multi-agent - 2025-09-23

Strategic Coordination for Evolving Multi-agent Systems: A Hierarchical Reinforcement and Collective Learning Approach

Authors:Chuhao Qin, Evangelos Pournaras
Date:2025-09-22 17:58:45

Decentralized combinatorial optimization in evolving multi-agent systems poses significant challenges, requiring agents to balance long-term decision-making, short-term optimized collective outcomes, while preserving autonomy of interactive agents under unanticipated changes. Reinforcement learning offers a way to model sequential decision-making through dynamic programming to anticipate future environmental changes. However, applying multi-agent reinforcement learning (MARL) to decentralized combinatorial optimization problems remains an open challenge due to the exponential growth of the joint state-action space, high communication overhead, and privacy concerns in centralized training. To address these limitations, this paper proposes Hierarchical Reinforcement and Collective Learning (HRCL), a novel approach that leverages both MARL and decentralized collective learning based on a hierarchical framework. Agents take high-level strategies using MARL to group possible plans for action space reduction and constrain the agent behavior for Pareto optimality. Meanwhile, the low-level collective learning layer ensures efficient and decentralized coordinated decisions among agents with minimal communication. Extensive experiments in a synthetic scenario and real-world smart city application models, including energy self-management and drone swarm sensing, demonstrate that HRCL significantly improves performance, scalability, and adaptability compared to the standalone MARL and collective learning approaches, achieving a win-win synthesis solution.

GLo-MAPPO: A Multi-Agent Proximal Policy Optimization for Energy Efficiency in UAV-Assisted LoRa Networks

Authors:Abdullahi Isa Ahmed, Jamal Bentahar, El Mehdi Amhoud
Date:2025-09-22 12:19:46

Long Range (LoRa) based low-power wide area networks (LPWANs) are crucial for enabling next-generation IoT (NG-IoT) applications in 5G/6G ecosystems due to their long-range, low-power, and low-cost characteristics. However, achieving high energy efficiency in such networks remains a critical challenge, particularly in large-scale or dynamically changing environments. Traditional terrestrial LoRa deployments often suffer from coverage gaps and non-line-of-sight (NLoS) propagation losses, while satellite-based IoT solutions consume excessive energy and introduce high latency, limiting their suitability for energy-constrained and delay-sensitive applications. To address these limitations, we propose a novel architecture using multiple unmanned aerial vehicles (UAVs) as flying LoRa gateways to dynamically collect data from ground-based LoRa end devices. Our approach aims to maximize the system's weighted global energy efficiency by jointly optimizing spreading factors, transmission powers, UAV trajectories, and end-device associations. Additionally, we formulate this complex optimization problem as a partially observable Markov decision process (POMDP) and propose green LoRa multi-agent proximal policy optimization (GLo-MAPPO), a multi-agent reinforcement learning (MARL) framework based on centralized training with decentralized execution (CTDE). Simulation results show that GLo-MAPPO significantly outperforms benchmark algorithms, achieving energy efficiency improvements of 71.25%, 18.56%, 67.00%, 59.73%, and 49.95% for networks with 10, 20, 30, 40, and 50 LoRa end devices, respectively.

HypeMARL: Multi-Agent Reinforcement Learning For High-Dimensional, Parametric, and Distributed Systems

Authors:Nicolò Botteghi, Matteo Tomasetto, Urban Fasel, Francesco Braghin, Andrea Manzoni
Date:2025-09-20 14:42:09

Deep reinforcement learning has recently emerged as a promising feedback control strategy for complex dynamical systems governed by partial differential equations (PDEs). When dealing with distributed, high-dimensional problems in state and control variables, multi-agent reinforcement learning (MARL) has been proposed as a scalable approach for breaking the curse of dimensionality. In particular, through decentralized training and execution, multiple agents cooperate to steer the system towards a target configuration, relying solely on local state and reward information. However, the principle of locality may become a limiting factor whenever a collective, nonlocal behavior of the agents is crucial to maximize the reward function, as typically happens in PDE-constrained optimal control problems. In this work, we propose HypeMARL: a decentralized MARL algorithm tailored to the control of high-dimensional, parametric, and distributed systems. HypeMARL employs hypernetworks to effectively parametrize the agents' policies and value functions with respect to the system parameters and the agents' relative positions, encoded by sinusoidal positional encoding. Through the application on challenging control problems, such as density and flow control, we show that HypeMARL (i) can effectively control systems through a collective behavior of the agents, outperforming state-of-the-art decentralized MARL, (ii) can efficiently deal with parametric dependencies, (iii) requires minimal hyperparameter tuning and (iv) can reduce the amount of expensive environment interactions by a factor of ~10 thanks to its model-based extension, MB-HypeMARL, which relies on computationally efficient deep learning-based surrogate models approximating the dynamics locally, with minimal deterioration of the policy performance.

Bayesian Ego-graph inference for Networked Multi-Agent Reinforcement Learning

Authors:Wei Duan, Jie Lu, Junyu Xuan
Date:2025-09-20 10:09:37

In networked multi-agent reinforcement learning (Networked-MARL), decentralized agents must act under local observability and constrained communication over fixed physical graphs. Existing methods often assume static neighborhoods, limiting adaptability to dynamic or heterogeneous environments. While centralized frameworks can learn dynamic graphs, their reliance on global state access and centralized infrastructure is impractical in real-world decentralized systems. We propose a stochastic graph-based policy for Networked-MARL, where each agent conditions its decision on a sampled subgraph over its local physical neighborhood. Building on this formulation, we introduce BayesG, a decentralized actor-framework that learns sparse, context-aware interaction structures via Bayesian variational inference. Each agent operates over an ego-graph and samples a latent communication mask to guide message passing and policy computation. The variational distribution is trained end-to-end alongside the policy using an evidence lower bound (ELBO) objective, enabling agents to jointly learn both interaction topology and decision-making strategies. BayesG outperforms strong MARL baselines on large-scale traffic control tasks with up to 167 agents, demonstrating superior scalability, efficiency, and performance.

Smart Interrupted Routing Based on Multi-head Attention Mask Mechanism-Driven MARL in Software-defined UASNs

Authors:Zhenyu Wang, Chuan Lin, Guangjie Han, Shengchao Zhu, Ruoyuan Wu, Tongwei Zhang
Date:2025-09-19 10:46:59

Routing-driven timely data collection in Underwater Acoustic Sensor Networks (UASNs) is crucial for marine environmental monitoring, disaster warning and underwater resource exploration, etc. However, harsh underwater conditions, including high delays, limited bandwidth, and dynamic topologies - make efficient routing decisions challenging in UASNs. In this paper, we propose a smart interrupted routing scheme for UASNs to address dynamic underwater challenges. We first model underwater noise influences from real underwater routing features, e.g., turbulence and storms. We then propose a Software-Defined Networking (SDN)-based Interrupted Software-defined UASNs Reinforcement Learning (ISURL) framework which ensures adaptive routing through dynamically failure handling (e.g., energy depletion of sensor nodes or link instability) and real-time interrupted recovery. Based on ISURL, we propose MA-MAPPO algorithm, integrating multi-head attention mask mechanism with MAPPO to filter out infeasible actions and streamline training. Furthermore, to support interrupted data routing in UASNs, we introduce MA-MAPPO_i, MA-MAPPO with interrupted policy, to enable smart interrupted routing decision in UASNs. The evaluations demonstrate that our proposed routing scheme achieves exact underwater data routing decision with faster convergence speed and lower routing delays than existing approaches.

Vulnerable Agent Identification in Large-Scale Multi-Agent Reinforcement Learning

Authors:Simin Li, Zheng Yuwei, Zihao Mao, Linhao Wang, Ruixiao Xu, Chengdong Ma, Xin Yu, Yuqing Ma, Qi Dou, Xin Wang, Jie Luo, Bo An, Yaodong Yang, Weifeng Lv, Xianglong Liu
Date:2025-09-18 16:03:50

Partial agent failure becomes inevitable when systems scale up, making it crucial to identify the subset of agents whose compromise would most severely degrade overall performance. In this paper, we study this Vulnerable Agent Identification (VAI) problem in large-scale multi-agent reinforcement learning (MARL). We frame VAI as a Hierarchical Adversarial Decentralized Mean Field Control (HAD-MFC), where the upper level involves an NP-hard combinatorial task of selecting the most vulnerable agents, and the lower level learns worst-case adversarial policies for these agents using mean-field MARL. The two problems are coupled together, making HAD-MFC difficult to solve. To solve this, we first decouple the hierarchical process by Fenchel-Rockafellar transform, resulting a regularized mean-field Bellman operator for upper level that enables independent learning at each level, thus reducing computational complexity. We then reformulate the upper-level combinatorial problem as a MDP with dense rewards from our regularized mean-field Bellman operator, enabling us to sequentially identify the most vulnerable agents by greedy and RL algorithms. This decomposition provably preserves the optimal solution of the original HAD-MFC. Experiments show our method effectively identifies more vulnerable agents in large-scale MARL and the rule-based system, fooling system into worse failures, and learns a value function that reveals the vulnerability of each agent.

LEED: A Highly Efficient and Scalable LLM-Empowered Expert Demonstrations Framework for Multi-Agent Reinforcement Learning

Authors:Tianyang Duan, Zongyuan Zhang, Songxiao Guo, Dong Huang, Yuanye Zhao, Zheng Lin, Zihan Fang, Dianxin Luan, Heming Cui, Yong Cui
Date:2025-09-18 07:19:24

Multi-agent reinforcement learning (MARL) holds substantial promise for intelligent decision-making in complex environments. However, it suffers from a coordination and scalability bottleneck as the number of agents increases. To address these issues, we propose the LLM-empowered expert demonstrations framework for multi-agent reinforcement learning (LEED). LEED consists of two components: a demonstration generation (DG) module and a policy optimization (PO) module. Specifically, the DG module leverages large language models to generate instructions for interacting with the environment, thereby producing high-quality demonstrations. The PO module adopts a decentralized training paradigm, where each agent utilizes the generated demonstrations to construct an expert policy loss, which is then integrated with its own policy loss. This enables each agent to effectively personalize and optimize its local policy based on both expert knowledge and individual experience. Experimental results show that LEED achieves superior sample efficiency, time efficiency, and robust scalability compared to state-of-the-art baselines.

Local-Canonicalization Equivariant Graph Neural Networks for Sample-Efficient and Generalizable Swarm Robot Control

Authors:Keqin Wang, Tao Zhong, David Chang, Christine Allen-Blanchette
Date:2025-09-17 21:11:05

Multi-agent reinforcement learning (MARL) has emerged as a powerful paradigm for coordinating swarms of agents in complex decision-making, yet major challenges remain. In competitive settings such as pursuer-evader tasks, simultaneous adaptation can destabilize training; non-kinetic countermeasures often fail under adverse conditions; and policies trained in one configuration rarely generalize to environments with a different number of agents. To address these issues, we propose the Local-Canonicalization Equivariant Graph Neural Networks (LEGO) framework, which integrates seamlessly with popular MARL algorithms such as MAPPO. LEGO employs graph neural networks to capture permutation equivariance and generalization to different agent numbers, canonicalization to enforce E(n)-equivariance, and heterogeneous representations to encode role-specific inductive biases. Experiments on cooperative and competitive swarm benchmarks show that LEGO outperforms strong baselines and improves generalization. In real-world experiments, LEGO demonstrates robustness to varying team sizes and agent failure.

CRAFT: Coaching Reinforcement Learning Autonomously using Foundation Models for Multi-Robot Coordination Tasks

Authors:Seoyeon Choi, Kanghyun Ryu, Jonghoon Ock, Negar Mehr
Date:2025-09-17 19:30:27

Multi-Agent Reinforcement Learning (MARL) provides a powerful framework for learning coordination in multi-agent systems. However, applying MARL to robotics still remains challenging due to high-dimensional continuous joint action spaces, complex reward design, and non-stationary transitions inherent to decentralized settings. On the other hand, humans learn complex coordination through staged curricula, where long-horizon behaviors are progressively built upon simpler skills. Motivated by this, we propose CRAFT: Coaching Reinforcement learning Autonomously using Foundation models for multi-robot coordination Tasks, a framework that leverages the reasoning capabilities of foundation models to act as a "coach" for multi-robot coordination. CRAFT automatically decomposes long-horizon coordination tasks into sequences of subtasks using the planning capability of Large Language Models (LLMs). In what follows, CRAFT trains each subtask using reward functions generated by LLM, and refines them through a Vision Language Model (VLM)-guided reward-refinement loop. We evaluate CRAFT on multi-quadruped navigation and bimanual manipulation tasks, demonstrating its capability to learn complex coordination behaviors. In addition, we validate the multi-quadruped navigation policy in real hardware experiments.

Empowering Multi-Robot Cooperation via Sequential World Models

Authors:Zijie Zhao, Honglei Guo, Shengqian Chen, Kaixuan Xu, Bo Jiang, Yuanheng Zhu, Dongbin Zhao
Date:2025-09-16 13:52:30

Model-based reinforcement learning (MBRL) has shown significant potential in robotics due to its high sample efficiency and planning capability. However, extending MBRL to multi-robot cooperation remains challenging due to the complexity of joint dynamics. To address this, we propose the Sequential World Model (SeqWM), a novel framework that integrates the sequential paradigm into model-based multi-agent reinforcement learning. SeqWM employs independent, sequentially structured agent-wise world models to decompose complex joint dynamics. Latent rollouts and decision-making are performed through sequential communication, where each agent generates its future trajectory and plans its actions based on the predictions of its predecessors. This design enables explicit intention sharing, enhancing cooperative performance, and reduces communication overhead to linear complexity. Results in challenging simulated environments (Bi-DexHands and Multi-Quad) show that SeqWM outperforms existing state-of-the-art model-free and model-based baselines in both overall performance and sample efficiency, while exhibiting advanced cooperative behaviors such as predictive adaptation and role division. Furthermore, SeqWM has been success fully deployed on physical quadruped robots, demonstrating its effectiveness in real-world multi-robot systems. Demos and code are available at: https://github.com/zhaozijie2022/seqwm-marl

HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Making

Authors:Xingxing Hong, Yungong Wang, Dexin Jin, Ye Yuan, Ximing Huang, Zijian Wu, Wenxin Li
Date:2025-09-16 10:26:12

Benchmarks are crucial for assessing multi-agent reinforcement learning (MARL) algorithms. While StarCraft II-related environments have driven significant advances in MARL, existing benchmarks like SMAC focus primarily on micromanagement, limiting comprehensive evaluation of high-level strategic intelligence. To address this, we introduce HLSMAC, a new cooperative MARL benchmark with 12 carefully designed StarCraft II scenarios based on classical stratagems from the Thirty-Six Stratagems. Each scenario corresponds to a specific stratagem and is designed to challenge agents with diverse strategic elements, including tactical maneuvering, timing coordination, and deception, thereby opening up avenues for evaluating high-level strategic decision-making capabilities. We also propose novel metrics across multiple dimensions beyond conventional win rate, such as ability utilization and advancement efficiency, to assess agents' overall performance within the HLSMAC environment. We integrate state-of-the-art MARL algorithms and LLM-based agents with our benchmark and conduct comprehensive experiments. The results demonstrate that HLSMAC serves as a robust testbed for advancing multi-agent strategic decision-making.

Constructive Conflict-Driven Multi-Agent Reinforcement Learning for Strategic Diversity

Authors:Yuxiang Mai, Qiyue Yin, Wancheng Ni, Pei Xu, Kaiqi Huang
Date:2025-09-16 07:26:35

In recent years, diversity has emerged as a useful mechanism to enhance the efficiency of multi-agent reinforcement learning (MARL). However, existing methods predominantly focus on designing policies based on individual agent characteristics, often neglecting the interplay and mutual influence among agents during policy formation. To address this gap, we propose Competitive Diversity through Constructive Conflict (CoDiCon), a novel approach that incorporates competitive incentives into cooperative scenarios to encourage policy exchange and foster strategic diversity among agents. Drawing inspiration from sociological research, which highlights the benefits of moderate competition and constructive conflict in group decision-making, we design an intrinsic reward mechanism using ranking features to introduce competitive motivations. A centralized intrinsic reward module generates and distributes varying reward values to agents, ensuring an effective balance between competition and cooperation. By optimizing the parameterized centralized reward module to maximize environmental rewards, we reformulate the constrained bilevel optimization problem to align with the original task objectives. We evaluate our algorithm against state-of-the-art methods in the SMAC and GRF environments. Experimental results demonstrate that CoDiCon achieves superior performance, with competitive intrinsic rewards effectively promoting diverse and adaptive strategies among cooperative agents.

Combining PIC and MHD to model particle acceleration in astrophysical shocks

Authors:Allard Jan van Marle
Date:2025-09-15 17:15:30

When supersonic plasma flows collide, many physical processes contribute to the morphology of the resulting shock. One of these processes is the acceleration of non-thermal ions, which will, eventually, reach relativistic speeds and become cosmic rays. This process is difficult to simulate in a computer model because it requires both macro-physics (the overall shape of the shock) and micro-physics (the interaction between individual particles and the magnetic field). The combined PIC-MHD method is one of several options to get around this problem. It is based on the assumption that a plasma can be described as a combination of a thermal gas, which can be accurately described as a fluid using grid-based magnetohydrodynamics (MHD) and a small non-thermal component which has to be described as individual particles using particle-in-cell (PIC). By combining aspects of both methods, we reduce the computational costs while maintaining the ability to trace the acceleration of individual particles. We apply this method to a variety of astrophysical shock configurations to investigate if, and how, they can contribute to the cosmic ray spectrum.

$K$-Level Policy Gradients for Multi-Agent Reinforcement Learning

Authors:Aryaman Reddi, Gabriele Tiboni, Jan Peters, Carlo D'Eramo
Date:2025-09-15 16:42:56

Actor-critic algorithms for deep multi-agent reinforcement learning (MARL) typically employ a policy update that responds to the current strategies of other agents. While being straightforward, this approach does not account for the updates of other agents at the same update step, resulting in miscoordination. In this paper, we introduce the $K$-Level Policy Gradient (KPG), a method that recursively updates each agent against the updated policies of other agents, speeding up the discovery of effective coordinated policies. We theoretically prove that KPG with finite iterates achieves monotonic convergence to a local Nash equilibrium under certain conditions. We provide principled implementations of KPG by applying it to the deep MARL algorithms MAPPO, MADDPG, and FACMAC. Empirically, we demonstrate superior performance over existing deep MARL algorithms in StarCraft II and multi-agent MuJoCo.

SafeDiver: Cooperative AUV-USV Assisted Diver Communication via Multi-agent Reinforcement Learning Approach

Authors:Tinglong Deng, Hang Tao, Xinxiang Wang, Yinyan Wang, Hanjiang Luo
Date:2025-09-15 01:44:28

As underwater human activities are increasing, the demand for underwater communication service presents a significant challenge. Existing underwater diver communication methods face hurdles due to inherent disadvantages and complex underwater environments. To address this issue, we propose a scheme that utilizes maritime unmanned systems to assist divers with reliable and high-speed communication. Multiple AUVs are equipped with optical and acoustic multimodal communication devices as relay nodes, providing adaptive communication services based on changes in the diver's activity area. By using a multi-agent reinforcement learning (MARL) approach to control the cooperative movement of AUVs, high-speed and reliable data transmission between divers can be achieved. At the same time, utilizing the advantages of on-demand deployment and wide coverage of unmanned surface vehicles (USVs) as surface relay nodes to coordinate and forward information from AUVs, and controlling AUVs to adaptively select relay USV nodes for data transmission, high-quality communication between divers and surface platform can be achieved. Through simulation verification, the proposed scheme can effectively achieve reliable and high-speed communication for divers.

Self-Supervised Goal-Reaching Results in Multi-Agent Cooperation and Exploration

Authors:Chirayu Nimonkar, Shlok Shah, Catherine Ji, Benjamin Eysenbach
Date:2025-09-12 19:35:20

For groups of autonomous agents to achieve a particular goal, they must engage in coordination and long-horizon reasoning. However, designing reward functions to elicit such behavior is challenging. In this paper, we study how self-supervised goal-reaching techniques can be leveraged to enable agents to cooperate. The key idea is that, rather than have agents maximize some scalar reward, agents aim to maximize the likelihood of visiting a certain goal. This problem setting enables human users to specify tasks via a single goal state rather than implementing a complex reward function. While the feedback signal is quite sparse, we will demonstrate that self-supervised goal-reaching techniques enable agents to learn from such feedback. On MARL benchmarks, our proposed method outperforms alternative approaches that have access to the same sparse reward signal as our method. While our method has no explicit mechanism for exploration, we observe that self-supervised multi-agent goal-reaching leads to emergent cooperation and exploration in settings where alternative approaches never witness a single successful trial.

Federated Multi-Agent Reinforcement Learning for Privacy-Preserving and Energy-Aware Resource Management in 6G Edge Networks

Authors:Francisco Javier Esono Nkulu Andong, Qi Min
Date:2025-09-12 11:41:40

As sixth-generation (6G) networks move toward ultra-dense, intelligent edge environments, efficient resource management under stringent privacy, mobility, and energy constraints becomes critical. This paper introduces a novel Federated Multi-Agent Reinforcement Learning (Fed-MARL) framework that incorporates cross-layer orchestration of both the MAC layer and application layer for energy-efficient, privacy-preserving, and real-time resource management across heterogeneous edge devices. Each agent uses a Deep Recurrent Q-Network (DRQN) to learn decentralized policies for task offloading, spectrum access, and CPU energy adaptation based on local observations (e.g., queue length, energy, CPU usage, and mobility). To protect privacy, we introduce a secure aggregation protocol based on elliptic curve Diffie Hellman key exchange, which ensures accurate model updates without exposing raw data to semi-honest adversaries. We formulate the resource management problem as a partially observable multi-agent Markov decision process (POMMDP) with a multi-objective reward function that jointly optimizes latency, energy efficiency, spectral efficiency, fairness, and reliability under 6G-specific service requirements such as URLLC, eMBB, and mMTC. Simulation results demonstrate that Fed-MARL outperforms centralized MARL and heuristic baselines in task success rate, latency, energy efficiency, and fairness, while ensuring robust privacy protection and scalability in dynamic, resource-constrained 6G edge networks.

Continuous-Time Value Iteration for Multi-Agent Reinforcement Learning

Authors:Xuefeng Wang, Lei Zhang, Henglin Pu, Ahmed H. Qureshi, Husheng Li
Date:2025-09-11 04:12:50

Existing reinforcement learning (RL) methods struggle with complex dynamical systems that demand interactions at high frequencies or irregular time intervals. Continuous-time RL (CTRL) has emerged as a promising alternative by replacing discrete-time Bellman recursion with differential value functions defined as viscosity solutions of the Hamilton--Jacobi--Bellman (HJB) equation. While CTRL has shown promise, its applications have been largely limited to the single-agent domain. This limitation stems from two key challenges: (i) conventional solution methods for HJB equations suffer from the curse of dimensionality (CoD), making them intractable in high-dimensional systems; and (ii) even with HJB-based learning approaches, accurately approximating centralized value functions in multi-agent settings remains difficult, which in turn destabilizes policy training. In this paper, we propose a CT-MARL framework that uses physics-informed neural networks (PINNs) to approximate HJB-based value functions at scale. To ensure the value is consistent with its differential structure, we align value learning with value-gradient learning by introducing a Value Gradient Iteration (VGI) module that iteratively refines value gradients along trajectories. This improves gradient fidelity, in turn yielding more accurate values and stronger policy learning. We evaluate our method using continuous-time variants of standard benchmarks, including multi-agent particle environment (MPE) and multi-agent MuJoCo. Our results demonstrate that our approach consistently outperforms existing continuous-time RL baselines and scales to complex multi-agent dynamics.

PolicyEvolve: Evolving Programmatic Policies by LLMs for multi-player games via Population-Based Training

Authors:Mingrui Lv, Hangzhi Liu, Zhi Luo, Hongjie Zhang, Jie Ou
Date:2025-09-07 13:33:31

Multi-agent reinforcement learning (MARL) has achieved significant progress in solving complex multi-player games through self-play. However, training effective adversarial policies requires millions of experience samples and substantial computational resources. Moreover, these policies lack interpretability, hindering their practical deployment. Recently, researchers have successfully leveraged Large Language Models (LLMs) to generate programmatic policies for single-agent tasks, transforming neural network-based policies into interpretable rule-based code with high execution efficiency. Inspired by this, we propose PolicyEvolve, a general framework for generating programmatic policies in multi-player games. PolicyEvolve significantly reduces reliance on manually crafted policy code, achieving high-performance policies with minimal environmental interactions. The framework comprises four modules: Global Pool, Local Pool, Policy Planner, and Trajectory Critic. The Global Pool preserves elite policies accumulated during iterative training. The Local Pool stores temporary policies for the current iteration; only sufficiently high-performing policies from this pool are promoted to the Global Pool. The Policy Planner serves as the core policy generation module. It samples the top three policies from the Global Pool, generates an initial policy for the current iteration based on environmental information, and refines this policy using feedback from the Trajectory Critic. Refined policies are then deposited into the Local Pool. This iterative process continues until the policy achieves a sufficiently high average win rate against the Global Pool, at which point it is integrated into the Global Pool. The Trajectory Critic analyzes interaction data from the current policy, identifies vulnerabilities, and proposes directional improvements to guide the Policy Planner

Language-Driven Hierarchical Task Structures as Explicit World Models for Multi-Agent Learning

Authors:Brennen Hill
Date:2025-09-05 01:03:51

The convergence of Language models, Agent models, and World models represents a critical frontier for artificial intelligence. While recent progress has focused on scaling Language and Agent models, the development of sophisticated, explicit World Models remains a key bottleneck, particularly for complex, long-horizon multi-agent tasks. In domains such as robotic soccer, agents trained via standard reinforcement learning in high-fidelity but structurally-flat simulators often fail due to intractable exploration spaces and sparse rewards. This position paper argues that the next frontier in developing capable agents lies in creating environments that possess an explicit, hierarchical World Model. We contend that this is best achieved through hierarchical scaffolding, where complex goals are decomposed into structured, manageable subgoals. Drawing evidence from a systematic review of 2024 research in multi-agent soccer, we identify a clear and decisive trend towards integrating symbolic and hierarchical methods with multi-agent reinforcement learning (MARL). These approaches implicitly or explicitly construct a task-based world model to guide agent learning. We then propose a paradigm shift: leveraging Large Language Models to dynamically generate this hierarchical scaffold, effectively using language to structure the World Model on the fly. This language-driven world model provides an intrinsic curriculum, dense and meaningful learning signals, and a framework for compositional learning, enabling Agent Models to acquire sophisticated, strategic behaviors with far greater sample efficiency. By building environments with explicit, language-configurable task layers, we can bridge the gap between low-level reactive behaviors and high-level strategic team play, creating a powerful and generalizable framework for training the next generation of intelligent agents.

Real-time adaptive quantum error correction by model-free multi-agent learning

Authors:Manuel Guatto, Francesco Preti, Michael Schilling, Tommaso Calarco, Francisco Andrés Cárdenas-López, Felix Motzoi
Date:2025-09-04 08:01:22

Can we build efficient Quantum Error Correction (QEC) that adapts on the fly to time-varying noise? In this work we say yes, and show how. We present a two level framework based on Reinforcement Learning (RL) that learns to correct even non-stationary errors from scratch. At the first level we take advantage of model-free Multi-Agent RL (MARL) to automatically discover full QEC cycle -- logical state encoding, stabilizer measurements, and recovery -- without any prior system knowledge, relying only on orthogonality conditions. Leveraging the stabilizer formalism, we demonstrate that our MARL framework can discover novel QEC codes tailored for multi-level quantum architectures. At the second level we introduce BRAVE (Bandit Retraining for Adaptive Variational Error correction), an efficient algorithm that tunes the variational layer on the fly to change the physical basis of the errors, adapting the QEC code to time-varying noise while minimizing computational overhead and reducing the number of retraining steps. By combining our MARL and BRAVE approaches and testing them on multi-level systems subjected to competing bit- and phase-flip errors over time across diverse scenarios, we observed an improvement in logical fidelity by more than an order of magnitude -- under time-dependent noise channels -- compared to conventional QEC schemes.

Learning an Adversarial World Model for Automated Curriculum Generation in MARL

Authors:Brennen Hill
Date:2025-09-03 23:32:39

World models that infer and predict environmental dynamics are foundational to embodied intelligence. However, their potential is often limited by the finite complexity and implicit biases of hand-crafted training environments. To develop truly generalizable and robust agents, we need environments that scale in complexity alongside the agents learning within them. In this work, we reframe the challenge of environment generation as the problem of learning a goal-conditioned, generative world model. We propose a system where a generative **Attacker** agent learns an implicit world model to synthesize increasingly difficult challenges for a team of cooperative **Defender** agents. The Attacker's objective is not passive prediction, but active, goal-driven interaction: it models and generates world states (i.e., configurations of enemy units) specifically to exploit the Defenders' weaknesses. Concurrently, the embodied Defender team learns a cooperative policy to overcome these generated worlds. This co-evolutionary dynamic creates a self-scaling curriculum where the world model continuously adapts to challenge the decision-making policy of the agents, providing an effectively infinite stream of novel and relevant training scenarios. We demonstrate that this framework leads to the emergence of complex behaviors, such as the world model learning to generate flanking and shielding formations, and the defenders learning coordinated focus-fire and spreading tactics. Our findings position adversarial co-evolution as a powerful method for learning instrumental world models that drive agents toward greater strategic depth and robustness.

A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games

Authors:Zhengyang Li, Qijin Ji, Xinghong Ling, Quan Liu
Date:2025-09-03 20:05:58

Recent advancements in multi-agent reinforcement learning (MARL) have demonstrated its application potential in modern games. Beginning with foundational work and progressing to landmark achievements such as AlphaStar in StarCraft II and OpenAI Five in Dota 2, MARL has proven capable of achieving superhuman performance across diverse game environments through techniques like self-play, supervised learning, and deep reinforcement learning. With its growing impact, a comprehensive review has become increasingly important in this field. This paper aims to provide a thorough examination of MARL's application from turn-based two-agent games to real-time multi-agent video games including popular genres such as Sports games, First-Person Shooter (FPS) games, Real-Time Strategy (RTS) games and Multiplayer Online Battle Arena (MOBA) games. We further analyze critical challenges posed by MARL in video games, including nonstationary, partial observability, sparse rewards, team coordination, and scalability, and highlight successful implementations in games like Rocket League, Minecraft, Quake III Arena, StarCraft II, Dota 2, Honor of Kings, etc. This paper offers insights into MARL in video game AI systems, proposes a novel method to estimate game complexity, and suggests future research directions to advance MARL and its applications in game development, inspiring further innovation in this rapidly evolving field.

Multi-Agent Reinforcement Learning for Task Offloading in Wireless Edge Networks

Authors:Andrea Fox, Francesco De Pellegrini, Eitan Altman
Date:2025-09-01 08:47:36

In edge computing systems, autonomous agents must make fast local decisions while competing for shared resources. Existing MARL methods often resume to centralized critics or frequent communication, which fail under limited observability and communication constraints. We propose a decentralized framework in which each agent solves a constrained Markov decision process (CMDP), coordinating implicitly through a shared constraint vector. For the specific case of offloading, e.g., constraints prevent overloading shared server resources. Coordination constraints are updated infrequently and act as a lightweight coordination mechanism. They enable agents to align with global resource usage objectives but require little direct communication. Using safe reinforcement learning, agents learn policies that meet both local and global goals. We establish theoretical guarantees under mild assumptions and validate our approach experimentally, showing improved performance over centralized and independent baselines, especially in large-scale settings.

Nash Q-Network for Multi-Agent Cybersecurity Simulation

Authors:Qintong Xie, Edward Koh, Xavier Cadet, Peter Chin
Date:2025-08-31 03:18:02

Cybersecurity defense involves interactions between adversarial parties (namely defenders and hackers), making multi-agent reinforcement learning (MARL) an ideal approach for modeling and learning strategies for these scenarios. This paper addresses one of the key challenges to MARL, the complexity of simultaneous training of agents in nontrivial environments, and presents a novel policy-based Nash Q-learning to directly converge onto a steady equilibrium. We demonstrate the successful implementation of this algorithm in a notable complex cyber defense simulation treated as a two-player zero-sum Markov game setting. We propose the Nash Q-Network, which aims to learn Nash-optimal strategies that translate to robust defenses in cybersecurity settings. Our approach incorporates aspects of proximal policy optimization (PPO), deep Q-network (DQN), and the Nash-Q algorithm, addressing common challenges like non-stationarity and instability in multi-agent learning. The training process employs distributed data collection and carefully designed neural architectures for both agents and critics.

cMALC-D: Contextual Multi-Agent LLM-Guided Curriculum Learning with Diversity-Based Context Blending

Authors:Anirudh Satheesh, Keenan Powell, Hua Wei
Date:2025-08-28 14:16:17

Many multi-agent reinforcement learning (MARL) algorithms are trained in fixed simulation environments, making them brittle when deployed in real-world scenarios with more complex and uncertain conditions. Contextual MARL (cMARL) addresses this by parameterizing environments with context variables and training a context-agnostic policy that performs well across all environment configurations. Existing cMARL methods attempt to use curriculum learning to help train and evaluate context-agnostic policies, but they often rely on unreliable proxy signals, such as value estimates or generalized advantage estimates that are noisy and unstable in multi-agent settings due to inter-agent dynamics and partial observability. To address these issues, we propose Contextual Multi-Agent LLM-Guided Curriculum Learning with Diversity-Based Context Blending (cMALC-D), a framework that uses Large Language Models (LLMs) to generate semantically meaningful curricula and provide a more robust evaluation signal. To prevent mode collapse and encourage exploration, we introduce a novel diversity-based context blending mechanism that creates new training scenarios by combining features from prior contexts. Experiments in traffic signal control domains demonstrate that cMALC-D significantly improves both generalization and sample efficiency compared to existing curriculum learning baselines. We provide code at https://github.com/DaRL-LibSignal/cMALC-D.

Single Agent Robust Deep Reinforcement Learning for Bus Fleet Control

Authors:Yifan Zhang
Date:2025-08-28 13:47:40

Bus bunching remains a challenge for urban transit due to stochastic traffic and passenger demand. Traditional solutions rely on multi-agent reinforcement learning (MARL) in loop-line settings, which overlook realistic operations characterized by heterogeneous routes, timetables, fluctuating demand, and varying fleet sizes. We propose a novel single-agent reinforcement learning (RL) framework for bus holding control that avoids the data imbalance and convergence issues of MARL under near-realistic simulation. A bidirectional timetabled network with dynamic passenger demand is constructed. The key innovation is reformulating the multi-agent problem into a single-agent one by augmenting the state space with categorical identifiers (vehicle ID, station ID, time period) in addition to numerical features (headway, occupancy, velocity). This high-dimensional encoding enables single-agent policies to capture inter-agent dependencies, analogous to projecting non-separable inputs into a higher-dimensional space. We further design a structured reward function aligned with operational goals: instead of exponential penalties on headway deviations, a ridge-shaped reward balances uniform headways and schedule adherence. Experiments show that our modified soft actor-critic (SAC) achieves more stable and superior performance than benchmarks, including MADDPG (e.g., -430k vs. -530k under stochastic conditions). These results demonstrate that single-agent deep RL, when enhanced with categorical structuring and schedule-aware rewards, can effectively manage bus holding in non-loop, real-world contexts. This paradigm offers a robust, scalable alternative to MARL frameworks, particularly where agent-specific experiences are imbalanced.

Multi-Agent Reinforcement Learning in Intelligent Transportation Systems: A Comprehensive Survey

Authors:RexCharles Donatus, Kumater Ter, Ore-Ofe Ajayi, Daniel Udekwe
Date:2025-08-27 23:04:34

The growing complexity of urban mobility and the demand for efficient, sustainable, and adaptive solutions have positioned Intelligent Transportation Systems (ITS) at the forefront of modern infrastructure innovation. At the core of ITS lies the challenge of autonomous decision-making across dynamic, large scale, and uncertain environments where multiple agents traffic signals, autonomous vehicles, or fleet units must coordinate effectively. Multi Agent Reinforcement Learning (MARL) offers a promising paradigm for addressing these challenges by enabling distributed agents to jointly learn optimal strategies that balance individual objectives with system wide efficiency. This paper presents a comprehensive survey of MARL applications in ITS. We introduce a structured taxonomy that categorizes MARL approaches according to coordination models and learning algorithms, spanning value based, policy based, actor critic, and communication enhanced frameworks. Applications are reviewed across key ITS domains, including traffic signal control, connected and autonomous vehicle coordination, logistics optimization, and mobility on demand systems. Furthermore, we highlight widely used simulation platforms such as SUMO, CARLA, and CityFlow that support MARL experimentation, along with emerging benchmarks. The survey also identifies core challenges, including scalability, non stationarity, credit assignment, communication constraints, and the sim to real transfer gap, which continue to hinder real world deployment.

SWIRL: A Staged Workflow for Interleaved Reinforcement Learning in Mobile GUI Control

Authors:Quanfeng Lu, Zhantao Ma, Shuai Zhong, Jin Wang, Dahai Yu, Michael K. Ng, Ping Luo
Date:2025-08-27 16:27:19

The rapid advancement of large vision language models (LVLMs) and agent systems has heightened interest in mobile GUI agents that can reliably translate natural language into interface operations. Existing single-agent approaches, however, remain limited by structural constraints. Although multi-agent systems naturally decouple different competencies, recent progress in multi-agent reinforcement learning (MARL) has often been hindered by inefficiency and remains incompatible with current LVLM architectures. To address these challenges, we introduce SWIRL, a staged workflow for interleaved reinforcement learning designed for multi-agent systems. SWIRL reformulates MARL into a sequence of single-agent reinforcement learning tasks, updating one agent at a time while keeping the others fixed. This formulation enables stable training and promotes efficient coordination across agents. Theoretically, we provide a stepwise safety bound, a cross-round monotonic improvement theorem, and convergence guarantees on return, ensuring robust and principled optimization. In application to mobile GUI control, SWIRL instantiates a Navigator that converts language and screen context into structured plans, and an Interactor that grounds these plans into executable atomic actions. Extensive experiments demonstrate superior performance on both high-level and low-level GUI benchmarks. Beyond GUI tasks, SWIRL also demonstrates strong capability in multi-agent mathematical reasoning, underscoring its potential as a general framework for developing efficient and robust multi-agent systems.

PoolFlip: A Multi-Agent Reinforcement Learning Security Environment for Cyber Defense

Authors:Xavier Cadet, Simona Boboila, Sie Hendrata Dharmawan, Alina Oprea, Peter Chin
Date:2025-08-27 00:18:49

Cyber defense requires automating defensive decision-making under stealthy, deceptive, and continuously evolving adversarial strategies. The FlipIt game provides a foundational framework for modeling interactions between a defender and an advanced adversary that compromises a system without being immediately detected. In FlipIt, the attacker and defender compete to control a shared resource by performing a Flip action and paying a cost. However, the existing FlipIt frameworks rely on a small number of heuristics or specialized learning techniques, which can lead to brittleness and the inability to adapt to new attacks. To address these limitations, we introduce PoolFlip, a multi-agent gym environment that extends the FlipIt game to allow efficient learning for attackers and defenders. Furthermore, we propose Flip-PSRO, a multi-agent reinforcement learning (MARL) approach that leverages population-based training to train defender agents equipped to generalize against a range of unknown, potentially adaptive opponents. Our empirical results suggest that Flip-PSRO defenders are $2\times$ more effective than baselines to generalize to a heuristic attack not exposed in training. In addition, our newly designed ownership-based utility functions ensure that Flip-PSRO defenders maintain a high level of control while optimizing performance.