planning - 2026-04-10

Visually-grounded Humanoid Agents

Authors:Hang Ye, Xiaoxuan Ma, Fan Lu, Wayne Wu, Kwan-Yee Lin, Yizhou Wang
Date:2026-04-09 17:50:09

Digital human generation has been studied for decades and supports a wide range of real-world applications. However, most existing systems are passively animated, relying on privileged state or scripted control, which limits scalability to novel environments. We instead ask: how can digital humans actively behave using only visual observations and specified goals in novel scenes? Achieving this would enable populating any 3D environments with digital humans at scale that exhibit spontaneous, natural, goal-directed behaviors. To this end, we introduce Visually-grounded Humanoid Agents, a coupled two-layer (world-agent) paradigm that replicates humans at multiple levels: they look, perceive, reason, and behave like real people in real-world 3D scenes. The World Layer reconstructs semantically rich 3D Gaussian scenes from real-world videos via an occlusion-aware pipeline and accommodates animatable Gaussian-based human avatars. The Agent Layer transforms these avatars into autonomous humanoid agents, equipping them with first-person RGB-D perception and enabling them to perform accurate, embodied planning with spatial awareness and iterative reasoning, which is then executed at the low level as full-body actions to drive their behaviors in the scene. We further introduce a benchmark to evaluate humanoid-scene interaction in diverse reconstructed environments. Experiments show our agents achieve robust autonomous behavior, yielding higher task success rates and fewer collisions than ablations and state-of-the-art planning methods. This work enables active digital human population and advances human-centric embodied AI. Data, code, and models will be open-sourced.

Bridging the Gap between Micro-scale Traffic Simulation and 4D Digital Cityscapes

Authors:Longxiang Jiao, Lukas Hofmann, Yiru Yang, Zhanyi Wu, Jonas Egeler
Date:2026-04-09 17:40:51

While micro-scale traffic simulations provide essential data for urban planning, they are rarely coupled with the high-fidelity visualization or auralization necessary for effective stakeholder communication. In this work, we present a real-time 4D visualization framework that couples the SUMO traffic with a photorealistic, geospatially accurate VR representation of Zurich in Unreal Engine 5. Our architecture implements a robust C++ data pipeline for synchronized vehicle visualization and features an Open Sound Control (OSC) interface to support external auralization engines. We validate the framework through a user study assessing the correlation between simulated traffic dynamics and human perception. Results demonstrate a high degree of perceptual alignment, where users correctly interpret safety risks from the 4D simulation. Furthermore, our findings indicate that the inclusion of spatialized audio alters the user's sense of safety, showing the importance of multimodality in traffic simulations.

Density-Driven Optimal Control: Convergence Guarantees for Stochastic LTI Multi-Agent Systems

Authors:Kooktae Lee
Date:2026-04-09 17:39:25

This paper addresses the decentralized non-uniform area coverage problem for multi-agent systems, a critical task in missions with high spatial priority and resource constraints. While existing density-based methods often rely on computationally heavy Eulerian PDE solvers or heuristic planning, we propose Stochastic Density-Driven Optimal Control (D$^2$OC). This is a rigorous Lagrangian framework that bridges the gap between individual agent dynamics and collective distribution matching. By formulating a stochastic MPC-like problem that minimizes the Wasserstein distance as a running cost, our approach ensures that the time-averaged empirical distribution converges to a non-parametric target density under stochastic LTI dynamics. A key contribution is the formal convergence guarantee established via reachability analysis, providing a bounded tracking error even in the presence of process and measurement noise. Numerical results verify that Stochastic D$^2$OC achieves robust, decentralized coverage while outperforming previous heuristic methods in optimality and consistency.

What a Comfortable World: Ergonomic Principles Guided Apartment Layout Generation

Authors:Piotr Nieciecki, Aleksander Plocharski, Przemyslaw Musialski
Date:2026-04-09 16:11:01

Current data-driven floor plan generation methods often reproduce the ergonomic inefficiencies found in real-world training datasets. To address this, we propose a novel approach that integrates architectural design principles directly into a transformer-based generative process. We formulate differentiable loss functions based on established architectural standards from literature to optimize room adjacency and proximity. By guiding the model with these ergonomic priors during training, our method produces layouts with significantly improved livability metrics. Comparative evaluations show that our approach outperforms baselines in ergonomic compliance while maintaining high structural validity.

CapTalk: Unified Voice Design for Single-Utterance and Dialogue Speech Generation

Authors:Xiaosu Su, Zihan Sun, Peilei Jia, Jun Gao
Date:2026-04-09 15:27:22

Voice design from natural language descriptions is emerging as a new task in text-to-speech multimodal generation, aiming to synthesize speech with target timbre and speaking style without relying on reference audio. However, existing methods mainly focus on single-utterance generation, leaving conversational voice design largely unexplored. In this work, we extend voice design to dialogue, enabling better target speaker modeling and turn-level expressive control in natural conversational settings. We propose CapTalk, a unified caption-conditioned text-audio autoregressive framework for both single-utterance and dialogue voice design. CapTalk uses utterance-level captions for single-utterance voice design and speaker-level captions for dialogue speaker modeling, and further introduces a CoT control sequence in dialogue to explicitly plan turn-level dynamic attributes. To resolve the conflict between stable timbre preservation and context-adaptive expression, we propose a hierarchical variational conditioning module with an utterance-level speaker encoder to better balance stable timbre preservation and context-adaptive expression. This enables timbre reuse while keeping expression adaptive to the current utterance and, in dialogue, the surrounding context. We also build a comprehensive evaluation protocol for both single-utterance and dialogue settings. Experiments show that CapTalk achieves state-of-the-art performance on a single-utterance voice design benchmark and delivers better expression controllability and contextual appropriateness in multi-turn dialogue. Audio samples are available at: https://anonymous.4open.science/api/repo/Captalk-D601/file/index.html.

PokeGym: A Visually-Driven Long-Horizon Benchmark for Vision-Language Models

Authors:Ruizhi Zhang, Ye Huang, Yuangang Pan, Chuanfu Shen, Zhilin Liu, Ting Xie, Wen Li, Lixin Duan
Date:2026-04-09 15:12:36

While Vision-Language Models (VLMs) have achieved remarkable progress in static visual understanding, their deployment in complex 3D embodied environments remains severely limited. Existing benchmarks suffer from four critical deficiencies: (1) passive perception tasks circumvent interactive dynamics; (2) simplified 2D environments fail to assess depth perception; (3) privileged state leakage bypasses genuine visual processing; and (4) human evaluation is prohibitively expensive and unscalable. We introduce PokeGym, a visually-driven long-horizon benchmark instantiated within Pokemon Legends: Z-A, a visually complex 3D open-world Role-Playing Game. PokeGym enforces strict code-level isolation: agents operate solely on raw RGB observations while an independent evaluator verifies success via memory scanning, ensuring pure vision-based decision-making and automated, scalable assessment. The benchmark comprises 30 tasks (30-220 steps) spanning navigation, interaction, and mixed scenarios, with three instruction granularities (Visual-Guided, Step-Guided, Goal-Only) to systematically deconstruct visual grounding, semantic reasoning, and autonomous exploration capabilities. Our evaluation reveals a key limitation of current VLMs: physical deadlock recovery, rather than high-level planning, constitutes the primary bottleneck, with deadlocks showing a strong negative correlation with task success. Furthermore, we uncover a metacognitive divergence: weaker models predominantly suffer from Unaware Deadlocks (oblivious to entrapment), whereas advanced models exhibit Aware Deadlocks (recognizing entrapment yet failing to recover). These findings highlight the need to integrate explicit spatial intuition into VLM architectures. The code and benchmark will be available on GitHub.

Bayesian Inference for Estimating Generation Costs in Electricity Markets

Authors:Matthias Pirlet, Adrien Bolland, Alexandre Huynen, Quentin Louveaux, Gilles Louppe, Damien Ernst
Date:2026-04-09 14:42:59

Estimating generation costs from observed electricity market data is essential for market simulation, strategic bidding, and system planning. To that end, we model the relationship between generation costs and production schedules with a latent variable model. Estimating generation costs from observed schedules is then formulated as Bayesian inference. A prior distribution encodes an initial belief on parameters, and the inference consists of updating the belief with the posterior distribution given observations. We use balanced neural posterior estimation (BNPE) to learn this posterior. Validation on the IEEE RTS-96 test system shows that marginal costs are recovered with narrow credible intervals, while start-up costs remain largely unidentifiable from schedules alone. The method is benchmarked against an inverse-optimization algorithm that exhibits larger parameter errors without uncertainty quantification.

Robust Multi-Objective Optimization for Bicycle Rebalancing in Shared Mobility Systems

Authors:Diego Daniel Pedroza-Perez, Gabriel Luque, Sergio Nesmachnow, Jamal Toutouh
Date:2026-04-09 14:30:59

Dock-based bike-sharing systems exhibit spatial imbalances between bicycle supply and user demand, often addressed through overnight truck-based rebalancing. This work studies static overnight rebalancing under demand uncertainty modeled as a tri-objective optimization problem. The objectives minimize total travel distance, expected unmet demand, and a robustness-oriented unmet demand measure over high-demand scenarios. Route plans are evaluated via a recourse simulation that enforces truck loads and station capacity constraints across multiple demand realizations. The robustness objective supports selecting plans that reduce peak-demand service degradation. Trade-off solutions are approximated with Non-dominated Sorting Genetic Algorithm II using a permutation--partition encoding and domain-specific relocation operators, including a biased best-improvement move for station relocation. Experiments on the real Barcelona Bicing system with 460 stations show well-distributed Pareto sets and substantial contributions to the reference non-dominated set. Greedy constructive baselines mainly yield extreme solutions and are often dominated.

EMMa: End-Effector Stability-Oriented Mobile Manipulation for Tracked Rescue Robots

Authors:Yifei Wang, Hao Zhang, Jidong Huang, Shuohang Fang, Haoyao Chen
Date:2026-04-09 14:28:41

The autonomous operation of tracked mobile manipulators in rescue missions requires not only ensuring the reachability and safety of robot motion but also maintaining stable end-effector manipulation under diverse task demands. However, existing studies have overlooked many end-effector motion properties at both the planning and control levels. This paper presents a motion generation framework for tracked mobile manipulators to achieve stable end-effector operation in complex rescue scenarios. The framework formulates a coordinated path optimization model that couples end-effector and mobile base states and designs compact cost/constraint representations to mitigate nonlinearities and reduce computational complexity. Furthermore, an isolated control scheme with feedforward compensation and feedback regulation is developed to enable coordinated path tracking for the robot. Extensive simulated and real-world experiments on rescue scenarios demonstrate that the proposed framework consistently outperforms SOTA methods across key metrics, including task success rate and end-effector motion stability, validating its effectiveness and robustness in complex mobile manipulation tasks.

Behavior-Aware Item Modeling via Dynamic Procedural Solution Representations for Knowledge Tracing

Authors:Jun Seo, Sangwon Ryu, Heejin Do, Hyounghun Kim, Gary Geunbae Lee
Date:2026-04-09 13:47:39

Knowledge Tracing (KT) aims to predict learners' future performance from past interactions. While recent KT approaches have improved via learning item representations aligned with Knowledge Components, they overlook the procedural dynamics of problem solving. We propose Behavior-Aware Item Modeling (BAIM), a framework that enriches item representations by integrating dynamic procedural solution information. BAIM leverages a reasoning language model to decompose each item's solution into four problem-solving stages (i.e., understand, plan, carry out, and look back), pedagogically grounded in Polya's framework. Specifically, it derives stage-level representations from per-stage embedding trajectories, capturing latent signals beyond surface features. To reflect learner heterogeneity, BAIM adaptively routes these stage-wise representations, introducing a context-conditioned mechanism within a KT backbone, allowing different procedural stages to be emphasized for different learners. Experiments on XES3G5M and NIPS34 show that BAIM consistently outperforms strong pretraining-based baselines, achieving particularly large gains under repeated learner interactions.

Beyond Static Forecasting: Unleashing the Power of World Models for Mobile Traffic Extrapolation

Authors:Xiaoqian Qi, Haoye Chai, Yue Wang, Yong Li
Date:2026-04-09 12:56:55

Mobile traffic prediction is a fundamental yet challenging problem for wireless network planning and optimization. Existing models focus on learning static long-term temporal patterns in mobile traffic series, which limits their ability to capture the dynamics between mobile traffic and network parameter adjustments. In this paper, we propose MobiWM, a world model for mobile networks. Taking mobile traffic as the system state, MobiWM models the dynamics between the states and network parameter actions, including power, azimuth, mechanical tilt, and electrical tilt through a predictive backbone. It fuses multimodal environmental contexts, comprising both image and sequential data, with encoded actions, leveraging shared spatial semantics to enhance spatial understanding. Leveraging the capacity of world models to capture real-world operational dynamics, MobiWM supports unlimited-horizon rollout over continuous network-adjustment action trajectories, providing operators with an explorable counterfactual simulation environment for network planning and optimization. Extensive experiments on variable-parameter mobile traffic data covering 31,900 cells across 9 districts demonstrate that MobiWM achieves the best distributional fidelity across all evaluation scenarios, significantly outperforming existing traffic prediction baselines and representative world models. A downstream RL-based case study further validates MobiWM as a simulation environment for network optimization, establishing a new paradigm for digital twin-driven wireless network management.

AT-ADD: All-Type Audio Deepfake Detection Challenge Evaluation Plan

Authors:Yuankun Xie, Haonan Cheng, Jiayi Zhou, Xiaoxuan Guo, Tao Wang, Jian Liu, Weiqiang Wang, Ruibo Fu, Xiaopeng Wang, Hengyan Huang, Xiaoying Huang, Long Ye, Guangtao Zhai
Date:2026-04-09 12:38:19

The rapid advancement of Audio Large Language Models (ALLMs) has enabled cost-effective, high-fidelity generation and manipulation of both speech and non-speech audio, including sound effects, singing voices, and music. While these capabilities foster creativity and content production, they also introduce significant security and trust challenges, as realistic audio deepfakes can now be generated and disseminated at scale. Existing audio deepfake detection (ADD) countermeasures (CMs) and benchmarks, however, remain largely speech-centric, often relying on speech-specific artifacts and exhibiting limited robustness to real-world distortions, as well as restricted generalization to heterogeneous audio types and emerging spoofing techniques. To address these gaps, we propose the All-Type Audio Deepfake Detection (AT-ADD) Grand Challenge for ACM Multimedia 2026, designed to bridge controlled academic evaluation with practical multimedia forensics. AT-ADD comprises two tracks: (1) Robust Speech Deepfake Detection, which evaluates detectors under real-world scenarios and against unseen, state-of-the-art speech generation methods; and (2) All-Type Audio Deepfake Detection, which extends detection beyond speech to diverse, unknown audio types and promotes type-agnostic generalization across speech, sound, singing, and music. By providing standardized datasets, rigorous evaluation protocols, and reproducible baselines, AT-ADD aims to accelerate the development of robust and generalizable audio forensic technologies, supporting secure communication, reliable media verification, and responsible governance in an era of pervasive synthetic audio.

"Why This Avoidance Maneuver?" Contrastive Explanations in Human-Supervised Maritime Autonomous Navigation

Authors:Joel Jose, Andreas Madsen, Andreas Brandsæter, Tor A. Johansen, Erlend M. Coates
Date:2026-04-09 09:37:43

Automated maritime collision avoidance will rely on human supervision for the foreseeable future. This necessitates transparency into how the system perceives a scenario and plans a maneuver. However, the causal logic behind avoidance maneuvers is often complex and difficult to convey to a navigator. This paper explores how to explain these factors in a selective, understandable manner for supervisors with a nautical background. We propose a method for generating contrastive explanations, which provide human-centric insights by comparing a system's proposed solution against relevant alternatives. To evaluate this, we developed a framework that uses visual and textual cues to highlight key objectives from a state-of-the-art collision avoidance system. An exploratory user study with four experienced marine officers suggests that contrastive explanations support the understanding of the system's objectives. However, our findings also reveal that while these explanations are highly valuable in complex multi-vessel encounters, they can increase cognitive workload, suggesting that future maritime interfaces may benefit most from demand-driven or scenario-specific explanation strategies.

AgiPIX: Bridging Simulation and Reality in Indoor Aerial Inspection

Authors:Sasanka Kuruppu Arachchige, Juan Jose Garcia, Changda Tian, Lauri Suomela, Panos Trahanias, Adriana Tapus, Joni-Kristian Kämäräinen
Date:2026-04-09 09:11:55

Autonomous indoor flight for critical asset inspection presents fundamental challenges in perception, planning, control, and learning. Despite rapid progress, there is still a lack of a compact, active-sensing, open-source platform that is reproducible across simulation and real-world operation. To address this gap, we present Agipix, a co-designed open hardware and software platform for indoor aerial autonomy and critical asset inspection. Agipix features a compact, hardware-synchronized active-sensing platform with onboard GPU-accelerated compute that is capable of agile flight; a containerized ROS~2-based modular autonomy stack; and a photorealistic digital twin of the hardware platform together with a reliable UI. These elements enable rapid iteration via zero-shot transfer of containerized autonomy components between simulation and real flights. We demonstrate trajectory tracking and exploration performance using onboard sensing in industrial indoor environments. All hardware designs, simulation assets, and containerized software are released openly together with documentation.

Benchmarking Deep Learning for Future Liver Remnant Segmentation in Colorectal Liver Metastasis

Authors:Anthony T. Wu, Arghavan Rezvani, Kela Liu, Roozbeh Houshyar, Pooya Khosravi, Whitney Li, Xiaohui Xie
Date:2026-04-09 09:05:59

Accurate segmentation of the future liver remnant (FLR) is critical for surgical planning in colorectal liver metastases (CRLM) to prevent fatal post-hepatectomy liver failure. However, this segmentation task is technically challenging due to complex resection boundaries, convoluted hepatic vasculature and diffuse metastatic lesions. A primary bottleneck in developing automated AI tools has been the lack of high-fidelity, validated data. We address this gap by manually refining all 197 volumes from the public CRLM-CT-Seg dataset, creating the first open-source, validated benchmark for this task. We then establish the first segmentation baselines, comparing cascaded (Liver->CRLM->FLR) and end-to-end (E2E) strategies using nnU-Net, SwinUNETR, and STU-Net. We find a cascaded nnU-Net achieves the best final FLR segmentation Dice (0.767), while the pretrained STU-Net provides superior CRLM segmentation (0.620 Dice) and is significantly more robust to cascaded errors. This work provides the first validated benchmark and a reproducible framework to accelerate research in AI-assisted surgical planning.

MotionScape: A Large-Scale Real-World Highly Dynamic UAV Video Dataset for World Models

Authors:Zile Guo, Zhan Chen, Enze Zhu, Kan Wei, Yongkang Zou, Xiaoxuan Liu, Lei Wang
Date:2026-04-09 08:59:40

Recent advances in world models have demonstrated strong capabilities in simulating physical reality, making them an increasingly important foundation for embodied intelligence. For UAV agents in particular, accurate prediction of complex 3D dynamics is essential for autonomous navigation and robust decision-making in unconstrained environments. However, under the highly dynamic camera trajectories typical of UAV views, existing world models often struggle to maintain spatiotemporal physical consistency. A key reason lies in the distribution bias of current training data: most existing datasets exhibit restricted 2.5D motion patterns, such as ground-constrained autonomous driving scenes or relatively smooth human-centric egocentric videos, and therefore lack realistic high-dynamic 6-DoF UAV motion priors. To address this gap, we present MotionScape, a large-scale real-world UAV-view video dataset with highly dynamic motion for world modeling. MotionScape contains over 30 hours of 4K UAV-view videos, totaling more than 4.5M frames. This novel dataset features semantically and geometrically aligned training samples, where diverse real-world UAV videos are tightly coupled with accurate 6-DoF camera trajectories and fine-grained natural language descriptions. To build the dataset, we develop an automated multi-stage processing pipeline that integrates CLIP-based relevance filtering, temporal segmentation, robust visual SLAM for trajectory recovery, and large-language-model-driven semantic annotation. Extensive experiments show that incorporating such semantically and geometrically aligned annotations effectively improves the ability of existing world models to simulate complex 3D dynamics and handle large viewpoint shifts, thereby benefiting decision-making and planning for UAV agents in complex environments. The dataset is publicly available at https://github.com/Thelegendzz/MotionScape

WorldMAP: Bootstrapping Vision-Language Navigation Trajectory Prediction with Generative World Models

Authors:Hongjin Chen, Shangyun Jiang, Tonghua Su, Chen Gao, Xinlei Chen, Yong Li, Zhibo Chen
Date:2026-04-09 08:21:58

Vision-language models (VLMs) and generative world models are opening new opportunities for embodied navigation. VLMs are increasingly used as direct planners or trajectory predictors, while world models support look-ahead reasoning by imagining future views. Yet predicting a reliable trajectory from a single egocentric observation remains challenging. Current VLMs often generate unstable trajectories, and world models, though able to synthesize plausible futures, do not directly provide the grounded signals needed for navigation learning. This raises a central question: how can generated futures be turned into supervision for grounded trajectory prediction? We present WorldMAP, a teacher--student framework that converts world-model-generated futures into persistent semantic-spatial structure and planning-derived supervision. Its world-model-driven teacher builds semantic-spatial memory from generated videos, grounds task-relevant targets and obstacles, and produces trajectory pseudo-labels through explicit planning. A lightweight student with a multi-hypothesis trajectory head is then trained to predict navigation trajectories directly from vision-language inputs. On Target-Bench, WorldMAP achieves the best ADE and FDE among compared methods, reducing ADE by 18.0% and FDE by 42.1% relative to the best competing baseline, while lifting a small open-source VLM to DTW performance competitive with proprietary models. More broadly, the results suggest that, in embodied navigation, the value of world models may lie less in supplying action-ready imagined evidence than in synthesizing structured supervision for navigation learning.

EigentSearch-Q+: Enhancing Deep Research Agents with Structured Reasoning Tools

Authors:Boer Zhang, Mingyan Wu, Dongzhuoran Zhou, Yuqicheng Zhu, Wendong Fan, Puzhen Zhang, Zifeng Ding, Guohao Li, Yuan He
Date:2026-04-09 07:47:31

Deep research requires reasoning over web evidence to answer open-ended questions, and it is a core capability for AI agents. Yet many deep research agents still rely on implicit, unstructured search behavior that causes redundant exploration and brittle evidence aggregation. Motivated by Anthropic's "think" tool paradigm and insights from the information-retrieval literature, we introduce Q+, a set of query and evidence processing tools that make web search more deliberate by guiding query planning, monitoring search progress, and extracting evidence from long web snapshots. We integrate Q+ into the browser sub-agent of Eigent, an open-source, production-ready multi-agent workforce for computer use, yielding EigentSearch-Q+. Across four benchmarks (SimpleQA-Verified, FRAMES, WebWalkerQA, and X-Bench DeepSearch), Q+ improves Eigent's browser agent benchmark-size-weighted average accuracy by 3.0, 3.8, and 0.6 percentage points (pp) for GPT-4.1, GPT-5.1, and Minimax M2.5 model backends, respectively. Case studies further suggest that EigentSearch-Q+ produces more coherent tool-calling trajectories by making search progress and evidence handling explicit.

A Game-Theoretic Decentralized Real-Time Control of Electric Vehicle Charging Stations - Part I: Incentive Design

Authors:Riccardo Ramaschi, Mario Paolone, Sonia Leva
Date:2026-04-09 07:15:35

Large-scale Electric Vehicle (EV) Charging Station (CS) may be too large to be dispatched in real-time via a centralized approach. While a decentralized approach may be a viable solution, the lack of incentives could impair the alignment of EVs' individual objectives with the controller's optimum. In this work, we integrate a decentralized algorithm into a hierarchical three-layer Energy Management System (EMS), where it operates as the real-time control layer and incorporates an incentive design mechanism. A centralized approach is proposed for the dispatch plan definition and for the intra-day refinement, while a decentralized game-theoretic approach is proposed for the real time control. We employ a Stackelberg Game-based Alternating Direction Method of Multipliers (SG-ADMM) to simultaneously design an incentive mechanism while managing the EV control in a distributed manner, while framing the leadership-followership relation between the EVCS and the EVs as a non-cooperative game where the leader has commitment power. Part I of this two-part paper deals with the SG-ADMM approach description, literature review and integration in the abovementioned hierarchical EMS, focusing on the modifications needed for the proposed application.

RoboAgent: Chaining Basic Capabilities for Embodied Task Planning

Authors:Peiran Xu, Jiaqi Zheng, Yadong Mu
Date:2026-04-09 04:01:27

This paper focuses on embodied task planning, where an agent acquires visual observations from the environment and executes atomic actions to accomplish a given task. Although recent Vision-Language Models (VLMs) have achieved impressive results in multimodal understanding and reasoning, their performance remains limited when applied to embodied planning that involves multi-turn interaction, long-horizon reasoning, and extended context analysis. To bridge this gap, we propose RoboAgent, a capability-driven planning pipeline in which the model actively invokes different sub-capabilities. Each capability maintains its own context, and produces intermediate reasoning results or interacts with the environment according to the query given by a scheduler. This framework decomposes complex planning into a sequence of basic vision-language problems that VLMs can better address, enabling a more transparent and controllable reasoning process. The scheduler and all capabilities are implemented with a single VLM, without relying on external tools. To train this VLM, we adopt a multi-stage paradigm that consists of: (1) behavior cloning with expert plans, (2) DAgger training using trajectories collected by the model, and (3) reinforcement learning guided by an expert policy. Across these stages, we exploit the internal information of the environment simulator to construct high-quality supervision for each capability, and we further introduce augmented and synthetic data to enhance the model's performance in more diverse scenarios. Extensive experiments on widely used embodied task planning benchmarks validate the effectiveness of the proposed approach. Our codes will be available at https://github.com/woyut/RoboAgent_CVPR26.

Administrative Decentralization in Edge-Cloud Multi-Agent for Mobile Automation

Authors:Senyao Li, Zhigang Zuo, Haozhao Wang, Junyu Chen, Zhanbo Jin, Ruixuan LI
Date:2026-04-09 03:43:54

Collaborative edge-cloud frameworks have emerged as the main- stream paradigm for mobile automation, mitigating the latency and privacy risks inherent to monolithic cloud agents. However, existing approaches centralize administration in the cloud while relegating the device to passive execution, inducing a cognitive lag regard- ing real-time UI dynamics. To tackle this, we introduce AdecPilot by applying the principle of administrative decentralization to the edge-cloud multi-agent framework, which redefines edge agency by decoupling high-level strategic designing from tactical grounding. AdecPilot integrates a UI-agnostic cloud designer generating ab- stract milestones with a bimodal edge team capable of autonomous tactical planning and self-correction without cloud intervention. Furthermore, AdecPilot employs a Hierarchical Implicit Termi- nation protocol to enforce deterministic stops and prevent post- completion hallucinations. Extensive experiments demonstrate pro- posed approach improves task success rate by 21.7% while reducing cloud token consumption by 37.5% against EcoAgent and decreas- ing end to end latency by 88.9% against CORE. The source code is available at https://anonymous.4open.science/r/Anonymous_code- B8AB.

Joint Task Offloading, Inference Optimization and UAV Trajectory Planning for Generative AI Empowered Intelligent Transportation Digital Twin

Authors:Xiaohuan Li, Junchuan Fan, Bingqi Zhang, Rong Yu, Xumin Huang, Qian Chen
Date:2026-04-09 01:19:10

To implement the intelligent transportation digital twin (ITDT), unmanned aerial vehicles (UAVs) are scheduled to process the sensing data from the roadside sensors. At this time, generative artificial intelligence (GAI) technologies such as diffusion models are deployed on the UAVs to transform the raw sensing data into the high-quality and valuable. Therefore, we propose the GAI-empowered ITDT. The dynamic processing of a set of diffusion model inference (DMI) tasks on the UAVs with dynamic mobility simultaneously influences the DT updating fidelity and delay. In this paper, we investigate a joint optimization problem of DMI task offloading, inference optimization and UAV trajectory planning as the system utility maximization (SUM) problem to address the fidelity-delay tradeoff for the GAI-empowered ITDT. To seek a solution to the problem under the network dynamics, we model the SUM problem as the heterogeneous-agent Markov decision process, and propose the sequential update-based heterogeneous-agent twin delayed deep deterministic policy gradient (SU-HATD3) algorithm, which can quickly learn a near-optimal solution. Numerical results demonstrate that compared with several baseline algorithms, the proposed algorithm has great advantages in improving the system utility and convergence rate.

Safe Large-Scale Robust Nonlinear MPC in Milliseconds via Reachability-Constrained System Level Synthesis on the GPU

Authors:Jeffrey Fang, Glen Chou
Date:2026-04-08 23:08:15

We present GPU-SLS, a GPU-parallelized framework for safe, robust nonlinear model predictive control (MPC) that scales to high-dimensional uncertain robotic systems and long planning horizons. Our method jointly optimizes an inequality-constrained, dynamically-feasible nominal trajectory, a tracking controller, and a closed-loop reachable set under disturbance, all in real-time. To efficiently compute nominal trajectories, we develop a sequential quadratic programming procedure with a novel GPU-accelerated quadratic program (QP) solver that uses parallel associative scans and adaptive caching within an alternating direction method of multipliers (ADMM) framework. The same GPU QP backend is used to optimize robust tracking controllers and closed-loop reachable sets via system level synthesis (SLS), enabling reachability-constrained control in both fixed- and receding-horizon settings. We achieve substantial performance gains, reducing nominal trajectory solve times by 97.7% relative to state-of-the-art CPU solvers and 71.8% compared to GPU solvers, while accelerating SLS-based control and reachability by 237x. Despite large problem scales, our method achieves 100% empirical safety, unlike high-dimensional learning-based reachability baselines. We validate our approach on complex nonlinear systems, including whole-body quadrupeds (61D) and humanoids (75D), synthesizing robust control policies online on the GPU in 20 milliseconds on average and scaling to problems with 2 x 10^5 decision variables and 8 x 10^4 constraints. The implementation of our method is available at https://github.com/Jeff300fang/gpu_sls.

SANDO: Safe Autonomous Trajectory Planning for Dynamic Unknown Environments

Authors:Kota Kondo, Jesús Tordesillas, Jonathan P. How
Date:2026-04-08 21:15:28

SANDO is a safe trajectory planner for 3D dynamic unknown environments, where obstacle locations and motions are unknown a priori and a collision-free plan can become unsafe at any moment, requiring fast replanning. Existing soft-constraint planners are fast but cannot guarantee collision-free paths, while hard-constraint methods ensure safety at the cost of longer computation. SANDO addresses this trade-off through three contributions. First, a heat map-based A* global planner steers paths away from high-risk regions using soft costs, and a spatiotemporal safe flight corridor (STSFC) generator produces time-layered polytopes that inflate obstacles only by their worst-case reachable set at each time layer, rather than by the worst case over the entire horizon. Second, trajectory optimization is formulated as a Mixed-Integer Quadratic Program (MIQP) with hard collision-avoidance constraints, and a variable elimination technique reduces the number of decision variables, enabling fast computation. Third, a formal safety analysis establishes collision-free guarantees under explicit velocity-bound and estimation-error assumptions. Ablation studies show that variable elimination yields up to 7.4x speedup in optimization time, and that STSFCs are critical for feasibility in dense dynamic environments. Benchmark simulations against state-of-the-art methods across standardized static benchmarks, obstacle-rich static forests, and dynamic environments show that SANDO consistently achieves the highest success rate with no constraint violations across all difficulty levels; perception-only experiments without ground truth obstacle information confirm robust performance under realistic sensing. Hardware experiments on a UAV with fully onboard planning, perception, and localization demonstrate six safe flights in static environments and ten safe flights among dynamic obstacles.

Linearly Solvable Continuous-Time General-Sum Stochastic Differential Games

Authors:Monika Tomar, Takashi Tanaka
Date:2026-04-08 18:19:45

This paper introduces a class of continuous-time, finite-player stochastic general-sum differential games that admit solutions through an exact linear PDE system. We formulate a distribution planning game utilizing the cross-log-likelihood ratio to naturally model multi-agent spatial conflicts, such as congestion avoidance. By applying a generalized multivariate Cole-Hopf transformation, we decouple the associated non-linear Hamilton-Jacobi-Bellman (HJB) equations into a system of linear partial differential equations. This reduction enables the efficient, grid-free computation of feedback Nash equilibrium strategies via the Feynman-Kac path integral method, effectively overcoming the curse of dimensionality.

Eliciting core spatial association from spatial time series: a random matrix approach

Authors:Madhuchhanda Bhattacharjee, Arup Bose
Date:2026-04-08 18:16:06

Spatial time series (STS) data are fundamental to climate science, yet conventional approaches often conflate temporal co-evolution with genuine spatial dependence, obscuring subtle but critical climatic anomalies. We introduce a Random Matrix Theory (RMT)-based framework to isolate "core spatial association" by suitably trimming out strong but routine temporal signals while preserving spatial signals. Our pipeline introduces Hilbert space filling curve technique and Bergsma's correlation measure of statistical dependence, to climate modelling. Applied to the diurnal temperature range (DTR) data of India (1951-2022), the method reveals distinct spatial anomalies shaped by topography, mesoclimate, and urbanization. The approach uncovers temporal evolution in spatial dependence and demonstrates how regional climate variability is structured by both physical geography and anthropogenic influences. Beyond the Indian application, the framework is broadly applicable to diverse spatio-temporal datasets, offering a robust statistical foundation for predictive modelling, resilience planning, and policy design in the context of accelerating climate change.

HY-Embodied-0.5: Embodied Foundation Models for Real-World Agents

Authors:Tencent Robotics X, HY Vision Team, :, Xumin Yu, Zuyan Liu, Ziyi Wang, He Zhang, Yongming Rao, Fangfu Liu, Yani Zhang, Ruowen Zhao, Oran Wang, Yves Liang, Haitao Lin, Minghui Wang, Yubo Dong, Kevin Cheng, Bolin Ni, Rui Huang, Han Hu, Zhengyou Zhang, Linus, Shunyu Yao
Date:2026-04-08 17:59:48

We introduce HY-Embodied-0.5, a family of foundation models specifically designed for real-world embodied agents. To bridge the gap between general Vision-Language Models (VLMs) and the demands of embodied agents, our models are developed to enhance the core capabilities required by embodied intelligence: spatial and temporal visual perception, alongside advanced embodied reasoning for prediction, interaction, and planning. The HY-Embodied-0.5 suite comprises two primary variants: an efficient model with 2B activated parameters designed for edge deployment, and a powerful model with 32B activated parameters targeted for complex reasoning. To support the fine-grained visual perception essential for embodied tasks, we adopt a Mixture-of-Transformers (MoT) architecture to enable modality-specific computing. By incorporating latent tokens, this design effectively enhances the perceptual representation of the models. To improve reasoning capabilities, we introduce an iterative, self-evolving post-training paradigm. Furthermore, we employ on-policy distillation to transfer the advanced capabilities of the large model to the smaller variant, thereby maximizing the performance potential of the compact model. Extensive evaluations across 22 benchmarks, spanning visual perception, spatial reasoning, and embodied understanding, demonstrate the effectiveness of our approach. Our MoT-2B model outperforms similarly sized state-of-the-art models on 16 benchmarks, while the 32B variant achieves performance comparable to frontier models such as Gemini 3.0 Pro. In downstream robot control experiments, we leverage our robust VLM foundation to train an effective Vision-Language-Action (VLA) model, achieving compelling results in real-world physical evaluations. Code and models are open-sourced at https://github.com/Tencent-Hunyuan/HY-Embodied.

Measurement of Generative AI Workload Power Profiles for Whole-Facility Data Center Infrastructure Planning

Authors:Roberto Vercellino, Jared Willard, Gustavo Campos, Weslley da Silva Pereira, Olivia Hull, Matthew Selensky, Juliane Mueller
Date:2026-04-08 17:56:41

The rapid growth of generative artificial intelligence (AI) has introduced unprecedented computational demands, driving significant increases in the energy footprint of data centers. However, existing power consumption data is largely proprietary and reported at varying resolutions, creating challenges for estimating whole-facility energy use and planning infrastructure. In this work, we present a methodology that bridges this gap by linking high-resolution workload power measurements to whole-facility energy demand. Using NLR's high-performance computing data center equipped with NVIDIA H100 GPUs, we measure power consumption of AI workloads at 0.1-second resolution for AI training, fine-tuning and inference jobs. Workloads are characterized using MLCommons benchmarks for model training and fine-tuning, and vLLM benchmarks for inference, enabling reproducible and standardized workload profiling. The dataset of power consumption profiles is made publicly available. These power profiles are then scaled to the whole-facility-level using a bottom-up, event-driven, data center energy model. The resulting whole-facility energy profiles capture realistic temporal fluctuations driven by AI workloads and user-behavior, and can be used to inform infrastructure planning for grid connection, on-site energy generation, and distributed microgrids.

GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents

Authors:Mingyu Ouyang, Siyuan Hu, Kevin Qinghong Lin, Hwee Tou Ng, Mike Zheng Shou
Date:2026-04-08 17:49:03

Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.

GIRL: Generative Imagination Reinforcement Learning via Information-Theoretic Hallucination Control

Authors:Prakul Sunil Hiremath
Date:2026-04-08 17:14:21

Model-based reinforcement learning (MBRL) improves sample efficiency by optimizing policies inside imagined rollouts, but long-horizon planning degrades when model errors compound and imagined trajectories drift off the training manifold. We introduce GIRL (Generative Imagination Reinforcement Learning), a latent world-model framework that addresses this failure mode with two key components. First, a cross-modal grounding signal derived from a frozen foundation model (DINOv2) anchors the latent transition prior to a semantically consistent embedding space, penalizing inconsistent or implausible predictions. Second, an uncertainty-adaptive trust-region bottleneck interprets the KL regularizer as the Lagrange multiplier of a constrained optimization problem, restricting imagination drift within a learned region calibrated by Expected Information Gain and a Relative Performance Loss signal. We re-derive a value-gap bound using the Performance Difference Lemma and Integral Probability Metrics, yielding a bound that remains informative as the discount factor approaches one and connects the objective to real-environment regret. Experiments across three benchmark suites, including DeepMind Control, Adroit Hand Manipulation, and Meta-World with visual distractors, show that GIRL reduces latent rollout drift by 38 to 61 percent across tasks relative to DreamerV3, improves asymptotic return, and requires fewer environment interactions on long-horizon tasks. GIRL also outperforms TD-MPC2 on sparse-reward and high-contact settings under standard evaluation metrics. A distilled-prior variant reduces inference overhead and improves computational efficiency relative to the full model.