks for Sample Efficient MARL

Authors:Joshua McClellan, Greyson Brothers, Furong Huang, Pratap Tokekar
Date:2025-03-19 18:01:14

Equivariant Graph Neural Networks (EGNNs) have emerged as a promising approach in Multi-Agent Reinforcement Learning (MARL), leveraging symmetry guarantees to greatly improve sample efficiency and generalization. However, real-world environments often exhibit inherent asymmetries arising from factors such as external forces, measurement inaccuracies, or intrinsic system biases. This paper introduces \textit{Partially Equivariant Graph NeUral Networks (PEnGUiN)}, a novel architecture specifically designed to address these challenges. We formally identify and categorize various types of partial equivariance relevant to MARL, including subgroup equivariance, feature-wise equivariance, regional equivariance, and approximate equivariance. We theoretically demonstrate that PEnGUiN is capable of learning both fully equivariant (EGNN) and non-equivariant (GNN) representations within a unified framework. Through extensive experiments on a range of MARL problems incorporating various asymmetries, we empirically validate the efficacy of PEnGUiN. Our results consistently demonstrate that PEnGUiN outperforms both EGNNs and standard GNNs in asymmetric environments, highlighting their potential to improve the robustness and applicability of graph-based MARL algorithms in real-world scenarios.

Multi-Agent Actor-Critic with Harmonic Annealing Pruning for Dynamic Spectrum Access Systems

Authors:George Stamatelis, Angelos-Nikolaos Kanatas, George C. Alexandropoulos
Date:2025-03-19 12:56:23

Multi-Agent Deep Reinforcement Learning (MADRL) has emerged as a powerful tool for optimizing decentralized decision-making systems in complex settings, such as Dynamic Spectrum Access (DSA). However, deploying deep learning models on resource-constrained edge devices remains challenging due to their high computational cost. To address this challenge, in this paper, we present a novel sparse recurrent MARL framework integrating gradual neural network pruning into the independent actor global critic paradigm. Additionally, we introduce a harmonic annealing sparsity scheduler, which achieves comparable, and in certain cases superior, performance to standard linear and polynomial pruning schedulers at large sparsities. Our experimental investigation demonstrates that the proposed DSA framework can discover superior policies, under diverse training conditions, outperforming conventional DSA, MADRL baselines, and state-of-the-art pruning techniques.

SocialJax: An Evaluation Suite for Multi-agent Reinforcement Learning in Sequential Social Dilemmas

Authors:Zihao Guo, Richard Willis, Shuqing Shi, Tristan Tomilin, Joel Z. Leibo, Yali Du
Date:2025-03-18 16:03:59

Social dilemmas pose a significant challenge in the field of multi-agent reinforcement learning (MARL). Melting Pot is an extensive framework designed to evaluate social dilemma environments, providing an evaluation protocol that measures generalization to new social partners across various test scenarios. However, running reinforcement learning algorithms in the official Melting Pot environments demands substantial computational resources. In this paper, we introduce SocialJax, a suite of sequential social dilemma environments implemented in JAX. JAX is a high-performance numerical computing library for Python that enables significant improvements in the operational efficiency of SocialJax on GPUs and TPUs. Our experiments demonstrate that the training pipeline of SocialJax achieves a 50\texttimes{} speedup in real-time performance compared to Melting Pot's RLlib baselines. Additionally, we validate the effectiveness of baseline algorithms within the SocialJax environments. Finally, we use Schelling diagrams to verify the social dilemma properties of these environments, ensuring they accurately capture the dynamics of social dilemmas.

A Generalist Hanabi Agent

Authors:Arjun V Sudhakar, Hadi Nekoei, Mathieu Reymond, Miao Liu, Janarthanan Rajendran, Sarath Chandar
Date:2025-03-17 22:25:15

Traditional multi-agent reinforcement learning (MARL) systems can develop cooperative strategies through repeated interactions. However, these systems are unable to perform well on any other setting than the one they have been trained on, and struggle to successfully cooperate with unfamiliar collaborators. This is particularly visible in the Hanabi benchmark, a popular 2-to-5 player cooperative card-game which requires complex reasoning and precise assistance to other agents. Current MARL agents for Hanabi can only learn one specific game-setting (e.g., 2-player games), and play with the same algorithmic agents. This is in stark contrast to humans, who can quickly adjust their strategies to work with unfamiliar partners or situations. In this paper, we introduce Recurrent Replay Relevance Distributed DQN (R3D2), a generalist agent for Hanabi, designed to overcome these limitations. We reformulate the task using text, as language has been shown to improve transfer. We then propose a distributed MARL algorithm that copes with the resulting dynamic observation- and action-space. In doing so, our agent is the first that can play all game settings concurrently, and extend strategies learned from one setting to other ones. As a consequence, our agent also demonstrates the ability to collaborate with different algorithmic agents -- agents that are themselves unable to do so. The implementation code is available at: $\href{https://github.com/chandar-lab/R3D2-A-Generalist-Hanabi-Agent}{R3D2-A-Generalist-Hanabi-Agent}$

A Comprehensive Survey on Multi-Agent Cooperative Decision-Making: Scenarios, Approaches, Challenges and Perspectives

Authors:Weiqiang Jin, Hongyang Du, Biao Zhao, Xingwu Tian, Bohang Shi, Guang Yang
Date:2025-03-17 17:45:46

With the rapid development of artificial intelligence, intelligent decision-making techniques have gradually surpassed human levels in various human-machine competitions, especially in complex multi-agent cooperative task scenarios. Multi-agent cooperative decision-making involves multiple agents working together to complete established tasks and achieve specific objectives. These techniques are widely applicable in real-world scenarios such as autonomous driving, drone navigation, disaster rescue, and simulated military confrontations. This paper begins with a comprehensive survey of the leading simulation environments and platforms used for multi-agent cooperative decision-making. Specifically, we provide an in-depth analysis for these simulation environments from various perspectives, including task formats, reward allocation, and the underlying technologies employed. Subsequently, we provide a comprehensive overview of the mainstream intelligent decision-making approaches, algorithms and models for multi-agent systems (MAS). Theseapproaches can be broadly categorized into five types: rule-based (primarily fuzzy logic), game theory-based, evolutionary algorithms-based, deep multi-agent reinforcement learning (MARL)-based, and large language models(LLMs)reasoning-based. Given the significant advantages of MARL andLLMs-baseddecision-making methods over the traditional rule, game theory, and evolutionary algorithms, this paper focuses on these multi-agent methods utilizing MARL and LLMs-based techniques. We provide an in-depth discussion of these approaches, highlighting their methodology taxonomies, advantages, and drawbacks. Further, several prominent research directions in the future and potential challenges of multi-agent cooperative decision-making are also detailed.

LLM-Mediated Guidance of MARL Systems

Authors:Philipp D. Siedler, Ian Gemp
Date:2025-03-16 20:16:13

In complex multi-agent environments, achieving efficient learning and desirable behaviours is a significant challenge for Multi-Agent Reinforcement Learning (MARL) systems. This work explores the potential of combining MARL with Large Language Model (LLM)-mediated interventions to guide agents toward more desirable behaviours. Specifically, we investigate how LLMs can be used to interpret and facilitate interventions that shape the learning trajectories of multiple agents. We experimented with two types of interventions, referred to as controllers: a Natural Language (NL) Controller and a Rule-Based (RB) Controller. The NL Controller, which uses an LLM to simulate human-like interventions, showed a stronger impact than the RB Controller. Our findings indicate that agents particularly benefit from early interventions, leading to more efficient training and higher performance. Both intervention types outperform the baseline without interventions, highlighting the potential of LLM-mediated guidance to accelerate training and enhance MARL performance in challenging environments.

Adaptive AUV Hunting Policy with Covert Communication via Diffusion Model

Authors:Xu Guo, Xiangwang Hou, Minrui Xu, Jianrui Chen, Jingjing Wang, Jun Du, Yong Ren
Date:2025-03-16 13:35:53

Collaborative underwater target hunting, facilitated by multiple autonomous underwater vehicles (AUVs), plays a significant role in various domains, especially military missions. Existing research predominantly focuses on designing efficient and high-success-rate hunting policy, particularly addressing the target's evasion capabilities. However, in real-world scenarios, the target can not only adjust its evasion policy based on its observations and predictions but also possess eavesdropping capabilities. If communication among hunter AUVs, such as hunting policy exchanges, is intercepted by the target, it can adapt its escape policy accordingly, significantly reducing the success rate of the hunting mission. To address this challenge, we propose a covert communication-guaranteed collaborative target hunting framework, which ensures efficient hunting in complex underwater environments while defending against the target's eavesdropping. To the best of our knowledge, this is the first study to incorporate the confidentiality of inter-agent communication into the design of target hunting policy. Furthermore, given the complexity of coordinating multiple AUVs in dynamic and unpredictable environments, we propose an adaptive multi-agent diffusion policy (AMADP), which incorporates the strong generative ability of diffusion models into the multi-agent reinforcement learning (MARL) algorithm. Experimental results demonstrate that AMADP achieves faster convergence and higher hunting success rates while maintaining covertness constraints.

ICCO: Learning an Instruction-conditioned Coordinator for Language-guided Task-aligned Multi-robot Control

Authors:Yoshiki Yano, Kazuki Shibata, Maarten Kokshoorn, Takamitsu Matsubara
Date:2025-03-15 13:03:20

Recent advances in Large Language Models (LLMs) have permitted the development of language-guided multi-robot systems, which allow robots to execute tasks based on natural language instructions. However, achieving effective coordination in distributed multi-agent environments remains challenging due to (1) misalignment between instructions and task requirements and (2) inconsistency in robot behaviors when they independently interpret ambiguous instructions. To address these challenges, we propose Instruction-Conditioned Coordinator (ICCO), a Multi-Agent Reinforcement Learning (MARL) framework designed to enhance coordination in language-guided multi-robot systems. ICCO consists of a Coordinator agent and multiple Local Agents, where the Coordinator generates Task-Aligned and Consistent Instructions (TACI) by integrating language instructions with environmental states, ensuring task alignment and behavioral consistency. The Coordinator and Local Agents are jointly trained to optimize a reward function that balances task efficiency and instruction following. A Consistency Enhancement Term is added to the learning objective to maximize mutual information between instructions and robot behaviors, further improving coordination. Simulation and real-world experiments validate the effectiveness of ICCO in achieving language-guided task-aligned multi-robot control. The demonstration can be found at https://yanoyoshiki.github.io/ICCO/.

Unicorn: A Universal and Collaborative Reinforcement Learning Approach Towards Generalizable Network-Wide Traffic Signal Control

Authors:Yifeng Zhang, Yilin Liu, Ping Gong, Peizhuo Li, Mingfeng Fan, Guillaume Sartoretti
Date:2025-03-14 15:13:42

Adaptive traffic signal control (ATSC) is crucial in reducing congestion, maximizing throughput, and improving mobility in rapidly growing urban areas. Recent advancements in parameter-sharing multi-agent reinforcement learning (MARL) have greatly enhanced the scalable and adaptive optimization of complex, dynamic flows in large-scale homogeneous networks. However, the inherent heterogeneity of real-world traffic networks, with their varied intersection topologies and interaction dynamics, poses substantial challenges to achieving scalable and effective ATSC across different traffic scenarios. To address these challenges, we present Unicorn, a universal and collaborative MARL framework designed for efficient and adaptable network-wide ATSC. Specifically, we first propose a unified approach to map the states and actions of intersections with varying topologies into a common structure based on traffic movements. Next, we design a Universal Traffic Representation (UTR) module with a decoder-only network for general feature extraction, enhancing the model's adaptability to diverse traffic scenarios. Additionally, we incorporate an Intersection Specifics Representation (ISR) module, designed to identify key latent vectors that represent the unique intersection's topology and traffic dynamics through variational inference techniques. To further refine these latent representations, we employ a contrastive learning approach in a self-supervised manner, which enables better differentiation of intersection-specific features. Moreover, we integrate the state-action dependencies of neighboring agents into policy optimization, which effectively captures dynamic agent interactions and facilitates efficient regional collaboration. Our results show that Unicorn outperforms other methods across various evaluation metrics, highlighting its potential in complex, dynamic traffic networks.

SPECTra: Scalable Multi-Agent Reinforcement Learning with Permutation-Free Networks

Authors:Hyunwoo Park, Baekryun Seong, Sang-Ki Ko
Date:2025-03-14 04:26:51

In cooperative multi-agent reinforcement learning (MARL), the permutation problem where the state space grows exponentially with the number of agents reduces sample efficiency. Additionally, many existing architectures struggle with scalability, relying on a fixed structure tied to a specific number of agents, limiting their applicability to environments with a variable number of entities. While approaches such as graph neural networks (GNNs) and self-attention mechanisms have progressed in addressing these challenges, they have significant limitations as dense GNNs and self-attention mechanisms incur high computational costs. To overcome these limitations, we propose a novel agent network and a non-linear mixing network that ensure permutation-equivariance and scalability, allowing them to generalize to environments with various numbers of agents. Our agent network significantly reduces computational complexity, and our scalable hypernetwork enables efficient weight generation for non-linear mixing. Additionally, we introduce curriculum learning to improve training efficiency. Experiments on SMACv2 and Google Research Football (GRF) demonstrate that our approach achieves superior learning performance compared to existing methods. By addressing both permutation-invariance and scalability in MARL, our work provides a more efficient and adaptable framework for cooperative MARL. Our code is available at https://github.com/funny-rl/SPECTra.

H2-MARL: Multi-Agent Reinforcement Learning for Pareto Optimality in Hospital Capacity Strain and Human Mobility during Epidemic

Authors:Xueting Luo, Hao Deng, Jihong Yang, Yao Shen, Huanhuan Guo, Zhiyuan Sun, Mingqing Liu, Jiming Wei, Shengjie Zhao
Date:2025-03-13 21:40:07

The necessity of achieving an effective balance between minimizing the losses associated with restricting human mobility and ensuring hospital capacity has gained significant attention in the aftermath of COVID-19. Reinforcement learning (RL)-based strategies for human mobility management have recently advanced in addressing the dynamic evolution of cities and epidemics; however, they still face challenges in achieving coordinated control at the township level and adapting to cities of varying scales. To address the above issues, we propose a multi-agent RL approach that achieves Pareto optimality in managing hospital capacity and human mobility (H2-MARL), applicable across cities of different scales. We first develop a township-level infection model with online-updatable parameters to simulate disease transmission and construct a city-wide dynamic spatiotemporal epidemic simulator. On this basis, H2-MARL is designed to treat each division as an agent, with a trade-off dual-objective reward function formulated and an experience replay buffer enriched with expert knowledge built. To evaluate the effectiveness of the model, we construct a township-level human mobility dataset containing over one billion records from four representative cities of varying scales. Extensive experiments demonstrate that H2-MARL has the optimal dual-objective trade-off capability, which can minimize hospital capacity strain while minimizing human mobility restriction loss. Meanwhile, the applicability of the proposed model to epidemic control in cities of varying scales is verified, which showcases its feasibility and versatility in practical applications.

Enhancing Multi-Agent Systems via Reinforcement Learning with LLM-based Planner and Graph-based Policy

Authors:Ziqi Jia, Junjie Li, Xiaoyang Qu, Jianzong Wang
Date:2025-03-13 05:02:49

Multi-agent systems (MAS) have shown great potential in executing complex tasks, but coordination and safety remain significant challenges. Multi-Agent Reinforcement Learning (MARL) offers a promising framework for agent collaboration, but it faces difficulties in handling complex tasks and designing reward functions. The introduction of Large Language Models (LLMs) has brought stronger reasoning and cognitive abilities to MAS, but existing LLM-based systems struggle to respond quickly and accurately in dynamic environments. To address these challenges, we propose LLM-based Graph Collaboration MARL (LGC-MARL), a framework that efficiently combines LLMs and MARL. This framework decomposes complex tasks into executable subtasks and achieves efficient collaboration among multiple agents through graph-based coordination. Specifically, LGC-MARL consists of two main components: an LLM planner and a graph-based collaboration meta policy. The LLM planner transforms complex task instructions into a series of executable subtasks, evaluates the rationality of these subtasks using a critic model, and generates an action dependency graph. The graph-based collaboration meta policy facilitates communication and collaboration among agents based on the action dependency graph, and adapts to new task environments through meta-learning. Experimental results on the AI2-THOR simulation platform demonstrate the superior performance and scalability of LGC-MARL in completing various complex tasks.

ReMA: Learning to Meta-think for LLMs with Multi-Agent Reinforcement Learning

Authors:Ziyu Wan, Yunxiang Li, Yan Song, Hanjing Wang, Linyi Yang, Mark Schmidt, Jun Wang, Weinan Zhang, Shuyue Hu, Ying Wen
Date:2025-03-12 16:05:31

Recent research on Reasoning of Large Language Models (LLMs) has sought to further enhance their performance by integrating meta-thinking -- enabling models to monitor, evaluate, and control their reasoning processes for more adaptive and effective problem-solving. However, current single-agent work lacks a specialized design for acquiring meta-thinking, resulting in low efficacy. To address this challenge, we introduce Reinforced Meta-thinking Agents (ReMA), a novel framework that leverages Multi-Agent Reinforcement Learning (MARL) to elicit meta-thinking behaviors, encouraging LLMs to think about thinking. ReMA decouples the reasoning process into two hierarchical agents: a high-level meta-thinking agent responsible for generating strategic oversight and plans, and a low-level reasoning agent for detailed executions. Through iterative reinforcement learning with aligned objectives, these agents explore and learn collaboration, leading to improved generalization and robustness. Experimental results demonstrate that ReMA outperforms single-agent RL baselines on complex reasoning tasks, including competitive-level mathematical benchmarks and LLM-as-a-Judge benchmarks. Comprehensive ablation studies further illustrate the evolving dynamics of each distinct agent, providing valuable insights into how the meta-thinking reasoning process enhances the reasoning capabilities of LLMs.

Cooperative Bearing-Only Target Pursuit via Multiagent Reinforcement Learning: Design and Experiment

Authors:Jianan Li, Zhikun Wang, Susheng Ding, Shiliang Guo, Shiyu Zhao
Date:2025-03-11 08:21:35

This paper addresses the multi-robot pursuit problem for an unknown target, encompassing both target state estimation and pursuit control. First, in state estimation, we focus on using only bearing information, as it is readily available from vision sensors and effective for small, distant targets. Challenges such as instability due to the nonlinearity of bearing measurements and singularities in the two-angle representation are addressed through a proposed uniform bearing-only information filter. This filter integrates multiple 3D bearing measurements, provides a concise formulation, and enhances stability and resilience to target loss caused by limited field of view (FoV). Second, in target pursuit control within complex environments, where challenges such as heterogeneity and limited FoV arise, conventional methods like differential games or Voronoi partitioning often prove inadequate. To address these limitations, we propose a novel multiagent reinforcement learning (MARL) framework, enabling multiple heterogeneous vehicles to search, localize, and follow a target while effectively handling those challenges. Third, to bridge the sim-to-real gap, we propose two key techniques: incorporating adjustable low-level control gains in training to replicate the dynamics of real-world autonomous ground vehicles (AGVs), and proposing spectral-normalized RL algorithms to enhance policy smoothness and robustness. Finally, we demonstrate the successful zero-shot transfer of the MARL controllers to AGVs, validating the effectiveness and practical feasibility of our approach. The accompanying video is available at https://youtu.be/HO7FJyZiJ3E.