Reinforcement learning (RL) systems have countless applications, from energy-grid management to protein design. However, such real-world scenarios are often extremely difficult, combinatorial in nature, and require complex coordination between multiple agents. This level of complexity can cause even state-of-the-art RL systems, trained until convergence, to hit a performance ceiling which they are unable to break out of with zero-shot inference. Meanwhile, many digital or simulation-based applications allow for an inference phase that utilises a specific time and compute budget to explore multiple attempts before outputting a final solution. In this work, we show that such an inference phase employed at execution time, and the choice of a corresponding inference strategy, are key to breaking the performance ceiling observed in complex multi-agent RL problems. Our main result is striking: we can obtain up to a 126% and, on average, a 45% improvement over the previous state-of-the-art across 17 tasks, using only a couple seconds of extra wall-clock time during execution. We also demonstrate promising compute scaling properties, supported by over 60k experiments, making it the largest study on inference strategies for complex RL to date. Our experimental data and code are available at https://sites.google.com/view/inf-marl.
World models have recently attracted growing interest in Multi-Agent Reinforcement Learning (MARL) due to their ability to improve sample efficiency for policy learning. However, accurately modeling environments in MARL is challenging due to the exponentially large joint action space and highly uncertain dynamics inherent in multi-agent systems. To address this, we reduce modeling complexity by shifting from jointly modeling the entire state-action transition dynamics to focusing on the state space alone at each timestep through sequential agent modeling. Specifically, our approach enables the model to progressively resolve uncertainty while capturing the structured dependencies among agents, providing a more accurate representation of how agents influence the state. Interestingly, this sequential revelation of agents' actions in a multi-agent system aligns with the reverse process in diffusion models--a class of powerful generative models known for their expressiveness and training stability compared to autoregressive or latent variable models. Leveraging this insight, we develop a flexible and robust world model for MARL using diffusion models. Our method, Diffusion-Inspired Multi-Agent world model (DIMA), achieves state-of-the-art performance across multiple multi-agent control benchmarks, significantly outperforming prior world models in terms of final return and sample efficiency, including MAMuJoCo and Bi-DexHands. DIMA establishes a new paradigm for constructing multi-agent world models, advancing the frontier of MARL research.
Sometimes we benefit from actions that others have taken even when we are unaware that they took those actions. For example, if your neighbor chooses not to take a parking spot in front of your house when you are not there, you can benefit, even without being aware that they took this action. These "hidden gifts" represent an interesting challenge for multi-agent reinforcement learning (MARL), since assigning credit when the beneficial actions of others are hidden is non-trivial. Here, we study the impact of hidden gifts with a very simple MARL task. In this task, agents in a grid-world environment have individual doors to unlock in order to obtain individual rewards. As well, if all the agents unlock their door the group receives a larger collective reward. However, there is only one key for all of the doors, such that the collective reward can only be obtained when the agents drop the key for others after they use it. Notably, there is nothing to indicate to an agent that the other agents have dropped the key, thus the act of dropping the key for others is a "hidden gift". We show that several different state-of-the-art RL algorithms, including MARL algorithms, fail to learn how to obtain the collective reward in this simple task. Interestingly, we find that independent model-free policy gradient agents can solve the task when we provide them with information about their own action history, but MARL agents still cannot solve the task with action history. Finally, we derive a correction term for these independent agents, inspired by learning aware approaches, which reduces the variance in learning and helps them to converge to collective success more reliably. These results show that credit assignment in multi-agent settings can be particularly challenging in the presence of "hidden gifts", and demonstrate that learning awareness in independent agents can benefit these settings.
Multi-Agent Reinforcement Learning (MARL) has shown great potential as an adaptive solution for addressing modern cybersecurity challenges. MARL enables decentralized, adaptive, and collaborative defense strategies and provides an automated mechanism to combat dynamic, coordinated, and sophisticated threats. This survey investigates the current state of research in MARL applications for automated cyber defense (ACD), focusing on intruder detection and lateral movement containment. Additionally, it examines the role of Autonomous Intelligent Cyber-defense Agents (AICA) and Cyber Gyms in training and validating MARL agents. Finally, the paper outlines existing challenges, such as scalability and adversarial robustness, and proposes future research directions. This also discusses how MARL integrates in AICA to provide adaptive, scalable, and dynamic solutions to counter the increasingly sophisticated landscape of cyber threats. It highlights the transformative potential of MARL in areas like intrusion detection and lateral movement containment, and underscores the value of Cyber Gyms for training and validation of AICA.
In standard reinforcement learning, an episode is defined as a sequence of interactions between agents and the environment, which terminates upon reaching a terminal state or a pre-defined episode length. Setting a shorter episode length enables the generation of multiple episodes with the same number of data samples, thereby facilitating an exploration of diverse states. While shorter episodes may limit the collection of long-term interactions, they may offer significant advantages when properly managed. For example, trajectory truncation in single-agent reinforcement learning has shown how the benefits of shorter episodes can be leveraged despite the trade-off of reduced long-term interaction experiences. However, this approach remains underexplored in MARL. This paper proposes a novel MARL approach, Adaptive Episode Length Adjustment (AELA), where the episode length is initially limited and gradually increased based on an entropy-based assessment of learning progress. By starting with shorter episodes, agents can focus on learning effective strategies for initial states and minimize time spent in dead-end states. The use of entropy as an assessment metric prevents premature convergence to suboptimal policies and ensures balanced training over varying episode lengths. We validate our approach using the StarCraft Multi-agent Challenge (SMAC) and a modified predator-prey environment, demonstrating significant improvements in both convergence speed and overall performance compared to existing methods. To the best of our knowledge, this is the first study to adaptively adjust episode length in MARL based on learning progress.
Poor interpretability hinders the practical applicability of multi-agent reinforcement learning (MARL) policies. Deploying interpretable surrogates of uninterpretable policies enhances the safety and verifiability of MARL for real-world applications. However, if these surrogates are to interact directly with the environment within human supervisory frameworks, they must be both performant and computationally efficient. Prior work on interpretable MARL has either sacrificed performance for computational efficiency or computational efficiency for performance. To address this issue, we propose HYDRAVIPER, a decision tree-based interpretable MARL algorithm. HYDRAVIPER coordinates training between agents based on expected team performance, and adaptively allocates budgets for environment interaction to improve computational efficiency. Experiments on standard benchmark environments for multi-agent coordination and traffic signal control show that HYDRAVIPER matches the performance of state-of-the-art methods using a fraction of the runtime, and that it maintains a Pareto frontier of performance for different interaction budgets.
In the pursuit of energy net zero within smart cities, transportation electrification plays a pivotal role. The adoption of Electric Vehicles (EVs) keeps increasing, making energy management of EV charging stations critically important. While previous studies have managed to reduce energy cost of EV charging while maintaining grid stability, they often overlook the robustness of EV charging management against uncertainties of various forms, such as varying charging behaviors and possible faults in faults in some chargers. To address the gap, a novel Multi-Agent Reinforcement Learning (MARL) approach is proposed treating each charger to be an agent and coordinate all the agents in the EV charging station with solar photovoltaics in a more realistic scenario, where system faults may occur. A Long Short-Term Memory (LSTM) network is incorporated in the MARL algorithm to extract temporal features from time-series. Additionally, a dense reward mechanism is designed for training the agents in the MARL algorithm to improve EV charging experience. Through validation on a real-world dataset, we show that our approach is robust against system uncertainties and faults and also effective in minimizing EV charging costs and maximizing charging service satisfaction.
This paper introduces EdgeAgentX, a novel framework integrating federated learning (FL), multi-agent reinforcement learning (MARL), and adversarial defense mechanisms, tailored for military communication networks. EdgeAgentX significantly improves autonomous decision-making, reduces latency, enhances throughput, and robustly withstands adversarial disruptions, as evidenced by comprehensive simulations.
Actor-critic methods for decentralized multi-agent reinforcement learning (MARL) facilitate collaborative optimal decision making without centralized coordination, thus enabling a wide range of applications in practice. To date, however, most theoretical convergence studies for existing actor-critic decentralized MARL methods are limited to the guarantee of a stationary solution under the linear function approximation. This leaves a significant gap between the highly successful use of deep neural actor-critic for decentralized MARL in practice and the current theoretical understanding. To bridge this gap, in this paper, we make the first attempt to develop a deep neural actor-critic method for decentralized MARL, where both the actor and critic components are inherently non-linear. We show that our proposed method enjoys a global optimality guarantee with a finite-time convergence rate of O(1/T), where T is the total iteration times. This marks the first global convergence result for deep neural actor-critic methods in the MARL literature. We also conduct extensive numerical experiments, which verify our theoretical results.
Connected Autonomous Vehicles (CAVs) promise to reduce congestion in future urban networks, potentially by optimizing their routing decisions. Unlike for human drivers, these decisions can be made with collective, data-driven policies, developed by machine learning algorithms. Reinforcement learning (RL) can facilitate the development of such collective routing strategies, yet standardized and realistic benchmarks are missing. To that end, we present \our{}: Urban Routing Benchmark for RL-equipped Connected Autonomous Vehicles. \our{} is a comprehensive benchmarking environment that unifies evaluation across 29 real-world traffic networks paired with realistic demand patterns. \our{} comes with a catalog of predefined tasks, four state-of-the-art multi-agent RL (MARL) algorithm implementations, three baseline methods, domain-specific performance metrics, and a modular configuration scheme. Our results suggest that, despite the lengthy and costly training, state-of-the-art MARL algorithms rarely outperformed humans. Experimental results reported in this paper initiate the first leaderboard for MARL in large-scale urban routing optimization and reveal that current approaches struggle to scale, emphasizing the urgent need for advancements in this domain.
Urban traffic congestion, particularly at intersections, significantly impacts travel time, fuel consumption, and emissions. Traditional fixed-time signal control systems often lack the adaptability to manage dynamic traffic patterns effectively. This study explores the application of multi-agent reinforcement learning (MARL) to optimize traffic signal coordination across multiple intersections within a simulated environment. Utilizing Pygame, a simulation was developed to model a network of interconnected intersections with randomly generated vehicle flows to reflect realistic traffic variability. A decentralized MARL controller was implemented, in which each traffic signal operates as an autonomous agent, making decisions based on local observations and information from neighboring agents. Performance was evaluated against a baseline fixed-time controller using metrics such as average vehicle wait time and overall throughput. The MARL approach demonstrated statistically significant improvements, including reduced average waiting times and improved throughput. These findings suggest that MARL-based dynamic control strategies hold substantial promise for improving urban traffic management efficiency. More research is recommended to address scalability and real-world implementation challenges.
Achieving coordinated teamwork among legged robots requires both fine-grained locomotion control and long-horizon strategic decision-making. Robot soccer offers a compelling testbed for this challenge, combining dynamic, competitive, and multi-agent interactions. In this work, we present a hierarchical multi-agent reinforcement learning (MARL) framework that enables fully autonomous and decentralized quadruped robot soccer. First, a set of highly dynamic low-level skills is trained for legged locomotion and ball manipulation, such as walking, dribbling, and kicking. On top of these, a high-level strategic planning policy is trained with Multi-Agent Proximal Policy Optimization (MAPPO) via Fictitious Self-Play (FSP). This learning framework allows agents to adapt to diverse opponent strategies and gives rise to sophisticated team behaviors, including coordinated passing, interception, and dynamic role allocation. With an extensive ablation study, the proposed learning method shows significant advantages in the cooperative and competitive multi-agent soccer game. We deploy the learned policies to real quadruped robots relying solely on onboard proprioception and decentralized localization, with the resulting system supporting autonomous robot-robot and robot-human soccer matches on indoor and outdoor soccer courts.
Multi-agent reinforcement Learning (MARL) is often challenged by the sight range dilemma, where agents either receive insufficient or excessive information from their environment. In this paper, we propose a novel method, called Dynamic Sight Range Selection (DSR), to address this issue. DSR utilizes an Upper Confidence Bound (UCB) algorithm and dynamically adjusts the sight range during training. Experiment results show several advantages of using DSR. First, we demonstrate using DSR achieves better performance in three common MARL environments, including Level-Based Foraging (LBF), Multi-Robot Warehouse (RWARE), and StarCraft Multi-Agent Challenge (SMAC). Second, our results show that DSR consistently improves performance across multiple MARL algorithms, including QMIX and MAPPO. Third, DSR offers suitable sight ranges for different training steps, thereby accelerating the training process. Finally, DSR provides additional interpretability by indicating the optimal sight range used during training. Unlike existing methods that rely on global information or communication mechanisms, our approach operates solely based on the individual sight ranges of agents. This approach offers a practical and efficient solution to the sight range dilemma, making it broadly applicable to real-world complex environments.
Visible Light Communication (VLC) combined with Non-Orthogonal Multiple Access (NOMA) offers a promising solution for dense indoor wireless networks. Yet, managing resources effectively is challenged by VLC network dynamic conditions involving user mobility and light dimming. In addition to satisfying Quality of Service (QoS) and network stability requirements. Traditional resource allocation methods and simpler RL approaches struggle to jointly optimize QoS and stability under the dynamic conditions of mobile VLC-NOMA networks. This paper presents MARL frameworks tailored to perform complex joint optimization of resource allocation (NOMA power, user scheduling) and network stability (interference, handovers), considering heterogeneous QoS, user mobility, and dimming in VLC-NOMA systems. Our MARL frameworks capture dynamic channel conditions and diverse user QoS , enabling effective joint optimization. In these frameworks, VLC access points (APs) act as intelligent agents, learning to allocate power and schedule users to satisfy diverse requirements while maintaining network stability by managing interference and minimizing disruptive handovers. We conduct a comparative analysis of two key MARL paradigms: 1) Centralized Training with Decentralized Execution (CTDE) and 2) Centralized Training with Centralized Execution (CTCE). Comprehensive simulations validate the effectiveness of both tailored MARL frameworks and demonstrate an ability to handle complex optimization. The results show key trade-offs, as the CTDE approach achieved approximately 16\% higher for High priority (HP) user QoS satisfaction, while the CTCE approach yielded nearly 7 dB higher average SINR and 12\% lower ping-pong handover ratio, offering valuable insights into the performance differences between these paradigms in complex VLC-NOMA network scenarios.
Classic multi-agent reinforcement learning (MARL) methods require that agents enjoy global state observability, preventing development of decentralized algorithms and limiting scalability. Recent work has shown that, under assumptions on decaying inter-agent influence, global observability can be replaced by local neighborhood observability at each agent, enabling decentralization and scalability. Real-world applications enjoying such decay properties remain underexplored, however, despite the fact that signal power decay, or signal attenuation, due to path loss is an intrinsic feature of many problems in wireless communications and radar networks. In this paper, we show that signal attenuation enables decentralization in MARL by considering the illustrative special case of performing power allocation for target detection in a radar network. To achieve this, we propose two new constrained multi-agent Markov decision process formulations of this power allocation problem, derive local neighborhood approximations for global value function and gradient estimates and establish corresponding error bounds, and develop decentralized saddle point policy gradient algorithms for solving the proposed problems. Our approach, though oriented towards the specific radar network problem we consider, provides a useful model for future extensions to additional problems in wireless communications and radar networks.
Artificial intelligence (AI) is reshaping strategic planning, with Multi-Agent Reinforcement Learning (MARL) enabling coordination among autonomous agents in complex scenarios. However, its practical deployment in sensitive military contexts is constrained by the lack of explainability, which is an essential factor for trust, safety, and alignment with human strategies. This work reviews and assesses current advances in explainability methods for MARL with a focus on simulated air combat scenarios. We proceed by adapting various explainability techniques to different aerial combat scenarios to gain explanatory insights about the model behavior. By linking AI-generated tactics with human-understandable reasoning, we emphasize the need for transparency to ensure reliable deployment and meaningful human-machine interaction. By illuminating the crucial importance of explainability in advancing MARL for operational defense, our work supports not only strategic planning but also the training of military personnel with insightful and comprehensible analyses.
Population-population generalization is a challenging problem in multi-agent reinforcement learning (MARL), particularly when agents encounter unseen co-players. However, existing self-play-based methods are constrained by the limitation of inside-space generalization. In this study, we propose Bidirectional Distillation (BiDist), a novel mixed-play framework, to overcome this limitation in MARL. BiDist leverages knowledge distillation in two alternating directions: forward distillation, which emulates the historical policies' space and creates an implicit self-play, and reverse distillation, which systematically drives agents towards novel distributions outside the known policy space in a non-self-play manner. In addition, BiDist operates as a concise and efficient solution without the need for the complex and costly storage of past policies. We provide both theoretical analysis and empirical evidence to support BiDist's effectiveness. Our results highlight its remarkable generalization ability across a variety of cooperative, competitive, and social dilemma tasks, and reveal that BiDist significantly diversifies the policy distribution space. We also present comprehensive ablation studies to reinforce BiDist's effectiveness and key success factors. Source codes are available in the supplementary material.
We propose a new framework for multi-agent reinforcement learning (MARL), where the agents cooperate in a time-evolving network with latent community structures and mixed memberships. Unlike traditional neighbor-based or fixed interaction graphs, our community-based framework captures flexible and abstract coordination patterns by allowing each agent to belong to multiple overlapping communities. Each community maintains shared policy and value functions, which are aggregated by individual agents according to personalized membership weights. We also design actor-critic algorithms that exploit this structure: agents inherit community-level estimates for policy updates and value learning, enabling structured information sharing without requiring access to other agents' policies. Importantly, our approach supports both transfer learning by adapting to new agents or tasks via membership estimation, and active learning by prioritizing uncertain communities during exploration. Theoretically, we establish convergence guarantees under linear function approximation for both actor and critic updates. To our knowledge, this is the first MARL framework that integrates community structure, transferability, and active learning with provable guarantees.
Training cooperative agents in sparse-reward scenarios poses significant challenges for multi-agent reinforcement learning (MARL). Without clear feedback on actions at each step in sparse-reward setting, previous methods struggle with precise credit assignment among agents and effective exploration. In this paper, we introduce a novel method to deal with both credit assignment and exploration problems in reward-sparse domains. Accordingly, we propose an algorithm that calculates the Influence Scope of Agents (ISA) on states by taking specific value of the dimensions/attributes of states that can be influenced by individual agents. The mutual dependence between agents' actions and state attributes are then used to calculate the credit assignment and to delimit the exploration space for each individual agent. We then evaluate ISA in a variety of sparse-reward multi-agent scenarios. The results show that our method significantly outperforms the state-of-art baselines.
In disaster scenarios, establishing robust emergency communication networks is critical, and unmanned aerial vehicles (UAVs) offer a promising solution to rapidly restore connectivity. However, organizing UAVs to form multi-hop networks in large-scale dynamic environments presents significant challenges, including limitations in algorithmic scalability and the vast exploration space required for coordinated decision-making. To address these issues, we propose MRLMN, a novel framework that integrates multi-agent reinforcement learning (MARL) and large language models (LLMs) to jointly optimize UAV agents toward achieving optimal networking performance. The framework incorporates a grouping strategy with reward decomposition to enhance algorithmic scalability and balance decision-making across UAVs. In addition, behavioral constraints are applied to selected key UAVs to improve the robustness of the network. Furthermore, the framework integrates LLM agents, leveraging knowledge distillation to transfer their high-level decision-making capabilities to MARL agents. This enhances both the efficiency of exploration and the overall training process. In the distillation module, a Hungarian algorithm-based matching scheme is applied to align the decision outputs of the LLM and MARL agents and define the distillation loss. Extensive simulation results validate the effectiveness of our approach, demonstrating significant improvements in network performance, including enhanced coverage and communication quality.
Autonomous vehicles (AV) offer a cost-effective solution for scientific missions such as underwater tracking. Recently, reinforcement learning (RL) has emerged as a powerful method for controlling AVs in complex marine environments. However, scaling these techniques to a fleet--essential for multi-target tracking or targets with rapid, unpredictable motion--presents significant computational challenges. Multi-Agent Reinforcement Learning (MARL) is notoriously sample-inefficient, and while high-fidelity simulators like Gazebo's LRAUV provide 100x faster-than-real-time single-robot simulations, they offer no significant speedup for multi-vehicle scenarios, making MARL training impractical. To address these limitations, we propose an iterative distillation method that transfers high-fidelity simulations into a simplified, GPU-accelerated environment while preserving high-level dynamics. This approach achieves up to a 30,000x speedup over Gazebo through parallelization, enabling efficient training via end-to-end GPU acceleration. Additionally, we introduce a novel Transformer-based architecture (TransfMAPPO) that learns multi-agent policies invariant to the number of agents and targets, significantly improving sample efficiency. Following large-scale curriculum learning conducted entirely on GPU, we perform extensive evaluations in Gazebo, demonstrating that our method maintains tracking errors below 5 meters over extended durations, even in the presence of multiple fast-moving targets. This work bridges the gap between large-scale MARL training and high-fidelity deployment, providing a scalable framework for autonomous fleet control in real-world sea missions.
Industrial catastrophes like the Bhopal disaster (1984) and the Aliso Canyon gas leak (2015) demonstrate the urgent need for rapid and reliable plume tracing algorithms to protect public health and the environment. Traditional methods, such as gradient-based or biologically inspired approaches, often fail in realistic, turbulent conditions. To address these challenges, we present a Multi-Agent Reinforcement Learning (MARL) algorithm designed for localizing multiple airborne pollution sources using a swarm of small uncrewed aerial systems (sUAS). Our method models the problem as a Partially Observable Markov Game (POMG), employing a Long Short-Term Memory (LSTM)-based Action-specific Double Deep Recurrent Q-Network (ADDRQN) that uses full sequences of historical action-observation pairs, effectively approximating latent states. Unlike prior work, we use a general-purpose simulation environment based on the Gaussian Plume Model (GPM), incorporating realistic elements such as a three-dimensional environment, sensor noise, multiple interacting agents, and multiple plume sources. The incorporation of action histories as part of the inputs further enhances the adaptability of our model in complex, partially observable environments. Extensive simulations show that our algorithm significantly outperforms conventional approaches. Specifically, our model allows agents to explore only 1.29\% of the environment to successfully locate pollution sources.
Multi-agent reinforcement learning (MARL) has emerged as a promising solution for learning complex and scalable coordination behaviors in multi-robot systems. However, established MARL platforms (e.g., SMAC and MPE) lack robotics relevance and hardware deployment, leaving multi-robot learning researchers to develop bespoke environments and hardware testbeds dedicated to the development and evaluation of their individual contributions. The Multi-Agent RL Benchmark and Learning Environment for the Robotarium (MARBLER) is an exciting recent step in providing a standardized robotics-relevant platform for MARL, by bridging the Robotarium testbed with existing MARL software infrastructure. However, MARBLER lacks support for parallelization and GPU/TPU execution, making the platform prohibitively slow compared to modern MARL environments and hindering adoption. We contribute JaxRobotarium, a Jax-powered end-to-end simulation, learning, deployment, and benchmarking platform for the Robotarium. JaxRobotarium enables rapid training and deployment of multi-robot RL (MRRL) policies with realistic robot dynamics and safety constraints, supporting parallelization and hardware acceleration. Our generalizable learning interface integrates easily with SOTA MARL libraries (e.g., JaxMARL). In addition, JaxRobotarium includes eight standardized coordination scenarios, including four novel scenarios that bring established MARL benchmark tasks (e.g., RWARE and Level-Based Foraging) to a robotics setting. We demonstrate that JaxRobotarium retains high simulation fidelity while achieving dramatic speedups over baseline (20x in training and 150x in simulation), and provides an open-access sim-to-real evaluation pipeline through the Robotarium testbed, accelerating and democratizing access to multi-robot learning research and evaluation. Our code is available at https://github.com/GT-STAR-Lab/JaxRobotarium.
Large-scale Multi-Agent Reinforcement Learning (MARL) often suffers from the curse of dimensionality, as the exponential growth in agent interactions significantly increases computational complexity and impedes learning efficiency. To mitigate this, existing efforts that rely on Mean Field (MF) simplify the interaction landscape by approximating neighboring agents as a single mean agent, thus reducing overall complexity to pairwise interactions. However, these MF methods inevitably fail to account for individual differences, leading to aggregation noise caused by inaccurate iterative updates during MF learning. In this paper, we propose a Bi-level Mean Field (BMF) method to capture agent diversity with dynamic grouping in large-scale MARL, which can alleviate aggregation noise via bi-level interaction. Specifically, BMF introduces a dynamic group assignment module, which employs a Variational AutoEncoder (VAE) to learn the representations of agents, facilitating their dynamic grouping over time. Furthermore, we propose a bi-level interaction module to model both inter- and intra-group interactions for effective neighboring aggregation. Experiments across various tasks demonstrate that the proposed BMF yields results superior to the state-of-the-art methods.
Offline multi-agent reinforcement learning (MARL) faces critical challenges due to distributional shifts, further exacerbated by the high dimensionality of joint action spaces and the diversity in coordination strategies and quality among agents. Conventional approaches, including independent learning frameworks and value decomposition methods based on pessimistic principles, remain susceptible to out-of-distribution (OOD) joint actions and often yield suboptimal performance. Through systematic analysis of prevalent offline MARL benchmarks, we identify that this limitation primarily stems from the inherently multimodal nature of joint collaborative policies induced by offline data collection. To address these challenges, we propose a novel two-stage framework: First, we employ a diffusion-based generative model to explicitly capture the complex behavior policy, enabling accurate modeling of diverse multi-agent coordination patterns. Second, we introduce a sequential score function decomposition mechanism to regularize individual policies and enable decentralized execution. Extensive experiments on continuous control tasks demonstrate state-of-the-art performance across multiple standard offline MARL benchmarks, outperforming existing methods by 26.3\% in normalized returns. Our approach provides new insights into offline coordination and equilibrium selection in cooperative multi-agent systems.
In-X Subnetworks are envisioned to meet the stringent demands of short-range communication in diverse 6G use cases. In the context of In-Factory scenarios, effective power control is critical to mitigating the impact of interference resulting from potentially high subnetwork density. Existing approaches to power control in this domain have predominantly emphasized the data plane, often overlooking the impact of signaling overhead. Furthermore, prior work has typically adopted a network-centric perspective, relying on the assumption of complete and up-to-date channel state information (CSI) being readily available at the central controller. This paper introduces a novel multi-agent reinforcement learning (MARL) framework designed to enable access points to autonomously learn both signaling and power control protocols in an In-Factory Subnetwork environment. By formulating the problem as a partially observable Markov decision process (POMDP) and leveraging multi-agent proximal policy optimization (MAPPO), the proposed approach achieves significant advantages. The simulation results demonstrate that the learning-based method reduces signaling overhead by a factor of 8 while maintaining a buffer flush rate that lags the ideal "Genie" approach by only 5%.
Learning to cooperate in distributed partially observable environments with no communication abilities poses significant challenges for multi-agent deep reinforcement learning (MARL). This paper addresses key concerns in this domain, focusing on inferring state representations from individual agent observations and leveraging these representations to enhance agents' exploration and collaborative task execution policies. To this end, we propose a novel state modelling framework for cooperative MARL, where agents infer meaningful belief representations of the non-observable state, with respect to optimizing their own policies, while filtering redundant and less informative joint state information. Building upon this framework, we propose the MARL SMPE algorithm. In SMPE, agents enhance their own policy's discriminative abilities under partial observability, explicitly by incorporating their beliefs into the policy network, and implicitly by adopting an adversarial type of exploration policies which encourages agents to discover novel, high-value states while improving the discriminative abilities of others. Experimentally, we show that SMPE outperforms state-of-the-art MARL algorithms in complex fully cooperative tasks from the MPE, LBF, and RWARE benchmarks.
This project addresses the challenge of automated stock trading, where traditional methods and direct reinforcement learning (RL) struggle with market noise, complexity, and generalization. Our proposed solution is an integrated deep learning framework combining a Convolutional Neural Network (CNN) to identify patterns in technical indicators formatted as images, a Long Short-Term Memory (LSTM) network to capture temporal dependencies across both price history and technical indicators, and a Deep Q-Network (DQN) agent which learns the optimal trading policy (buy, sell, hold) based on the features extracted by the CNN and LSTM.
In real-world multi-agent systems (MASs), observation delays are ubiquitous, preventing agents from making decisions based on the environment's true state. An individual agent's local observation often consists of multiple components from other agents or dynamic entities in the environment. These discrete observation components with varying delay characteristics pose significant challenges for multi-agent reinforcement learning (MARL). In this paper, we first formulate the decentralized stochastic individual delay partially observable Markov decision process (DSID-POMDP) by extending the standard Dec-POMDP. We then propose the Rainbow Delay Compensation (RDC), a MARL training framework for addressing stochastic individual delays, along with recommended implementations for its constituent modules. We implement the DSID-POMDP's observation generation pattern using standard MARL benchmarks, including MPE and SMAC. Experiments demonstrate that baseline MARL methods suffer severe performance degradation under fixed and unfixed delays. The RDC-enhanced approach mitigates this issue, remarkably achieving ideal delay-free performance in certain delay scenarios while maintaining generalizability. Our work provides a novel perspective on multi-agent delayed observation problems and offers an effective solution framework. The source code is available at https://anonymous.4open.science/r/RDC-pymarl-4512/.
The teleoperated driving (TD) scenario comes with stringent Quality of Service (QoS) communication constraints, especially in terms of end-to-end (E2E) latency and reliability. In this context, Predictive Quality of Service (PQoS), possibly combined with Reinforcement Learning (RL) techniques, is a powerful tool to estimate QoS degradation and react accordingly. For example, an intelligent agent can be trained to select the optimal compression configuration for automotive data, and reduce the file size whenever QoS conditions deteriorate. However, compression may inevitably compromise data quality, with negative implications for the TD application. An alternative strategy involves operating at the Radio Access Network (RAN) level to optimize radio parameters based on current network conditions, while preserving data quality. In this paper, we propose Multi-Agent Reinforcement Learning (MARL) scheduling algorithms, based on Proximal Policy Optimization (PPO), to dynamically and intelligently allocate radio resources to minimize E2E latency in a TD scenario. We evaluate two training paradigms, i.e., decentralized learning with local observations (IPPO) vs. centralized aggregation (MAPPO), in conjunction with two resource allocation strategies, i.e., proportional allocation (PA) and greedy allocation (GA). We prove via ns-3 simulations that MAPPO, combined with GA, achieves the best results in terms of latency, especially as the number of vehicles increases.