Constrained multi-agent reinforcement learning (MARL) faces a fundamental tension between exploration and safety-constrained optimization. Existing leading approaches, such as Lagrangian methods, typically rely on global penalties or centralized critics that react to violations after they occur, often suppressing exploration and leading to over-conservatism. We propose Co2PO, a novel MARL communication-augmented framework that enables coordination-driven safety through selective, risk-aware communication. Co2PO introduces a shared blackboard architecture for broadcasting positional intent and yield signals, governed by a learned hazard predictor that proactively forecasts potential violations over an extended temporal horizon. By integrating these forecasts into a constrained optimization objective, Co2PO allows agents to anticipate and navigate collective hazards without the performance trade-offs inherent in traditional reactive constraints. We evaluate Co2PO across a suite of complex multi-agent safety benchmarks, where it achieves higher returns compared to leading constrained baselines while converging to cost-compliant policies at deployment. Ablation studies further validate the necessity of risk-triggered communication, adaptive gating, and shared memory components.
The exploration of unknown, Global Navigation Satellite System (GNSS) denied environments by an autonomous communication-aware and collaborative group of Unmanned Aerial Vehicles (UAVs) presents significant challenges in coordination, perception, and decentralized decision-making. This paper implements Multi-Agent Reinforcement Learning (MARL) to address these challenges in a 2D indoor environment, using high-fidelity game-engine simulations (Godot) and continuous action spaces. Policy training aims to achieve emergent collaborative behaviours and decision-making under uncertainty using Network-Distributed Partially Observable Markov Decision Processes (ND-POMDPs). Each UAV is equipped with a Light Detection and Ranging (LiDAR) sensor and can share data (sensor measurements and a local occupancy map) with neighbouring agents. Inter-agent communication constraints include limited range, bandwidth and latency. Extensive ablation studies evaluated MARL training paradigms, reward function, communication system, neural network (NN) architecture, memory mechanisms, and POMDP formulations. This work jointly addresses several key limitations in prior research, namely reliance on discrete actions, single-agent or centralized formulations, assumptions of a priori knowledge and permanent connectivity, inability to handle dynamic obstacles, short planning horizons and architectural complexity in Recurrent NNs/Transformers. Results show that the scalable training paradigm, combined with a simplified architecture, enables rapid autonomous exploration of an indoor area. The implementation of Curriculum-Learning (five increasingly complex levels) also enabled faster, more robust training. This combination of high-fidelity simulation, MARL formulation, and computational efficiency establishes a strong foundation for deploying learned cooperative strategies in physical robotic systems.
The design of environments plays a critical role in shaping the development and evaluation of cooperative multi-agent reinforcement learning (MARL) algorithms. While existing benchmarks highlight critical challenges, they often lack the modularity required to design custom evaluation scenarios. We introduce the Totally Accelerated Battle Simulator in JAX (TABX), a high-throughput sandbox designed for reconfigurable multi-agent tasks. TABX provides granular control over environmental parameters, permitting a systematic investigation into emergent agent behaviors and algorithmic trade-offs across a diverse spectrum of task complexities. Leveraging JAX for hardware-accelerated execution on GPUs, TABX enables massive parallelization and significantly reduces computational overhead. By providing a fast, extensible, and easily customized framework, TABX facilitates the study of MARL agents in complex structured domains and serves as a scalable foundation for future research. Our code is available at: https://anonymous.4open.science/r/TABX-00CA.
As wireless communication networks grow in scale and complexity, diverse resource allocation tasks become increasingly critical. Multi-Agent Reinforcement Learning (MARL) provides a promising solution for distributed control, yet it often requires costly real-world interactions and lacks generalization across diverse tasks. Meanwhile, recent advances in Diffusion Models (DMs) have demonstrated strong capabilities in modeling complex dynamics and supporting high-fidelity simulation. Motivated by these challenges and opportunities, we propose a Communication-based Diffusion World Model (NetWorld) to enable few-shot generalization across heterogeneous MARL tasks in wireless networks. To improve applicability to large-scale distributed networks, NetWorld adopts the Distributed Training with Decentralized Execution (DTDE) paradigm and is organized into a two-stage framework: (i) pre-training a classifier-guided conditional diffusion world model on multi-task offline datasets, and (ii) performing trajectory planning entirely within this world model to avoid additional online interaction. Cross-task heterogeneity is handled via shared latent processing for observations, two-hot discretization for task-specific actions and rewards, and an inverse dynamics model for action recovery. We further introduce a lightweight Mean Field (MF) communication mechanism to reduce non-stationarity and promote coordinated behaviors with low overhead. Experiments on three representative tasks demonstrate improved performance and sample efficiency over MARL baselines, indicating strong scalability and practical potential for wireless network optimization.
Achieving human-level competitive intelligence and physical agility in humanoid robots remains a major challenge, particularly in contact-rich and highly dynamic tasks such as boxing. While Multi-Agent Reinforcement Learning (MARL) offers a principled framework for strategic interaction, its direct application to humanoid control is hindered by high-dimensional contact dynamics and the absence of strong physical motion priors. We propose RoboStriker, a hierarchical three-stage framework that enables fully autonomous humanoid boxing by decoupling high-level strategic reasoning from low-level physical execution. The framework first learns a comprehensive repertoire of boxing skills by training a single-agent motion tracker on human motion capture data. These skills are subsequently distilled into a structured latent manifold, regularized by projecting the Gaussian-parameterized distribution onto a unit hypersphere. This topological constraint effectively confines exploration to the subspace of physically plausible motions. In the final stage, we introduce Latent-Space Neural Fictitious Self-Play (LS-NFSP), where competing agents learn competitive tactics by interacting within the latent action space rather than the raw motor space, significantly stabilizing multi-agent training. Experimental results demonstrate that RoboStriker achieves superior competitive performance in simulation and exhibits sim-to-real transfer. Our website is available at RoboStriker.
Recent work has explored optimizing LLM collaboration through Multi-Agent Reinforcement Learning (MARL). However, most MARL fine-tuning approaches rely on predefined execution protocols, which often require centralized execution. Decentralized LLM collaboration is more appealing in practice, as agents can run inference in parallel with flexible deployments. Also, current approaches use Monte Carlo methods for fine-tuning, which suffer from high variance and thus require more samples to train effectively. Actor-critic methods are prevalent in MARL for dealing with these issues, so we developed Multi-Agent Actor-Critic (MAAC) methods to optimize decentralized LLM collaboration. In this paper, we analyze when and why these MAAC methods are beneficial. We propose 2 MAAC approaches, \textbf{CoLLM-CC} with a \textbf{C}entralized \textbf{C}ritic and \textbf{CoLLM-DC} with \textbf{D}ecentralized \textbf{C}ritics. Our experiments across writing, coding, and game-playing domains show that Monte Carlo methods and CoLLM-DC can achieve performance comparable to CoLLM-CC in short-horizon and dense-reward settings. However, they both underperform CoLLM-CC on long-horizon or sparse-reward tasks, where Monte Carlo methods require substantially more samples and CoLLM-DC struggles to converge. Our code is available at https://github.com/OpenMLRL/CoMLRL/releases/tag/v1.3.2.
The inference overhead induced by redundant reasoning undermines the interactive experience and severely bottlenecks the deployment of Large Reasoning Models. Existing reinforcement learning (RL)-based solutions tackle this problem by coupling a length penalty with outcome-based rewards. This simplistic reward weighting struggles to reconcile brevity with accuracy, as enforcing brevity may compromise critical reasoning logic. In this work, we address this limitation by proposing a multi-agent RL framework that selectively penalizes redundant chunks, while preserving essential reasoning logic. Our framework, Self-Compression via MARL (SCMA), instantiates redundancy detection and evaluation through two specialized agents: \textbf{a Segmentation Agent} for decomposing the reasoning process into logical chunks, and \textbf{a Scoring Agent} for quantifying the significance of each chunk. The Segmentation and Scoring agents collaboratively define an importance-weighted length penalty during training, incentivizing \textbf{a Reasoning Agent} to prioritize essential logic without introducing inference overhead during deployment. Empirical evaluations across model scales demonstrate that SCMA reduces response length by 11.1\% to 39.0\% while boosting accuracy by 4.33\% to 10.02\%. Furthermore, ablation studies and qualitative analysis validate that the synergistic optimization within the MARL framework fosters emergent behaviors, yielding more powerful LRMs compared to vanilla RL paradigms.
The software engineering research community faces a systemic crisis: peer review is failing under growing submissions, misaligned incentives, and reviewer fatigue. Community surveys reveal that researchers perceive the process as "broken." This position paper argues that these dysfunctions are mechanism design failures amenable to computational solutions. We propose modeling the research community as a stochastic multi-agent system and applying multi-agent reinforcement learning to design incentive-compatible protocols. We outline three interventions: a credit-based submission economy, MARL-optimized reviewer assignment, and hybrid verification of review consistency. We present threat models, equity considerations, and phased pilot metrics. This vision charts a research agenda toward sustainable peer review.
Queue management and resource allocation play a critical role in enabling cooperative status awareness in vehicular networks. This paper investigates the problem of age of information (AoI)-aware status updates in vehicle-to-vehicle (V2V) communication, where each vehicle's status is represented by multiple interdependent packets. To enable fine-grained queue management at the packet level under resource constraints, we formulate a joint optimization problem that simultaneously learns active packet dropping and transmit power control strategies. A hybrid action space is designed to support both discrete dropping decisions and continuous power control. To exploit the graph-structured interference inherent in V2V topology, a graph neural network (GNN) is introduced to aggregate slowly varying large-scale fading, allowing agents to capture topological dependencies implicitly without frequent message exchange. The overall framework is built upon multi-agent proximal policy optimization (MAPPO), with centralized training and decentralized execution (CTDE). Simulations demonstrate that the proposed method significantly reduces average AoI across a wide range of network densities, channel conditions, and traffic loads, consistently outperforming several baselines.
We present a reproducible benchmark for evaluating sim-to-real transfer of Multi-Agent Reinforcement Learning (MARL) policies for Connected and Automated Vehicles (CAVs). The platform, based on the Cyber-Physical Mobility Lab (CPM Lab) [1], integrates simulation, a high-fidelity digital twin, and a physical testbed, enabling structured zero-shot evaluation of MARL motion-planning policies. We demonstrate its use by deploying a SigmaRL-trained policy [2] across all three domains, revealing two complementary sources of performance degradation: architectural differences between simulation and hardware control stacks, and the sim-to-real gap induced by increasing environmental realism. The open-source setup enables systematic analysis of sim-to-real challenges in MARL under realistic, reproducible conditions.
Centralized training with decentralized execution (CTDE) has been the dominant paradigm in multi-agent reinforcement learning (MARL), but its reliance on global state information during training introduces scalability, robustness, and generalization bottlenecks. Moreover, in practical scenarios such as adding/dropping teammates or facing environment dynamics that differ from the training, CTDE methods can be brittle and costly to retrain, whereas distributed approaches allow agents to adapt using only local information and peer-to-peer communication. We present a distributed MARL framework that removes the need for centralized critics or global information. Firstly, we develop a novel Distributed Graph Attention Network (D-GAT) that performs global state inference through multi-hop communication, where agents integrate neighbor features via input-dependent attention weights in a fully distributed manner. Leveraging D-GAT, we develop the distributed graph-attention MAPPO (DG-MAPPO) -- a distributed MARL framework where agents optimize local policies and value functions using local observations, multi-hop communication, and shared/averaged rewards. Empirical evaluation on the StarCraftII Multi-Agent Challenge, Google Research Football, and Multi-Agent Mujoco demonstrates that our method consistently outperforms strong CTDE baselines, achieving superior coordination across a wide range of cooperative tasks with both homogeneous and heterogeneous teams. Our distributed MARL framework provides a principled and scalable solution for robust collaboration, eliminating the need for centralized training or global observability. To the best of our knowledge, DG-MAPPO appears to be the first to fully eliminate reliance on privileged centralized information, enabling agents to learn and act solely through peer-to-peer communication.
This paper considers the joint TN-NTN constrained resource allocation, where terrestrial base stations and non-terrestrial base stations coexist in the spectrum. We focus on large-scale and practical scenarios characterized by large numbers of transmission channels and users, alongside highly dynamic user behaviors. As common learning solutions fail to address these challenges, we propose a decomposition solution based on the special properties of the cross-segment interference, and then tackle the original problem via solving subproblems in a sequential learning manner. Furthermore, to enhance the flexibility of the learned policies, we design a stochastic training environment that captures the key characteristics of real-world systems. Simulation results tested on the full 20MHz bandwidth with various numerologies show that our solution significantly improves scalability compared to existing solutions and remains robust in highly dynamic scenarios.
Cooperative MARL often assumes frequent access to global information in a data buffer, such as team rewards or other agents' actions, which is typically unrealistic in decentralized MARL systems due to high communication costs. When communication is limited, agents must rely on outdated information to estimate gradients and update their policies. A common approach to handle missing data is called importance sampling, in which we reweigh old data from a base policy to estimate gradients for the current policy. However, it quickly becomes unstable when the communication is limited (i.e. missing data probability is high), so that the base policy in importance sampling is outdated. To address this issue, we propose a technique called base policy prediction, which utilizes old gradients to predict the policy update and collect samples for a sequence of base policies, which reduces the gap between the base policy and the current policy. This approach enables effective learning with significantly fewer communication rounds, since the samples of predicted base policies could be collected within one communication round. Theoretically, we show that our algorithm converges to an $\varepsilon$-Nash equilibrium in potential games with only $O(\varepsilon^{-3/4})$ communication rounds and $O(poly(\max_i |A_i|)\varepsilon^{-11/4})$ samples, improving existing state-of-the-art results in communication cost, as well as sample complexity without the exponential dependence on the joint action space size. We also extend these results to general Markov Cooperative Games to find an agent-wise local maximum. Empirically, we test the base policy prediction algorithm in both simulated games and MAPPO for complex environments.
Electric vehicles (EVs) are increasingly integrated into power grids, offering economic and environmental benefits but introducing challenges due to uncoordinated charging. This study addresses the profit maximization problem for multiple EV charging stations (EVCSs) equipped with energy storage systems (ESS) and renewable energy sources (RES), with the capability for energy trading. We propose a Double Hypernetwork QMIX-based multi-agent reinforcement learning (MARL) framework to optimize cooperative energy management under uncertainty in EV demand, renewable generation, and real-time electricity prices. The framework mitigates overestimation bias in value estimation, enables distributed decision-making, and incorporates an internal energy trading mechanism. Numerical experiments using real-world data demonstrate that, compared to standard QMIX, the proposed method achieves approximately 5.3% and 12.7% higher total profit for the two regions, respectively, highlighting its economic and operational efficiency. Additionally, the approach maintains robust performance under varying levels of EV demand uncertainty and renewable energy fluctuations.
How can populations of learners develop coordinated, diverse behaviors without explicit communication or diversity incentives? We demonstrate that competition alone is sufficient to induce emergent specialization -- learners spontaneously partition into specialists for different environmental regimes through competitive dynamics, consistent with ecological niche theory. We introduce the NichePopulation algorithm, a simple mechanism combining competitive exclusion with niche affinity tracking. Validated across six real-world domains (cryptocurrency trading, commodity prices, weather forecasting, solar irradiance, urban traffic, and air quality), our approach achieves a mean Specialization Index of 0.75 with effect sizes of Cohen's d > 20. Key findings: (1) At lambda=0 (no niche bonus), learners still achieve SI > 0.30, proving specialization is genuinely emergent; (2) Diverse populations outperform homogeneous baselines by +26.5% through method-level division of labor; (3) Our approach outperforms MARL baselines (QMIX, MAPPO, IQL) by 4.3x while being 4x faster.
Credit assignment is a core challenge in multi-agent reinforcement learning (MARL), especially in large-scale systems with structured, local interactions. Graph-based Markov decision processes (GMDPs) capture such settings via an influence graph, but standard critics are poorly aligned with this structure: global value functions provide weak per-agent learning signals, while existing local constructions can be difficult to estimate and ill-behaved in infinite-horizon settings. We introduce the Diffusion Value Function (DVF), a factored value function for GMDPs that assigns to each agent a value component by diffusing rewards over the influence graph with temporal discounting and spatial attenuation. We show that DVF is well-defined, admits a Bellman fixed point, and decomposes the global discounted value via an averaging property. DVF can be used as a drop-in critic in standard RL algorithms and estimated scalably with graph neural networks. Building on DVF, we propose Diffusion A2C (DA2C) and a sparse message-passing actor, Learned DropEdge GNN (LD-GNN), for learning decentralised algorithms under communication costs. Across the firefighting benchmark and three distributed computation tasks (vector graph colouring and two transmit power optimisation problems), DA2C consistently outperforms local and global critic baselines, improving average reward by up to 11%.
Multi-agent systems have evolved into practical LLM-driven collaborators for many applications, gaining robustness from diversity and cross-checking. However, multi-agent RL (MARL) training is resource-intensive and unstable: co-adapting teammates induce non-stationarity, and rewards are often sparse and high-variance. Therefore, we introduce \textbf{Multi-Agent Test-Time Reinforcement Learning (MATTRL)}, a framework that injects structured textual experience into multi-agent deliberation at inference time. MATTRL forms a multi-expert team of specialists for multi-turn discussions, retrieves and integrates test-time experiences, and reaches consensus for final decision-making. We also study credit assignment for constructing a turn-level experience pool, then reinjecting it into the dialogue. Across challenging benchmarks in medicine, math, and education, MATTRL improves accuracy by an average of 3.67\% over a multi-agent baseline, and by 8.67\% over comparable single-agent baselines. Ablation studies examine different credit-assignment schemes and provide a detailed comparison of how they affect training outcomes. MATTRL offers a stable, effective and efficient path to distribution-shift-robust multi-agent reasoning without tuning.
Multiagent reinforcement learning (MARL) has attracted considerable attention due to its potential in addressing complex cooperative tasks. However, existing MARL approaches often rely on frequent exchanges of action or state information among agents to achieve effective coordination, which is difficult to satisfy in practical robotic systems. A common solution is to introduce estimator networks to model the behaviors of other agents and predict their actions; nevertheless, such designs cause the size and computational cost of the estimator networks to grow rapidly with the number of agents, thereby limiting scalability in large-scale systems. To address these challenges, this paper proposes a multiagent learning framework augmented with a Collective Influence Estimation Network (CIEN). By explicitly modeling the collective influence of other agents on the task object, each agent can infer critical interaction information solely from its local observations and the task object's states, enabling efficient collaboration without explicit action information exchange. The proposed framework effectively avoids network expansion as the team size increases; moreover, new agents can be incorporated without modifying the network structures of existing agents, demonstrating strong scalability. Experimental results on multiagent cooperative tasks based on the Soft Actor-Critic (SAC) algorithm show that the proposed method achieves stable and efficient coordination under communication-limited environments. Furthermore, policies trained with collective influence modeling are deployed on a real robotic platform, where experimental results indicate significantly improved robustness and deployment feasibility, along with reduced dependence on communication infrastructure.
Dynamic voltage and frequency scaling (DVFS) and task-to-core allocation are critical for thermal management and balancing energy and performance in embedded systems. Existing approaches either rely on utilization-based heuristics that overlook stall times, or require extensive offline profiling for table generation, preventing runtime adaptation. We propose a model-based hierarchical multi-agent reinforcement learning (MARL) framework for thermal- and energy-aware scheduling on multi-core platforms. Two collaborative agents decompose the exponential action space, achieving 358ms latency for subsequent decisions. First decisions require 3.5 to 8.0s including one-time LLM feature extraction. An accurate environment model leverages regression techniques to predict thermal dynamics and performance states. When combined with LLM-extracted semantic features, the environment model enables zero-shot deployment for new workloads on trained platforms by generating synthetic training data without requiring workload-specific profiling samples. We introduce LLM-based semantic feature extraction that characterizes OpenMP programs through 13 code-level features without execution. The Dyna-Q-inspired framework integrates direct reinforcement learning with model-based planning, achieving 20x faster convergence than model-free methods. Experiments on BOTS and PolybenchC benchmarks across NVIDIA Jetson TX2, Jetson Orin NX, RubikPi, and Intel Core i7 demonstrate 7.09x better energy efficiency and 4.0x better makespan than Linux ondemand governor. First-decision latency is 8,300x faster than table-based profiling, enabling practical deployment in dynamic embedded systems.
Offline multi-agent reinforcement learning (MARL) aims to solve cooperative decision-making problems in multi-agent systems using pre-collected datasets. Existing offline MARL methods primarily constrain training within the dataset distribution, resulting in overly conservative policies that struggle to generalize beyond the support of the data. While model-based approaches offer a promising solution by expanding the original dataset with synthetic data generated from a learned world model, the high dimensionality, non-stationarity, and complexity of multi-agent systems make it challenging to accurately estimate the transitions and reward functions in offline MARL. Given the difficulty of directly modeling joint dynamics, we propose a local-to-global (LOGO) world model, a novel framework that leverages local predictions-which are easier to estimate-to infer global state dynamics, thus improving prediction accuracy while implicitly capturing agent-wise dependencies. Using the trained world model, we generate synthetic data to augment the original dataset, expanding the effective state-action space. To ensure reliable policy learning, we further introduce an uncertainty-aware sampling mechanism that adaptively weights synthetic data by prediction uncertainty, reducing approximation error propagation to policies. In contrast to conventional ensemble-based methods, our approach requires only an additional encoder for uncertainty estimation, significantly reducing computational overhead while maintaining accuracy. Extensive experiments across 8 scenarios against 8 baselines demonstrate that our method surpasses state-of-the-art baselines on standard offline MARL benchmarks, establishing a new model-based baseline for generalizable offline multi-agent learning.
Achieving robust coordination and cooperation is a central challenge in multi-agent reinforcement learning (MARL). Uncovering the mechanisms underlying such emergent behaviors calls for a dynamical understanding of learn processes. In this work, we investigate the dynamics of actor-critic agents in stochastic games, focusing on the impact of entropy regularization. By leveraging time-scale separation, we derive the system's evolution equations, which are then formally analyzed using dynamical systems theory. We find that in the constant-sum game of Matching Pennies, the system exhibits chaotic behavior. Entropy regularization mitigates this chaos and drives the dynamics toward convergence to fair cooperation. In contrast, in the general-sum game of the Prisoner's Dilemma, the system displays multistability. Interestingly, the three stable equilibria of the system correspond to the well-known ALLC (Always Cooperate), ALLD (Always Defect), and GRIM (Grim Trigger) strategies from evolutionary game theory (EGT). Entropy regularization strengthens system resilience by enlarging the basin of attraction of the cooperative equilibrium. Our findings reveal a close link between the mechanism of direct reciprocity in EGT and how cooperation emerges in MARL, offering insights for designing more robust and collaborative multi-agent systems.
Multi-agent systems face a fundamental coordination problem: agents must coordinate despite heterogeneous preferences, asymmetric stakes, and imperfect information. When coordination fails, friction emerges: measurable resistance manifesting as deadlock, thrashing, communication overhead, or outright conflict. This paper derives a formal framework for analyzing coordination friction from a single axiom: actions affecting agents require authorization from those agents in proportion to stakes. From this axiom of consent, we establish the kernel triple $(α, σ, ε)$ (alignment, stake, and entropy) characterizing any resource allocation configuration. The friction equation $F = σ (1 + ε)/(1 + α)$ predicts coordination difficulty as a function of preference alignment $α$, stake magnitude $σ$, and communication entropy $ε$. The Replicator-Optimization Mechanism (ROM) governs evolutionary selection over coordination strategies: configurations generating less friction persist longer, establishing consent-respecting arrangements as dynamical attractors rather than normative ideals. We develop formal definitions for resource consent, coordination legitimacy, and friction-aware allocation in multi-agent systems. The framework yields testable predictions: MARL systems with higher reward alignment exhibit faster convergence; distributed allocations accounting for stake asymmetry generate lower coordination failure; AI systems with interpretability deficits produce friction proportional to the human-AI alignment gap. Applications to cryptocurrency governance and political systems demonstrate that the same equations govern friction dynamics across domains, providing a complexity science perspective on coordination under preference heterogeneity.
Multi-agent reinforcement learning in dynamic social dilemmas commonly relies on parameter sharing to enable scalability. We show that in shared-policy Deep Q-Network learning, standard exploration can induce a robust and systematic collapse of cooperation even in environments where fully cooperative equilibria are stable and payoff dominant. Through controlled experiments, we demonstrate that shared DQN converges to stable but persistently low-cooperation regimes. This collapse is not caused by reward misalignment, noise, or insufficient training, but by a representational failure arising from partial observability combined with parameter coupling across heterogeneous agent states. Exploration-driven updates bias the shared representation toward locally dominant defection responses, which then propagate across agents and suppress cooperative learning. We confirm that the failure persists across network sizes, exploration schedules, and payoff structures, and disappears when parameter sharing is removed or when agents maintain independent representations. These results identify a fundamental failure mode of shared-policy MARL and establish structural conditions under which scalable learning architectures can systematically undermine cooperation. Our findings provide concrete guidance for the design of multi-agent learning systems in social and economic environments where collective behavior is critical.
Knowledge distillation (KD) has the potential to accelerate MARL by employing a centralized teacher for decentralized students but faces key bottlenecks. Specifically, there are (1) challenges in synthesizing high-performing teaching policies in complex domains, (2) difficulties when teachers must reason in out-of-distribution (OOD) states, and (3) mismatches between the decentralized students' and the centralized teacher's observation spaces. To address these limitations, we propose HINT (Hierarchical INteractive Teacher-based transfer), a novel KD framework for MARL in a centralized training, decentralized execution setup. By leveraging hierarchical RL, HINT provides a scalable, high-performing teacher. Our key innovation, pseudo off-policy RL, enables the teacher policy to be updated using both teacher and student experience, thereby improving OOD adaptation. HINT also applies performance-based filtering to retain only outcome-relevant guidance, reducing observation mismatches. We evaluate HINT on challenging cooperative domains (e.g., FireCommander for resource allocation, MARINE for tactical combat). Across these benchmarks, HINT outperforms baselines, achieving improvements of 60% to 165% in success rate.
With the rapid growth of IoT devices and latency-sensitive applications, the demand for both real-time and energy-efficient computing has surged, placing significant pressure on traditional cloud computing architectures. Mobile edge computing (MEC), an emerging paradigm, effectively alleviates the load on cloud centers and improves service quality by offloading computing tasks to edge servers closer to end users. However, the limited computing resources, non-continuous power provisioning (e.g., battery-powered nodes), and highly dynamic systems of edge servers complicate efficient task scheduling and resource allocation. To address these challenges, this paper proposes a multi-agent deep reinforcement learning algorithm, TG-DCMADDPG, and constructs a collaborative computing framework for multiple edge servers, aiming to achieve joint optimization of fine-grained task partitioning and offloading. This approach incorporates a temporal graph neural network (TimeGNN) to model and predict time series of multi-dimensional server state information, thereby reducing the frequency of online interactions and improving policy predictability. Furthermore, a multi-agent deterministic policy gradient algorithm (DC-MADDPG) in a discrete-continuous hybrid action space is introduced to collaboratively optimize task partitioning ratios, transmission power, and priority scheduling strategies. Extensive simulation experiments confirm that TG-DCMADDPG achieves markedly faster policy convergence, superior energy-latency optimization, and higher task completion rates compared with existing state-of-the-art methods, underscoring its robust scalability and practical effectiveness in dynamic and constrained MEC scenarios.
Conventional optimization-based metering depends on strict adherence to precomputed schedules, which limits the flexibility required for the stochastic operations of Advanced Air Mobility (AAM). In contrast, multi-agent reinforcement learning (MARL) offers a decentralized, adaptive framework that can better handle uncertainty, required for safe aircraft separation assurance. Despite this advantage, current MARL approaches often overfit to specific airspace structures, limiting their adaptability to new configurations. To improve generalization, we recast the MARL problem in a relative polar state space and train a transformer encoder model across diverse traffic patterns and intersection angles. The learned model provides speed advisories to resolve conflicts while maintaining aircraft near their desired cruising speeds. In our experiments, we evaluated encoder depths of 1, 2, and 3 layers in both structured and unstructured airspaces, and found that a single encoder configuration outperformed deeper variants, yielding near-zero near mid-air collision rates and shorter loss-of-separation infringements than the deeper configurations. Additionally, we showed that the same configuration outperforms a baseline model designed purely with attention. Together, our results suggest that the newly formulated state representation, novel design of neural network architecture, and proposed training strategy provide an adaptable and scalable decentralized solution for aircraft separation assurance in both structured and unstructured airspaces.
Distributed Multi-Agent Path Finding (MAPF) integrated with Multi-Agent Reinforcement Learning (MARL) has emerged as a prominent research focus, enabling real-time cooperative decision-making in partially observable environments through inter-agent communication. However, due to insufficient collaborative and perceptual capabilities, existing methods are inadequate for scaling across diverse environmental conditions. To address these challenges, we propose PC2P, a novel distributed MAPF method derived from a Q-learning-based MARL framework. Initially, we introduce a personalized-enhanced communication mechanism based on dynamic graph topology, which ascertains the core aspects of ``who" and ``what" in interactive process through three-stage operations: selection, generation, and aggregation. Concurrently, we incorporate local crowd perception to enrich agents' heuristic observation, thereby strengthening the model's guidance for effective actions via the integration of static spatial constraints and dynamic occupancy changes. To resolve extreme deadlock issues, we propose a region-based deadlock-breaking strategy that leverages expert guidance to implement efficient coordination within confined areas. Experimental results demonstrate that PC2P achieves superior performance compared to state-of-the-art distributed MAPF methods in varied environments. Ablation studies further confirm the effectiveness of each module for overall performance.
The next-generation wireless technologies, including beyond 5G and 6G networks, are paving the way for transformative applications such as vehicle platooning, smart cities, and remote surgery. These innovations are driven by a vast array of interconnected wireless entities, including IoT devices, access points, UAVs, and CAVs, which increase network complexity and demand more advanced decision-making algorithms. Artificial intelligence (AI) and machine learning (ML), especially reinforcement learning (RL), are key enablers for such networks, providing solutions to high-dimensional and complex challenges. However, as networks expand to multi-agent environments, traditional online RL approaches face cost, safety, and scalability limitations. Offline multi-agent reinforcement learning (MARL) offers a promising solution by utilizing pre-collected data, reducing the need for real-time interaction. This article introduces a novel offline MARL algorithm based on conservative Q-learning (CQL), ensuring safe and efficient training. We extend this with meta-learning to address dynamic environments and validate the approach through use cases in radio resource management and UAV networks. Our work highlights offline MARL's advantages, limitations, and future directions in wireless applications.
Heterogeneity is a fundamental property in multi-agent reinforcement learning (MARL), which is closely related not only to the functional differences of agents, but also to policy diversity and environmental interactions. However, the MARL field currently lacks a rigorous definition and deeper understanding of heterogeneity. This paper systematically discusses heterogeneity in MARL from the perspectives of definition, quantification, and utilization. First, based on an agent-level modeling of MARL, we categorize heterogeneity into five types and provide mathematical definitions. Second, we define the concept of heterogeneity distance and propose a practical quantification method. Third, we design a heterogeneity-based multi-agent dynamic parameter sharing algorithm as an example of the application of our methodology. Case studies demonstrate that our method can effectively identify and quantify various types of agent heterogeneity. Experimental results show that the proposed algorithm, compared to other parameter sharing baselines, has better interpretability and stronger adaptability. The proposed methodology will help the MARL community gain a more comprehensive and profound understanding of heterogeneity, and further promote the development of practical algorithms.
Modern AI systems often comprise multiple learnable components that can be naturally organized as graphs. A central challenge is the end-to-end training of such systems without restrictive architectural or training assumptions. Such tasks fit the theory and approaches of the collaborative Multi-Agent Reinforcement Learning (MARL) field. We introduce Reinforcement Networks, a general framework for MARL that organizes agents as vertices in a directed acyclic graph (DAG). This structure extends hierarchical RL to arbitrary DAGs, enabling flexible credit assignment and scalable coordination while avoiding strict topologies, fully centralized training, and other limitations of current approaches. We formalize training and inference methods for the Reinforcement Networks framework and connect it to the LevelEnv concept to support reproducible construction, training, and evaluation. We demonstrate the effectiveness of our approach on several collaborative MARL setups by developing several Reinforcement Networks models that achieve improved performance over standard MARL baselines. Beyond empirical gains, Reinforcement Networks unify hierarchical, modular, and graph-structured views of MARL, opening a principled path toward designing and training complex multi-agent systems. We conclude with theoretical and practical directions - richer graph morphologies, compositional curricula, and graph-aware exploration. That positions Reinforcement Networks as a foundation for a new line of research in scalable, structured MARL.