multi-agent - 2026-01-09

Transformer-based Multi-agent Reinforcement Learning for Separation Assurance in Structured and Unstructured Airspaces

Authors:Arsyi Aziz, Peng Wei
Date:2026-01-07 21:18:28

Conventional optimization-based metering depends on strict adherence to precomputed schedules, which limits the flexibility required for the stochastic operations of Advanced Air Mobility (AAM). In contrast, multi-agent reinforcement learning (MARL) offers a decentralized, adaptive framework that can better handle uncertainty, required for safe aircraft separation assurance. Despite this advantage, current MARL approaches often overfit to specific airspace structures, limiting their adaptability to new configurations. To improve generalization, we recast the MARL problem in a relative polar state space and train a transformer encoder model across diverse traffic patterns and intersection angles. The learned model provides speed advisories to resolve conflicts while maintaining aircraft near their desired cruising speeds. In our experiments, we evaluated encoder depths of 1, 2, and 3 layers in both structured and unstructured airspaces, and found that a single encoder configuration outperformed deeper variants, yielding near-zero near mid-air collision rates and shorter loss-of-separation infringements than the deeper configurations. Additionally, we showed that the same configuration outperforms a baseline model designed purely with attention. Together, our results suggest that the newly formulated state representation, novel design of neural network architecture, and proposed training strategy provide an adaptable and scalable decentralized solution for aircraft separation assurance in both structured and unstructured airspaces.

PC2P: Multi-Agent Path Finding via Personalized-Enhanced Communication and Crowd Perception

Authors:Guotao Li, Shaoyun Xu, Yuexing Hao, Yang Wang, Yuhui Sun
Date:2026-01-06 03:11:26

Distributed Multi-Agent Path Finding (MAPF) integrated with Multi-Agent Reinforcement Learning (MARL) has emerged as a prominent research focus, enabling real-time cooperative decision-making in partially observable environments through inter-agent communication. However, due to insufficient collaborative and perceptual capabilities, existing methods are inadequate for scaling across diverse environmental conditions. To address these challenges, we propose PC2P, a novel distributed MAPF method derived from a Q-learning-based MARL framework. Initially, we introduce a personalized-enhanced communication mechanism based on dynamic graph topology, which ascertains the core aspects of ``who" and ``what" in interactive process through three-stage operations: selection, generation, and aggregation. Concurrently, we incorporate local crowd perception to enrich agents' heuristic observation, thereby strengthening the model's guidance for effective actions via the integration of static spatial constraints and dynamic occupancy changes. To resolve extreme deadlock issues, we propose a region-based deadlock-breaking strategy that leverages expert guidance to implement efficient coordination within confined areas. Experimental results demonstrate that PC2P achieves superior performance compared to state-of-the-art distributed MAPF methods in varied environments. Ablation studies further confirm the effectiveness of each module for overall performance.

Offline Multi-Agent Reinforcement Learning for 6G Communications: Fundamentals, Applications and Future Directions

Authors:Eslam Eldeeb, Hirley Alves
Date:2026-01-01 12:09:58

The next-generation wireless technologies, including beyond 5G and 6G networks, are paving the way for transformative applications such as vehicle platooning, smart cities, and remote surgery. These innovations are driven by a vast array of interconnected wireless entities, including IoT devices, access points, UAVs, and CAVs, which increase network complexity and demand more advanced decision-making algorithms. Artificial intelligence (AI) and machine learning (ML), especially reinforcement learning (RL), are key enablers for such networks, providing solutions to high-dimensional and complex challenges. However, as networks expand to multi-agent environments, traditional online RL approaches face cost, safety, and scalability limitations. Offline multi-agent reinforcement learning (MARL) offers a promising solution by utilizing pre-collected data, reducing the need for real-time interaction. This article introduces a novel offline MARL algorithm based on conservative Q-learning (CQL), ensuring safe and efficient training. We extend this with meta-learning to address dynamic environments and validate the approach through use cases in radio resource management and UAV networks. Our work highlights offline MARL's advantages, limitations, and future directions in wireless applications.

Heterogeneity in Multi-Agent Reinforcement Learning

Authors:Tianyi Hu, Zhiqiang Pu, Yuan Wang, Tenghai Qiu, Min Chen, Xin Yu
Date:2025-12-28 14:07:31

Heterogeneity is a fundamental property in multi-agent reinforcement learning (MARL), which is closely related not only to the functional differences of agents, but also to policy diversity and environmental interactions. However, the MARL field currently lacks a rigorous definition and deeper understanding of heterogeneity. This paper systematically discusses heterogeneity in MARL from the perspectives of definition, quantification, and utilization. First, based on an agent-level modeling of MARL, we categorize heterogeneity into five types and provide mathematical definitions. Second, we define the concept of heterogeneity distance and propose a practical quantification method. Third, we design a heterogeneity-based multi-agent dynamic parameter sharing algorithm as an example of the application of our methodology. Case studies demonstrate that our method can effectively identify and quantify various types of agent heterogeneity. Experimental results show that the proposed algorithm, compared to other parameter sharing baselines, has better interpretability and stronger adaptability. The proposed methodology will help the MARL community gain a more comprehensive and profound understanding of heterogeneity, and further promote the development of practical algorithms.

Reinforcement Networks: novel framework for collaborative Multi-Agent Reinforcement Learning tasks

Authors:Maksim Kryzhanovskiy, Svetlana Glazyrina, Roman Ischenko, Konstantin Vorontsov
Date:2025-12-28 10:56:20

Modern AI systems often comprise multiple learnable components that can be naturally organized as graphs. A central challenge is the end-to-end training of such systems without restrictive architectural or training assumptions. Such tasks fit the theory and approaches of the collaborative Multi-Agent Reinforcement Learning (MARL) field. We introduce Reinforcement Networks, a general framework for MARL that organizes agents as vertices in a directed acyclic graph (DAG). This structure extends hierarchical RL to arbitrary DAGs, enabling flexible credit assignment and scalable coordination while avoiding strict topologies, fully centralized training, and other limitations of current approaches. We formalize training and inference methods for the Reinforcement Networks framework and connect it to the LevelEnv concept to support reproducible construction, training, and evaluation. We demonstrate the effectiveness of our approach on several collaborative MARL setups by developing several Reinforcement Networks models that achieve improved performance over standard MARL baselines. Beyond empirical gains, Reinforcement Networks unify hierarchical, modular, and graph-structured views of MARL, opening a principled path toward designing and training complex multi-agent systems. We conclude with theoretical and practical directions - richer graph morphologies, compositional curricula, and graph-aware exploration. That positions Reinforcement Networks as a foundation for a new line of research in scalable, structured MARL.

Adaptive Trust Consensus for Blockchain IoT: Comparing RL, DRL, and MARL Against Naive, Collusive, Adaptive, Byzantine, and Sleeper Attacks

Authors:Soham Padia, Dhananjay Vaidya, Ramchandra Mangrulkar
Date:2025-12-28 10:11:32

Securing blockchain-enabled IoT networks against sophisticated adversarial attacks remains a critical challenge. This paper presents a trust-based delegated consensus framework integrating Fully Homomorphic Encryption (FHE) with Attribute-Based Access Control (ABAC) for privacy-preserving policy evaluation, combined with learning-based defense mechanisms. We systematically compare three reinforcement learning approaches -- tabular Q-learning (RL), Deep RL with Dueling Double DQN (DRL), and Multi-Agent RL (MARL) -- against five distinct attack families: Naive Malicious Attack (NMA), Collusive Rumor Attack (CRA), Adaptive Adversarial Attack (AAA), Byzantine Fault Injection (BFI), and Time-Delayed Poisoning (TDP). Experimental results on a 16-node simulated IoT network reveal significant performance variations: MARL achieves superior detection under collusive attacks (F1=0.85 vs. DRL's 0.68 and RL's 0.50), while DRL and MARL both attain perfect detection (F1=1.00) against adaptive attacks where RL fails (F1=0.50). All agents successfully defend against Byzantine attacks (F1=1.00). Most critically, the Time-Delayed Poisoning attack proves catastrophic for all agents, with F1 scores dropping to 0.11-0.16 after sleeper activation, demonstrating the severe threat posed by trust-building adversaries. Our findings indicate that coordinated multi-agent learning provides measurable advantages for defending against sophisticated trust manipulation attacks in blockchain IoT environments.

Joint Design of Embedded Index Coding and Beamforming for MIMO-based Distributed Computing via Multi-Agent Reinforcement Learning

Authors:Heekang Song, Wan Choi
Date:2025-12-23 09:49:25

In distributed computing systems, reducing the communication load during the data shuffling phase is a critical challenge, as excessive inter-node transmissions are a major performance bottleneck. One promising approach to alleviate this burden is Embedded Index Coding (EIC), which exploits cached data at user nodes to encode transmissions more efficiently. However, most prior work on EIC has focused on minimizing code length in wired, error-free environments-an objective often suboptimal for wireless multiple-input multiple-output (MIMO) systems, where channel conditions and spatial multiplexing gains must be considered. This paper investigates the joint design of EIC and transmit beamforming in MIMO systems to minimize total transmission time, an NP-hard problem. We first present a conventional optimization method that determines the optimal EIC via exhaustive search. To address its prohibitive complexity and adapt to dynamic wireless environments, we propose a novel, low-complexity multi-agent reinforcement learning (MARL) framework. The proposed framework enables decentralized agents to act on local observations while effectively managing the hybrid action space of discrete EIC selection and continuous beamforming design. Simulation results demonstrate that the proposed MARL-based approach achieves near-optimal performance with significantly reduced complexity, underscoring its effectiveness and practicality for real-world wireless systems.

Trajectory Planning for UAV-Based Smart Farming Using Imitation-Based Triple Deep Q-Learning

Authors:Wencan Mao, Quanxi Zhou, Tomas Couso Coddou, Manabu Tsukada, Yunling Liu, Yusheng Ji
Date:2025-12-21 05:30:19

Unmanned aerial vehicles (UAVs) have emerged as a promising auxiliary platform for smart agriculture, capable of simultaneously performing weed detection, recognition, and data collection from wireless sensors. However, trajectory planning for UAV-based smart agriculture is challenging due to the high uncertainty of the environment, partial observations, and limited battery capacity of UAVs. To address these issues, we formulate the trajectory planning problem as a Markov decision process (MDP) and leverage multi-agent reinforcement learning (MARL) to solve it. Furthermore, we propose a novel imitation-based triple deep Q-network (ITDQN) algorithm, which employs an elite imitation mechanism to reduce exploration costs and utilizes a mediator Q-network over a double deep Q-network (DDQN) to accelerate and stabilize training and improve performance. Experimental results in both simulated and real-world environments demonstrate the effectiveness of our solution. Moreover, our proposed ITDQN outperforms DDQN by 4.43\% in weed recognition rate and 6.94\% in data collection rate.

Scaling up Stability: Reinforcement Learning for Distributed Control of Networked Systems in the Space of Stabilizing Policies

Authors:John Cao, Luca Furieri
Date:2025-12-20 23:35:07

We study distributed control of networked systems through reinforcement learning, where neural policies must be simultaneously scalable, expressive and stabilizing. We introduce a policy parameterization that embeds Graph Neural Networks (GNNs) into a Youla-like magnitude-direction parameterization, yielding distributed stochastic controllers that guarantee network-level closed-loop stability by design. The magnitude is implemented as a stable operator consisting of a GNN acting on disturbance feedback, while the direction is a GNN acting on local observations. We prove robustness of the closed loop to perturbations in both the graph topology and model parameters, and show how to integrate our parameterization with Proximal Policy Optimization. Experiments on a multi-agent navigation task show that policies trained on small networks transfer directly to larger ones and unseen network topologies, achieve higher returns and lower variance than a state-of-the-art MARL baseline while preserving stability.

Coordinated Anti-Jamming Resilience in Swarm Networks via Multi-Agent Reinforcement Learning

Authors:Bahman Abolhassani, Tugba Erpek, Kemal Davaslioglu, Yalin E. Sagduyu, Sastry Kompella
Date:2025-12-18 17:54:20

Reactive jammers pose a severe security threat to robotic-swarm networks by selectively disrupting inter-agent communications and undermining formation integrity and mission success. Conventional countermeasures such as fixed power control or static channel hopping are largely ineffective against such adaptive adversaries. This paper presents a multi-agent reinforcement learning (MARL) framework based on the QMIX algorithm to improve the resilience of swarm communications under reactive jamming. We consider a network of multiple transmitter-receiver pairs sharing channels while a reactive jammer with Markovian threshold dynamics senses aggregate power and reacts accordingly. Each agent jointly selects transmit frequency (channel) and power, and QMIX learns a centralized but factorizable action-value function that enables coordinated yet decentralized execution. We benchmark QMIX against a genie-aided optimal policy in a no-channel-reuse setting, and against local Upper Confidence Bound (UCB) and a stateless reactive policy in a more general fading regime with channel reuse enabled. Simulation results show that QMIX rapidly converges to cooperative policies that nearly match the genie-aided bound, while achieving higher throughput and lower jamming incidence than the baselines, thereby demonstrating MARL's effectiveness for securing autonomous swarms in contested environments.

StarCraft+: Benchmarking Multi-agent Algorithms in Adversary Paradigm

Authors:Yadong Li, Tong Zhang, Bo Huang, Zhen Cui
Date:2025-12-18 11:58:10

Deep multi-agent reinforcement learning (MARL) algorithms are booming in the field of collaborative intelligence, and StarCraft multi-agent challenge (SMAC) is widely-used as the benchmark therein. However, imaginary opponents of MARL algorithms are practically configured and controlled in a fixed built-in AI mode, which causes less diversity and versatility in algorithm evaluation. To address this issue, in this work, we establish a multi-agent algorithm-vs-algorithm environment, named StarCraft II battle arena (SC2BA), to refresh the benchmarking of MARL algorithms in an adversary paradigm. Taking StarCraft as infrastructure, the SC2BA environment is specifically created for inter-algorithm adversary with the consideration of fairness, usability and customizability, and meantime an adversarial PyMARL (APyMARL) library is developed with easy-to-use interfaces/modules. Grounding in SC2BA, we benchmark those classic MARL algorithms in two types of adversarial modes: dual-algorithm paired adversary and multi-algorithm mixed adversary, where the former conducts the adversary of pairwise algorithms while the latter focuses on the adversary to multiple behaviors from a group of algorithms. The extensive benchmark experiments exhibit some thought-provoking observations/problems in the effectivity, sensibility and scalability of these completed algorithms. The SC2BA environment as well as reproduced experiments are released in \href{https://github.com/dooliu/SC2BA}{Github}, and we believe that this work could mark a new step for the MARL field in the coming years.

Bilevel Optimization for Covert Memory Tampering in Heterogeneous Multi-Agent Architectures (XAMT)

Authors:Akhil Sharma, Shaikh Yaser Arafat, Jai Kumar Sharma, Ken Huang
Date:2025-12-15 23:04:48

The increasing operational reliance on complex Multi-Agent Systems (MAS) across safety-critical domains necessitates rigorous adversarial robustness assessment. Modern MAS are inherently heterogeneous, integrating conventional Multi-Agent Reinforcement Learning (MARL) with emerging Large Language Model (LLM) agent architectures utilizing Retrieval-Augmented Generation (RAG). A critical shared vulnerability is reliance on centralized memory components: the shared Experience Replay (ER) buffer in MARL and the external Knowledge Base (K) in RAG agents. This paper proposes XAMT (Bilevel Optimization for Covert Memory Tampering in Heterogeneous Multi-Agent Architectures), a novel framework that formalizes attack generation as a bilevel optimization problem. The Upper Level minimizes perturbation magnitude (delta) to enforce covertness while maximizing system behavior divergence toward an adversary-defined target (Lower Level). We provide rigorous mathematical instantiations for CTDE MARL algorithms and RAG-based LLM agents, demonstrating that bilevel optimization uniquely crafts stealthy, minimal-perturbation poisons evading detection heuristics. Comprehensive experimental protocols utilize SMAC and SafeRAG benchmarks to quantify effectiveness at sub-percent poison rates (less than or equal to 1 percent in MARL, less than or equal to 0.1 percent in RAG). XAMT defines a new unified class of training-time threats essential for developing intrinsically secure MAS, with implications for trust, formal verification, and defensive strategies prioritizing intrinsic safety over perimeter-based detection.

Bandwidth-constrained Variational Message Encoding for Cooperative Multi-agent Reinforcement Learning

Authors:Wei Duan, Jie Lu, En Yu, Junyu Xuan
Date:2025-12-11 23:56:43

Graph-based multi-agent reinforcement learning (MARL) enables coordinated behavior under partial observability by modeling agents as nodes and communication links as edges. While recent methods excel at learning sparse coordination graphs-determining who communicates with whom-they do not address what information should be transmitted under hard bandwidth constraints. We study this bandwidth-limited regime and show that naive dimensionality reduction consistently degrades coordination performance. Hard bandwidth constraints force selective encoding, but deterministic projections lack mechanisms to control how compression occurs. We introduce Bandwidth-constrained Variational Message Encoding (BVME), a lightweight module that treats messages as samples from learned Gaussian posteriors regularized via KL divergence to an uninformative prior. BVME's variational framework provides principled, tunable control over compression strength through interpretable hyperparameters, directly constraining the representations used for decision-making. Across SMACv1, SMACv2, and MPE benchmarks, BVME achieves comparable or superior performance while using 67--83% fewer message dimensions, with gains most pronounced on sparse graphs where message quality critically impacts coordination. Ablations reveal U-shaped sensitivity to bandwidth, with BVME excelling at extreme ratios while adding minimal overhead.

Dynamic one-time delivery of critical data by small and sparse UAV swarms: a model problem for MARL scaling studies

Authors:Mika Persson, Jonas Lidman, Jacob Ljungberg, Samuel Sandelius, Adam Andersson
Date:2025-12-10 14:29:04

This work presents a conceptual study on the application of Multi-Agent Reinforcement Learning (MARL) for decentralized control of unmanned aerial vehicles to relay a critical data package to a known position. For this purpose, a family of deterministic games is introduced, designed for scaling studies for MARL. A robust baseline policy is proposed, which is based on restricting agent motion envelopes and applying Dijkstra's algorithm. Experimental results show that two off-the-shelf MARL algorithms perform competitively with the baseline for a small number of agents, but scalability issues arise as the number of agents increase.

Generalizable Collaborative Search-and-Capture in Cluttered Environments via Path-Guided MAPPO and Directional Frontier Allocation

Authors:Jialin Ying, Zhihao Li, Zicheng Dong, Guohua Wu, Yihuan Liao
Date:2025-12-10 08:09:12

Collaborative pursuit-evasion in cluttered environments presents significant challenges due to sparse rewards and constrained Fields of View (FOV). Standard Multi-Agent Reinforcement Learning (MARL) often suffers from inefficient exploration and fails to scale to large scenarios. We propose PGF-MAPPO (Path-Guided Frontier MAPPO), a hierarchical framework bridging topological planning with reactive control. To resolve local minima and sparse rewards, we integrate an A*-based potential field for dense reward shaping. Furthermore, we introduce Directional Frontier Allocation, combining Farthest Point Sampling (FPS) with geometric angle suppression to enforce spatial dispersion and accelerate coverage. The architecture employs a parameter-shared decentralized critic, maintaining O(1) model complexity suitable for robotic swarms. Experiments demonstrate that PGF-MAPPO achieves superior capture efficiency against faster evaders. Policies trained on 10x10 maps exhibit robust zero-shot generalization to unseen 20x20 environments, significantly outperforming rule-based and learning-based baselines.

IPPO Learns the Game, Not the Team: A Study on Generalization in Heterogeneous Agent Teams

Authors:Ryan LeRoy, Jack Kolb
Date:2025-12-09 18:10:17

Multi-Agent Reinforcement Learning (MARL) is commonly deployed in settings where agents are trained via self-play with homogeneous teammates, often using parameter sharing and a single policy architecture. This opens the question: to what extent do self-play PPO agents learn general coordination strategies grounded in the underlying game, compared to overfitting to their training partners' behaviors? This paper investigates the question using the Heterogeneous Multi-Agent Challenge (HeMAC) environment, which features distinct Observer and Drone agents with complementary capabilities. We introduce Rotating Policy Training (RPT), an approach that rotates heterogeneous teammate policies of different learning algorithms during training, to expose the agent to a broader range of partner strategies. When playing alongside a withheld teammate policy (DDQN), we find that RPT achieves similar performance to a standard self-play baseline, IPPO, where all agents were trained sharing a single PPO policy. This result indicates that in this heterogeneous multi-agent setting, the IPPO baseline generalizes to novel teammate algorithms despite not experiencing teammate diversity during training. This shows that a simple IPPO baseline may possess the level of generalization to novel teammates that a diverse training regimen was designed to achieve.

Multi-Agent Deep Reinforcement Learning for Collaborative UAV Relay Networks under Jamming Atatcks

Authors:Thai Duong Nguyen, Ngoc-Tan Nguyen, Thanh-Dao Nguyen, Nguyen Van Huynh, Dinh-Hieu Tran, Symeon Chatzinotas
Date:2025-12-09 08:11:21

The deployment of Unmanned Aerial Vehicle (UAV) swarms as dynamic communication relays is critical for next-generation tactical networks. However, operating in contested environments requires solving a complex trade-off, including maximizing system throughput while ensuring collision avoidance and resilience against adversarial jamming. Existing heuristic-based approaches often struggle to find effective solutions due to the dynamic and multi-objective nature of this problem. This paper formulates this challenge as a cooperative Multi-Agent Reinforcement Learning (MARL) problem, solved using the Centralized Training with Decentralized Execution (CTDE) framework. Our approach employs a centralized critic that uses global state information to guide decentralized actors which operate using only local observations. Simulation results show that our proposed framework significantly outperforms heuristic baselines, increasing the total system throughput by approximately 50% while simultaneously achieving a near-zero collision rate. A key finding is that the agents develop an emergent anti-jamming strategy without explicit programming. They learn to intelligently position themselves to balance the trade-off between mitigating interference from jammers and maintaining effective communication links with ground users.

rSIM: Incentivizing Reasoning Capabilities of LLMs via Reinforced Strategy Injection

Authors:Sijia Chen, Baochun Li, Di Niu
Date:2025-12-09 06:55:39

Large language models (LLMs) are post-trained through reinforcement learning (RL) to evolve into Reasoning Language Models (RLMs), where the hallmark of this advanced reasoning is ``aha'' moments when they start to perform strategies, such as self-reflection and deep thinking, within chain of thoughts (CoTs). Motivated by this, this paper proposes a novel reinforced strategy injection mechanism (rSIM), that enables any LLM to become an RLM by employing a small planner to guide the LLM's CoT through the adaptive injection of reasoning strategies. To achieve this, the planner (leader agent) is jointly trained with an LLM (follower agent) using multi-agent RL (MARL), based on a leader-follower framework and straightforward rule-based rewards. Experimental results show that rSIM enables Qwen2.5-0.5B to become an RLM and significantly outperform Qwen2.5-14B. Moreover, the planner is generalizable: it only needs to be trained once and can be applied as a plug-in to substantially improve the reasoning capabilities of existing LLMs. In addition, the planner supports continual learning across various tasks, allowing its planning abilities to gradually improve and generalize to a wider range of problems.

Understanding Individual Decision-Making in Multi-Agent Reinforcement Learning: A Dynamical Systems Approach

Authors:James Rudd-Jones, María Pérez-Ortiz, Mirco Musolesi
Date:2025-12-08 14:30:25

Analysing learning behaviour in Multi-Agent Reinforcement Learning (MARL) environments is challenging, in particular with respect to \textit{individual} decision-making. Practitioners frequently tend to study or compare MARL algorithms from a qualitative perspective largely due to the inherent stochasticity in practical algorithms arising from random dithering exploration strategies, environment transition noise, and stochastic gradient updates to name a few. Traditional analytical approaches, such as replicator dynamics, often rely on mean-field approximations to remove stochastic effects, but this simplification, whilst able to provide general overall trends, might lead to dissonance between analytical predictions and actual realisations of individual trajectories. In this paper, we propose a novel perspective on MARL systems by modelling them as \textit{coupled stochastic dynamical systems}, capturing both agent interactions and environmental characteristics. Leveraging tools from dynamical systems theory, we analyse the stability and sensitivity of agent behaviour at individual level, which are key dimensions for their practical deployments, for example, in presence of strict safety requirements. This framework allows us, for the first time, to rigorously study MARL dynamics taking into consideration their inherent stochasticity, providing a deeper understanding of system behaviour and practical insights for the design and control of multi-agent learning processes.

Analyzing Collision Rates in Large-Scale Mixed Traffic Control via Multi-Agent Reinforcement Learning

Authors:Muyang Fan
Date:2025-12-07 03:52:55

Vehicle collisions remain a major challenge in large-scale mixed traffic systems, especially when human-driven vehicles (HVs) and robotic vehicles (RVs) interact under dynamic and uncertain conditions. Although Multi-Agent Reinforcement Learning (MARL) offers promising capabilities for traffic signal control, ensuring safety in such environments remains difficult. As a direct indicator of traffic risk, the collision rate must be well understood and incorporated into traffic control design. This study investigates the primary factors influencing collision rates in a MARL-governed Mixed Traffic Control (MTC) network. We examine three dimensions: total vehicle count, signalized versus unsignalized intersection configurations, and turning-movement strategies. Through controlled simulation experiments, we evaluate how each factor affects collision likelihood. The results show that collision rates are sensitive to traffic density, the level of signal coordination, and turning-control design. These findings provide practical insights for improving the safety and robustness of MARL-based mixed traffic control systems, supporting the development of intelligent transportation systems in which both efficiency and safety are jointly optimized.

Hierarchical Task Offloading and Trajectory Optimization in Low-Altitude Intelligent Networks Via Auction and Diffusion-based MARL

Authors:Jiahao You, Ziye Jia, Can Cui, Chao Dong, Qihui Wu, Zhu Han
Date:2025-12-05 08:14:45

The low-altitude intelligent networks (LAINs) emerge as a promising architecture for delivering low-latency and energy-efficient edge intelligence in dynamic and infrastructure-limited environments. By integrating unmanned aerial vehicles (UAVs), aerial base stations, and terrestrial base stations, LAINs can support mission-critical applications such as disaster response, environmental monitoring, and real-time sensing. However, these systems face key challenges, including energy-constrained UAVs, stochastic task arrivals, and heterogeneous computing resources. To address these issues, we propose an integrated air-ground collaborative network and formulate a time-dependent integer nonlinear programming problem that jointly optimizes UAV trajectory planning and task offloading decisions. The problem is challenging to solve due to temporal coupling among decision variables. Therefore, we design a hierarchical learning framework with two timescales. At the large timescale, a Vickrey-Clarke-Groves auction mechanism enables the energy-aware and incentive-compatible trajectory assignment. At the small timescale, we propose the diffusion-heterogeneous-agent proximal policy optimization, a generative multi-agent reinforcement learning algorithm that embeds latent diffusion models into actor networks. Each UAV samples actions from a Gaussian prior and refines them via observation-conditioned denoising, enhancing adaptability and policy diversity. Extensive simulations show that our framework outperforms baselines in energy efficiency, task success rate, and convergence performance.

Multi-Agent Reinforcement Learning for Intraday Operating Rooms Scheduling under Uncertainty

Authors:Kailiang Liu, Ying Chen, Ralf Borndörfer, Thorsten Koch
Date:2025-12-04 15:47:08

Intraday surgical scheduling is a multi-objective decision problem under uncertainty-balancing elective throughput, urgent and emergency demand, delays, sequence-dependent setups, and overtime. We formulate the problem as a cooperative Markov game and propose a multi-agent reinforcement learning (MARL) framework in which each operating room (OR) is an agent trained with centralized training and decentralized execution. All agents share a policy trained via Proximal Policy Optimization (PPO), which maps rich system states to actions, while a within-epoch sequential assignment protocol constructs conflict-free joint schedules across ORs. A mixed-integer pre-schedule provides reference starting times for electives; we impose type-specific quadratic delay penalties relative to these references and a terminal overtime penalty, yielding a single reward that captures throughput, timeliness, and staff workload. In simulations reflecting a realistic hospital mix (six ORs, eight surgery types, random urgent and emergency arrivals), the learned policy outperforms six rule-based heuristics across seven metrics and three evaluation subsets, and, relative to an ex post MIP oracle, quantifies optimality gaps. Policy analytics reveal interpretable behavior-prioritizing emergencies, batching similar cases to reduce setups, and deferring lower-value electives. We also derive a suboptimality bound for the sequential decomposition under simplifying assumptions. We discuss limitations-including OR homogeneity and the omission of explicit staffing constraints-and outline extensions. Overall, the approach offers a practical, interpretable, and tunable data-driven complement to optimization for real-time OR scheduling.

Semi Centralized Training Decentralized Execution Architecture for Multi Agent Deep Reinforcement Learning in Traffic Signal Control

Authors:Pouria Yazdani, Arash Rezaali, Monireh Abdoos
Date:2025-12-04 10:26:43

Multi-agent reinforcement learning (MARL) has emerged as a promising paradigm for adaptive traffic signal control (ATSC) of multiple intersections. Existing approaches typically follow either a fully centralized or a fully decentralized design. Fully centralized approaches suffer from the curse of dimensionality, and reliance on a single learning server, whereas purely decentralized approaches operate under severe partial observability and lack explicit coordination resulting in suboptimal performance. These limitations motivate region-based MARL, where the network is partitioned into smaller, tightly coupled intersections that form regions, and training is organized around these regions. This paper introduces a Semi-Centralized Training, Decentralized Execution (SEMI-CTDE) architecture for multi intersection ATSC. Within each region, SEMI-CTDE performs centralized training with regional parameter sharing and employs composite state and reward formulations that jointly encode local and regional information. The architecture is highly transferable across different policy backbones and state-reward instantiations. Building on this architecture, we implement two models with distinct design objectives. A multi-perspective experimental analysis of the two implemented SEMI-CTDE-based models covering ablations of the architecture's core elements including rule based and fully decentralized baselines shows that they achieve consistently superior performance and remain effective across a wide range of traffic densities and distributions.

MARL Warehouse Robots

Authors:Price Allman, Lian Thang, Dre Simmons, Salmon Riaz
Date:2025-12-04 05:11:36

We present a comparative study of multi-agent reinforcement learning (MARL) algorithms for cooperative warehouse robotics. We evaluate QMIX and IPPO on the Robotic Warehouse (RWARE) environment and a custom Unity 3D simulation. Our experiments reveal that QMIX's value decomposition significantly outperforms independent learning approaches (achieving 3.25 mean return vs. 0.38 for advanced IPPO), but requires extensive hyperparameter tuning -- particularly extended epsilon annealing (5M+ steps) for sparse reward discovery. We demonstrate successful deployment in Unity ML-Agents, achieving consistent package delivery after 1M training steps. While MARL shows promise for small-scale deployments (2-4 robots), significant scaling challenges remain. Code and analyses: https://pallman14.github.io/MARL-QMIX-Warehouse-Robots/

Multi-Agent Deep Reinforcement Learning for UAV-Assisted 5G Network Slicing: A Comparative Study of MAPPO, MADDPG, and MADQN

Authors:Ghoshana Bista, Abbas Bradai, Emmanuel Moulay, Abdulhalim Dandoush
Date:2025-12-03 14:35:56

The growing demand for robust, scalable wireless networks in the 5G-and-beyond era has led to the deployment of Unmanned Aerial Vehicles (UAVs) as mobile base stations to enhance coverage in dense urban and underserved rural areas. This paper presents a Multi-Agent Deep Reinforcement Learning (MADRL) framework that integrates Proximal Policy Optimization (MAPPO), Multi-Agent Deep Deterministic Policy Gradient (MADDPG), and Multi-Agent Deep Q-Networks (MADQN) to jointly optimize UAV positioning, resource allocation, Quality of Service (QoS), and energy efficiency through 5G network slicing. The framework adopts Centralized Training with Decentralized Execution (CTDE), enabling autonomous real-time decision-making while preserving global coordination. Users are prioritized into Premium (A), Silver (B), and Bronze (C) slices with distinct QoS requirements. Experiments in realistic urban and rural scenarios show that MAPPO achieves the best overall QoS-energy tradeoff, especially in interference-rich environments; MADDPG offers more precise continuous control and can attain slightly higher SINR in open rural settings at the cost of increased energy usage; and MADQN provides a computationally efficient baseline for discretized action spaces. These findings demonstrate that no single MARL algorithm is universally dominant; instead, algorithm suitability depends on environmental topology, user density, and service requirements. The proposed framework highlights the potential of MARL-driven UAV systems to enhance scalability, reliability, and differentiated QoS delivery in next-generation wireless networks.

Multi-Agent Reinforcement Learning and Real-Time Decision-Making in Robotic Soccer for Virtual Environments

Authors:Aya Taourirte, Md Sohag Mia
Date:2025-12-02 19:11:44

The deployment of multi-agent systems in dynamic, adversarial environments like robotic soccer necessitates real-time decision-making, sophisticated cooperation, and scalable algorithms to avoid the curse of dimensionality. While Reinforcement Learning (RL) offers a promising framework, existing methods often struggle with the multi-granularity of tasks (long-term strategy vs. instant actions) and the complexity of large-scale agent interactions. This paper presents a unified Multi-Agent Reinforcement Learning (MARL) framework that addresses these challenges. First, we establish a baseline using Proximal Policy Optimization (PPO) within a client-server architecture for real-time action scheduling, with PPO demonstrating superior performance (4.32 avg. goals, 82.9% ball control). Second, we introduce a Hierarchical RL (HRL) structure based on the options framework to decompose the problem into a high-level trajectory planning layer (modeled as a Semi-Markov Decision Process) and a low-level action execution layer, improving global strategy (avg. goals increased to 5.26). Finally, to ensure scalability, we integrate mean-field theory into the HRL framework, simplifying many-agent interactions into a single agent vs. the population average. Our mean-field actor-critic method achieves a significant performance boost (5.93 avg. goals, 89.1% ball control, 92.3% passing accuracy) and enhanced training stability. Extensive simulations of 4v4 matches in the Webots environment validate our approach, demonstrating its potential for robust, scalable, and cooperative behavior in complex multi-agent domains.

A Visual Analytics System to Understand Behaviors of Multi Agents in Reinforcement Learning

Authors:Changhee Lee, Jeongmin Rhee, DongHwa Shin
Date:2025-12-02 06:02:40

Multi-Agent Reinforcement Learning (MARL) is a branch of machine learning in which agents interact and learn optimal policies through trial and error, addressing complex scenarios where multiple agents interact and learn in the same environment at the same time. Analyzing and understanding these complex interactions is challenging, and existing analysis methods are limited in their ability to fully reflect and interpret this complexity. To address these challenges, we provide MARLViz, a visual analytics system for visualizing and analyzing the policies and interactions of agents in MARL environments. The system is designed to visually show the difference in behavior of agents under different environment settings and help users understand complex interaction patterns. In this study, we analyzed agents with similar behaviors and selected scenarios to understand the interactions of the agents, which made it easier to understand the strategies of agents in MARL.

Sample-Efficient Tabular Self-Play for Offline Robust Reinforcement Learning

Authors:Na Li, Zewu Zheng, Wei Ni, Hangguan Shan, Wenjie Zhang, Xinyu Li
Date:2025-11-29 06:45:00

Multi-agent reinforcement learning (MARL), as a thriving field, explores how multiple agents independently make decisions in a shared dynamic environment. Due to environmental uncertainties, policies in MARL must remain robust to tackle the sim-to-real gap. We focus on robust two-player zero-sum Markov games (TZMGs) in offline settings, specifically on tabular robust TZMGs (RTZMGs). We propose a model-based algorithm (\textit{RTZ-VI-LCB}) for offline RTZMGs, which is optimistic robust value iteration combined with a data-driven Bernstein-style penalty term for robust value estimation. By accounting for distribution shifts in the historical dataset, the proposed algorithm establishes near-optimal sample complexity guarantees under partial coverage and environmental uncertainty. An information-theoretic lower bound is developed to confirm the tightness of our algorithm's sample complexity, which is optimal regarding both state and action spaces. To the best of our knowledge, RTZ-VI-LCB is the first to attain this optimality, sets a new benchmark for offline RTZMGs, and is validated experimentally.

Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning

Authors:Na Li, Yuchen Jiao, Hangguan Shan, Shefeng Yan
Date:2025-11-29 06:44:25

The thriving field of multi-agent reinforcement learning (MARL) studies how a group of interacting agents make decisions autonomously in a shared dynamic environment. Existing theoretical studies in this area suffer from at least two of the following obstacles: memory inefficiency, the heavy dependence of sample complexity on the long horizon and the large state space, the high computational complexity, non-Markov policy, non-Nash policy, and high burn-in cost. In this work, we take a step towards settling this problem by designing a model-free self-play algorithm \emph{Memory-Efficient Nash Q-Learning (ME-Nash-QL)} for two-player zero-sum Markov games, which is a specific setting of MARL. ME-Nash-QL is proven to enjoy the following merits. First, it can output an $\varepsilon$-approximate Nash policy with space complexity $O(SABH)$ and sample complexity $\widetilde{O}(H^4SAB/\varepsilon^2)$, where $S$ is the number of states, $\{A, B\}$ is the number of actions for two players, and $H$ is the horizon length. It outperforms existing algorithms in terms of space complexity for tabular cases, and in terms of sample complexity for long horizons, i.e., when $\min\{A, B\}\ll H^2$. Second, ME-Nash-QL achieves the lowest computational complexity $O(T\mathrm{poly}(AB))$ while preserving Markov policies, where $T$ is the number of samples. Third, ME-Nash-QL also achieves the best burn-in cost $O(SAB\,\mathrm{poly}(H))$, whereas previous algorithms have a burn-in cost of at least $O(S^3 AB\,\mathrm{poly}(H))$ to attain the same level of sample complexity with ours.

Emergent Coordination and Phase Structure in Independent Multi-Agent Reinforcement Learning

Authors:Azusa Yamaguchi
Date:2025-11-28 16:14:31

A clearer understanding of when coordination emerges, fluctuates, or collapses in decentralized multi-agent reinforcement learning (MARL) is increasingly sought in order to characterize the dynamics of multi-agent learning systems. We revisit fully independent Q-learning (IQL) as a minimal decentralized testbed and run large-scale experiments across environment size L and agent density rho. We construct a phase map using two axes - the cooperative success rate (CSR) and a stability index derived from TD-error variance - revealing three distinct regimes: a coordinated and stable phase, a fragile transition region, and a jammed or disordered phase. A sharp double Instability Ridge separates these regimes and corresponds to persistent kernel drift, the time-varying shift of each agent's effective transition kernel induced by others' policy updates. Synchronization analysis further shows that temporal alignment is required for sustained cooperation, and that competition between drift and synchronization generates the fragile regime. Removing agent identifiers eliminates drift entirely and collapses the three-phase structure, demonstrating that small inter-agent asymmetries are a necessary driver of drift. Overall, the results show that decentralized MARL exhibits a coherent phase structure governed by the interaction between scale, density, and kernel drift, suggesting that emergent coordination behaves as a distribution-interaction-driven phase phenomenon.