LLM-agent - 2025-09-29

WebGen-Agent: Enhancing Interactive Website Generation with Multi-Level Feedback and Step-Level Reinforcement Learning

Authors:Zimu Lu, Houxing Ren, Yunqiao Yang, Ke Wang, Zhuofan Zong, Junting Pan, Mingjie Zhan, Hongsheng Li
Date:2025-09-26 17:59:51

Agent systems powered by large language models (LLMs) have demonstrated impressive performance on repository-level code-generation tasks. However, for tasks such as website codebase generation, which depend heavily on visual effects and user-interaction feedback, current code agents rely only on simple code execution for feedback and verification. This approach fails to capture the actual quality of the generated code. In this paper, we propose WebGen-Agent, a novel website-generation agent that leverages comprehensive and multi-level visual feedback to iteratively generate and refine the website codebase. Detailed and expressive text descriptions and suggestions regarding the screenshots and GUI-agent testing of the websites are generated by a visual language model (VLM), together with scores that quantify their quality. The screenshot and GUI-agent scores are further integrated with a backtracking and select-best mechanism, enhancing the performance of the agent. Utilizing the accurate visual scores inherent in the WebGen-Agent workflow, we further introduce \textit{Step-GRPO with Screenshot and GUI-agent Feedback} to improve the ability of LLMs to act as the reasoning engine of WebGen-Agent. By using the screenshot and GUI-agent scores at each step as the reward in Step-GRPO, we provide a dense and reliable process supervision signal, which effectively improves the model's website-generation ability. On the WebGen-Bench dataset, WebGen-Agent increases the accuracy of Claude-3.5-Sonnet from 26.4% to 51.9% and its appearance score from 3.0 to 3.9, outperforming the previous state-of-the-art agent system. Additionally, our Step-GRPO training approach increases the accuracy of Qwen2.5-Coder-7B-Instruct from 38.9% to 45.4% and raises the appearance score from 3.4 to 3.7.

Learn the Ropes, Then Trust the Wins: Self-imitation with Progressive Exploration for Agentic Reinforcement Learning

Authors:Yulei Qin, Xiaoyu Tan, Zhengbao He, Gang Li, Haojia Lin, Zongyi Li, Zihan Xu, Yuchen Shi, Siqi Cai, Renting Rui, Shaofei Cai, Yuzheng Cai, Xuan Zhang, Sheng Ye, Ke Li, Xing Sun
Date:2025-09-26 17:20:38

Reinforcement learning (RL) is the dominant paradigm for sharpening strategic tool use capabilities of LLMs on long-horizon, sparsely-rewarded agent tasks, yet it faces a fundamental challenge of exploration-exploitation trade-off. Existing studies stimulate exploration through the lens of policy entropy, but such mechanical entropy maximization is prone to RL training instability due to the multi-turn distribution shifting. In this paper, we target the progressive exploration-exploitation balance under the guidance of the agent own experiences without succumbing to either entropy collapsing or runaway divergence. We propose SPEAR, a curriculum-based self-imitation learning (SIL) recipe for training agentic LLMs. It extends the vanilla SIL framework, where a replay buffer stores self-generated promising trajectories for off-policy update, by gradually steering the policy evolution within a well-balanced range of entropy across stages. Specifically, our approach incorporates a curriculum to manage the exploration process, utilizing intrinsic rewards to foster skill-level exploration and facilitating action-level exploration through SIL. At first, the auxiliary tool call reward plays a critical role in the accumulation of tool-use skills, enabling broad exposure to the unfamiliar distributions of the environment feedback with an upward entropy trend. As training progresses, self-imitation gets strengthened to exploit existing successful patterns from replayed experiences for comparative action-level exploration, accelerating solution iteration without unbounded entropy growth. To further stabilize training, we recalibrate the advantages of experiences in the replay buffer to address the potential policy drift. Reugularizations such as the clipping of tokens with high covariance between probability and advantage are introduced to the trajectory-level entropy control to curb over-confidence.

EPO: Entropy-regularized Policy Optimization for LLM Agents Reinforcement Learning

Authors:Xu Wujiang, Wentian Zhao, Zhenting Wang, Li Yu-Jhe, Jin Can, Jin Mingyu, Mei Kai, Wan Kun, Metaxas Dimitris
Date:2025-09-26 16:51:44

Training LLM agents in multi-turn environments with sparse rewards, where completing a single task requires 30+ turns of interaction within an episode, presents a fundamental challenge for reinforcement learning. We identify a critical failure mode unique to this setting: the exploration-exploitation cascade failure. This cascade begins with early-stage policy premature convergence, where sparse feedback causes agents to commit to flawed, low-entropy strategies. Subsequently, agents enter late-stage policy collapse, where conventional entropy regularization becomes counterproductive, promoting chaotic exploration that destabilizes training. We propose Entropy-regularized Policy Optimization (EPO), a general framework that breaks this failure cycle through three synergistic mechanisms: (1) adopting entropy regularization in multi-turn settings to enhance exploration, (2) an entropy smoothing regularizer that bounds policy entropy within historical averages to prevent abrupt fluctuations, and (3) adaptive phase-based weighting that balances exploration and exploitation across training. Our analysis justifies that EPO guarantees monotonically decreasing entropy variance while maintaining convergence. EPO achieves up to 152% performance improvement on ScienceWorld and up to 19.8% on ALFWorld. Our work demonstrates that multi-turn sparse-reward settings require fundamentally different entropy control than traditional RL, with broad implications for LLM agent training.

StepORLM: A Self-Evolving Framework With Generative Process Supervision For Operations Research Language Models

Authors:Chenyu Zhou, Tianyi Xu, Jianghao Lin, Dongdong Ge
Date:2025-09-26 16:39:10

Large Language Models (LLMs) have shown promising capabilities for solving Operations Research (OR) problems. While reinforcement learning serves as a powerful paradigm for LLM training on OR problems, existing works generally face two key limitations. First, outcome reward suffers from the credit assignment problem, where correct final answers can reinforce flawed reasoning. Second, conventional discriminative process supervision is myopic, failing to evaluate the interdependent steps of OR modeling holistically. To this end, we introduce StepORLM, a novel self-evolving framework with generative process supervision. At its core, StepORLM features a co-evolutionary loop where a policy model and a generative process reward model (GenPRM) iteratively improve on each other. This loop is driven by a dual-feedback mechanism: definitive, outcome-based verification from an external solver, and nuanced, holistic process evaluation from the GenPRM. The combined signal is used to align the policy via Weighted Direct Preference Optimization (W-DPO) and simultaneously refine the GenPRM. Our resulting 8B-parameter StepORLM establishes a new state-of-the-art across six benchmarks, significantly outperforming vastly larger generalist models, agentic methods, and specialized baselines. Moreover, the co-evolved GenPRM is able to act as a powerful and universally applicable process verifier, substantially boosting the inference scaling performance of both our own model and other existing LLMs.

The Emergence of Altruism in Large-Language-Model Agents Society

Authors:Haoyang Li, Xiao Jia, Zhanzhan Zhao
Date:2025-09-26 16:17:29

Leveraging Large Language Models (LLMs) for social simulation is a frontier in computational social science. Understanding the social logics these agents embody is critical to this attempt. However, existing research has primarily focused on cooperation in small-scale, task-oriented games, overlooking how altruism, which means sacrificing self-interest for collective benefit, emerges in large-scale agent societies. To address this gap, we introduce a Schelling-variant urban migration model that creates a social dilemma, compelling over 200 LLM agents to navigate an explicit conflict between egoistic (personal utility) and altruistic (system utility) goals. Our central finding is a fundamental difference in the social tendencies of LLMs. We identify two distinct archetypes: "Adaptive Egoists", which default to prioritizing self-interest but whose altruistic behaviors significantly increase under the influence of a social norm-setting message board; and "Altruistic Optimizers", which exhibit an inherent altruistic logic, consistently prioritizing collective benefit even at a direct cost to themselves. Furthermore, to qualitatively analyze the cognitive underpinnings of these decisions, we introduce a method inspired by Grounded Theory to systematically code agent reasoning. In summary, this research provides the first evidence of intrinsic heterogeneity in the egoistic and altruistic tendencies of different LLMs. We propose that for social simulation, model selection is not merely a matter of choosing reasoning capability, but of choosing an intrinsic social action logic. While "Adaptive Egoists" may offer a more suitable choice for simulating complex human societies, "Altruistic Optimizers" are better suited for modeling idealized pro-social actors or scenarios where collective welfare is the primary consideration.

InfiAgent: Self-Evolving Pyramid Agent Framework for Infinite Scenarios

Authors:Chenglin Yu, Yang Yu, Songmiao Wang, Yucheng Wang, Yifan Yang, Jinjia Li, Ming Li, Hongxia Yang
Date:2025-09-26 15:44:09

Large Language Model (LLM) agents have demonstrated remarkable capabilities in organizing and executing complex tasks, and many such agents are now widely used in various application scenarios. However, developing these agents requires carefully designed workflows, carefully crafted prompts, and iterative tuning, which requires LLM techniques and domain-specific expertise. These hand-crafted limitations hinder the scalability and cost-effectiveness of LLM agents across a wide range of industries. To address these challenges, we propose \textbf{InfiAgent}, a Pyramid-like DAG-based Multi-Agent Framework that can be applied to \textbf{infi}nite scenarios, which introduces several key innovations: a generalized "agent-as-a-tool" mechanism that automatically decomposes complex agents into hierarchical multi-agent systems; a dual-audit mechanism that ensures the quality and stability of task completion; an agent routing function that enables efficient task-agent matching; and an agent self-evolution mechanism that autonomously restructures the agent DAG based on new tasks, poor performance, or optimization opportunities. Furthermore, InfiAgent's atomic task design supports agent parallelism, significantly improving execution efficiency. This framework evolves into a versatile pyramid-like multi-agent system capable of solving a wide range of problems. Evaluations on multiple benchmarks demonstrate that InfiAgent achieves 9.9\% higher performance compared to ADAS (similar auto-generated agent framework), while a case study of the AI research assistant InfiHelper shows that it generates scientific papers that have received recognition from human reviewers at top-tier IEEE conferences.

TreeMind: Automatically Reproducing Android Bug Reports via LLM-empowered Monte Carlo Tree Search

Authors:Zhengyu Chen, Zhaoyi Meng, Wenxiang Zhao, Wansen Wang, Haoyang Zhao, Jiahao Zhan, Jie Cui, Hong Zhong
Date:2025-09-26 14:50:13

Automatically reproducing Android app crashes from textual bug reports is challenging, particularly when the reports are incomplete and the modern UI exhibits high combinatorial complexity. Existing approaches based on reinforcement learning or large language models (LLMs) exhibit limitations in such scenarios. They struggle to infer unobserved steps and reconstruct the underlying user action sequences to navigate the vast UI interaction space, primarily due to limited goal-directed reasoning and planning. We present TreeMind, a novel technique that integrates LLMs with a customized Monte Carlo Tree Search (MCTS) algorithm to achieve strategic UI exploration in bug reproduction. To the best of our knowledge, this is the first work to combine external decision-making with LLM semantic reasoning for reliable bug reproduction. We formulate the reproduction task as a target-driven search problem, leveraging MCTS as the core planning mechanism to iteratively refine action sequences. To enhance MCTS with semantic reasoning, we introduce two LLM-guided agents with distinct roles: Expander generates top-k promising actions based on the current UI state and exploration history, while Simulator estimates the likelihood that each action leads toward successful reproduction. By incorporating multi-modal UI inputs and advanced prompting techniques, TreeMind conducts feedback-aware navigation that identifies missing but essential user actions and incrementally reconstructs the reproduction paths. We evaluate TreeMind on a dataset of 93 real-world Android bug reports from three widely-used benchmarks. Experimental results show that it significantly outperforms four state-of-the-art baselines in reproduction success rate. A real-world case study indicates that integrating LLM reasoning with MCTS-based planning is a compelling direction for automated bug reproduction.

Do LLM Agents Know How to Ground, Recover, and Assess? A Benchmark for Epistemic Competence in Information-Seeking Agents

Authors:Jiaqi Shao, Yuxiang Lin, Munish Prasad Lohani, Yufeng Miao, Bing Luo
Date:2025-09-26 14:18:50

Recent work has explored training Large Language Model (LLM) search agents with reinforcement learning (RL) for open-domain question answering (QA). However, most evaluations focus solely on final answer accuracy, overlooking how these agents reason with and act on external evidence. We introduce SeekBench, the first benchmark for evaluating the \textit{epistemic competence} of LLM search agents through step-level analysis of their response traces. SeekBench comprises 190 expert-annotated traces with over 1,800 response steps generated by LLM search agents, each enriched with evidence annotations for granular analysis of whether agents (1) generate reasoning steps grounded in observed evidence, (2) adaptively reformulate searches to recover from low-quality results, and (3) have proper calibration to correctly assess whether the current evidence is sufficient for providing an answer.

PRIME: Planning and Retrieval-Integrated Memory for Enhanced Reasoning

Authors:Hieu Tran, Zonghai Yao, Nguyen Luong Tran, Zhichao Yang, Feiyun Ouyang, Shuo Han, Razieh Rahimi, Hong Yu
Date:2025-09-26 13:16:36

Inspired by the dual-process theory of human cognition from \textit{Thinking, Fast and Slow}, we introduce \textbf{PRIME} (Planning and Retrieval-Integrated Memory for Enhanced Reasoning), a multi-agent reasoning framework that dynamically integrates \textbf{System 1} (fast, intuitive thinking) and \textbf{System 2} (slow, deliberate thinking). PRIME first employs a Quick Thinking Agent (System 1) to generate a rapid answer; if uncertainty is detected, it then triggers a structured System 2 reasoning pipeline composed of specialized agents for \textit{planning}, \textit{hypothesis generation}, \textit{retrieval}, \textit{information integration}, and \textit{decision-making}. This multi-agent design faithfully mimics human cognitive processes and enhances both efficiency and accuracy. Experimental results with LLaMA 3 models demonstrate that PRIME enables open-source LLMs to perform competitively with state-of-the-art closed-source models like GPT-4 and GPT-4o on benchmarks requiring multi-hop and knowledge-grounded reasoning. This research establishes PRIME as a scalable solution for improving LLMs in domains requiring complex, knowledge-intensive reasoning.

Secure and Efficient Access Control for Computer-Use Agents via Context Space

Authors:Haochen Gong, Chenxiao Li, Rui Chang, Wenbo Shen
Date:2025-09-26 12:19:27

Large language model (LLM)-based computer-use agents represent a convergence of AI and OS capabilities, enabling natural language to control system- and application-level functions. However, due to LLMs' inherent uncertainty issues, granting agents control over computers poses significant security risks. When agent actions deviate from user intentions, they can cause irreversible consequences. Existing mitigation approaches, such as user confirmation and LLM-based dynamic action validation, still suffer from limitations in usability, security, and performance. To address these challenges, we propose CSAgent, a system-level, static policy-based access control framework for computer-use agents. To bridge the gap between static policy and dynamic context and user intent, CSAgent introduces intent- and context-aware policies, and provides an automated toolchain to assist developers in constructing and refining them. CSAgent enforces these policies through an optimized OS service, ensuring that agent actions can only be executed under specific user intents and contexts. CSAgent supports protecting agents that control computers through diverse interfaces, including API, CLI, and GUI. We implement and evaluate CSAgent, which successfully defends against more than 99.36% of attacks while introducing only 6.83% performance overhead.

FeatBench: Evaluating Coding Agents on Feature Implementation for Vibe Coding

Authors:Haorui Chen, Chengze Li, Jia Li
Date:2025-09-26 11:47:50

The rapid advancement of Large Language Models (LLMs) has given rise to a novel software development paradigm known as "vibe coding," where users interact with coding agents through high-level natural language. However, existing evaluation benchmarks for code generation inadequately assess an agent's vibe coding capabilities. Existing benchmarks are misaligned, as they either require code-level specifications or focus narrowly on issue-solving, neglecting the critical scenario of feature implementation within the vibe coding paradiam. To address this gap, we propose FeatBench, a novel benchmark for vibe coding that focuses on feature implementation. Our benchmark is distinguished by several key features: 1. Pure Natural Language Prompts. Task inputs consist solely of abstract natural language descriptions, devoid of any code or structural hints. 2. A Rigorous & Evolving Data Collection Process. FeatBench is built on a multi-level filtering pipeline to ensure quality and a fully automated pipeline to evolve the benchmark, mitigating data contamination. 3. Comprehensive Test Cases. Each task includes Fail-to-Pass (F2P) and Pass-to-Pass (P2P) tests to verify correctness and prevent regressions. 4. Diverse Application Domains. The benchmark includes repositories from diverse domains to ensure it reflects real-world scenarios. We evaluate two state-of-the-art agent frameworks with four leading LLMs on FeatBench. Our evaluation reveals that feature implementation within the vibe coding paradigm is a significant challenge, with the highest success rate of only 29.94%. Our analysis also reveals a tendency for "aggressive implementation," a strategy that paradoxically leads to both critical failures and superior software design. We release FeatBench, our automated collection pipeline, and all experimental results to facilitate further community research.

VizGen: Data Exploration and Visualization from Natural Language via a Multi-Agent AI Architecture

Authors:Sandaru Fernando, Imasha Jayarathne, Sithumini Abeysekara, Shanuja Sithamparanthan, Thushari Silva, Deshan Jayawardana
Date:2025-09-26 11:31:00

Data visualization is essential for interpreting complex datasets, yet traditional tools often require technical expertise, limiting accessibility. VizGen is an AI-assisted graph generation system that empowers users to create meaningful visualizations using natural language. Leveraging advanced NLP and LLMs like Claude 3.7 Sonnet and Gemini 2.0 Flash, it translates user queries into SQL and recommends suitable graph types. Built on a multi-agent architecture, VizGen handles SQL generation, graph creation, customization, and insight extraction. Beyond visualization, it analyzes data for patterns, anomalies, and correlations, and enhances user understanding by providing explanations enriched with contextual information gathered from the internet. The system supports real-time interaction with SQL databases and allows conversational graph refinement, making data analysis intuitive and accessible. VizGen democratizes data visualization by bridging the gap between technical complexity and user-friendly design.

Leveraging LLM Agents for Automated Video Game Testing

Authors:Chengjia Wang, Lanling Tang, Ming Yuan, Jiongchi Yu, Xiaofei Xie, Jiajun Bu
Date:2025-09-26 10:31:21

Testing MMORPGs (Massively Multiplayer Online Role-Playing Games) is a critical yet labor-intensive task in game development due to their complexity and frequent updating nature. Traditional automated game testing approaches struggle to achieve high state coverage and efficiency in these rich, open-ended environments, while existing LLM-based game-playing approaches are limited to shallow reasoning ability in understanding complex game state-action spaces and long-complex tasks. To address these challenges, we propose TITAN, an effective LLM-driven agent framework for intelligent MMORPG testing. TITAN incorporates four key components to: (1) perceive and abstract high-dimensional game states, (2) proactively optimize and prioritize available actions, (3) enable long-horizon reasoning with action trace memory and reflective self-correction, and (4) employ LLM-based oracles to detect potential functional and logic bugs with diagnostic reports. We implement the prototype of TITAN and evaluate it on two large-scale commercial MMORPGs spanning both PC and mobile platforms. In our experiments, TITAN achieves significantly higher task completion rates (95%) and bug detection performance compared to existing automated game testing approaches. An ablation study further demonstrates that each core component of TITAN contributes substantially to its overall performance. Notably, TITAN detects four previously unknown bugs that prior testing approaches fail to identify. We provide an in-depth discussion of these results, which offer guidance for new avenues of advancing intelligent, general-purpose testing systems. Moreover, TITAN has been deployed in eight real-world game QA pipelines, underscoring its practical impact as an LLM-driven game testing framework.

Log2Plan: An Adaptive GUI Automation Framework Integrated with Task Mining Approach

Authors:Seoyoung Lee, Seonbin Yoon, Seongbeen Lee, Hyesoo Kim, Joo Yong Sim
Date:2025-09-26 09:56:44

GUI task automation streamlines repetitive tasks, but existing LLM or VLM-based planner-executor agents suffer from brittle generalization, high latency, and limited long-horizon coherence. Their reliance on single-shot reasoning or static plans makes them fragile under UI changes or complex tasks. Log2Plan addresses these limitations by combining a structured two-level planning framework with a task mining approach over user behavior logs, enabling robust and adaptable GUI automation. Log2Plan constructs high-level plans by mapping user commands to a structured task dictionary, enabling consistent and generalizable automation. To support personalization and reuse, it employs a task mining approach from user behavior logs that identifies user-specific patterns. These high-level plans are then grounded into low-level action sequences by interpreting real-time GUI context, ensuring robust execution across varying interfaces. We evaluated Log2Plan on 200 real-world tasks, demonstrating significant improvements in task success rate and execution time. Notably, it maintains over 60.0% success rate even on long-horizon task sequences, highlighting its robustness in complex, multi-step workflows.

Multi-Agent Path Finding via Offline RL and LLM Collaboration

Authors:Merve Atasever, Matthew Hong, Mihir Nitin Kulkarni, Qingpei Li, Jyotirmoy V. Deshmukh
Date:2025-09-26 09:53:40

Multi-Agent Path Finding (MAPF) poses a significant and challenging problem critical for applications in robotics and logistics, particularly due to its combinatorial complexity and the partial observability inherent in realistic environments. Decentralized reinforcement learning methods commonly encounter two substantial difficulties: first, they often yield self-centered behaviors among agents, resulting in frequent collisions, and second, their reliance on complex communication modules leads to prolonged training times, sometimes spanning weeks. To address these challenges, we propose an efficient decentralized planning framework based on the Decision Transformer (DT), uniquely leveraging offline reinforcement learning to substantially reduce training durations from weeks to mere hours. Crucially, our approach effectively handles long-horizon credit assignment and significantly improves performance in scenarios with sparse and delayed rewards. Furthermore, to overcome adaptability limitations inherent in standard RL methods under dynamic environmental changes, we integrate a large language model (GPT-4o) to dynamically guide agent policies. Extensive experiments in both static and dynamically changing environments demonstrate that our DT-based approach, augmented briefly by GPT-4o, significantly enhances adaptability and performance.

SecureAgentBench: Benchmarking Secure Code Generation under Realistic Vulnerability Scenarios

Authors:Junkai Chen, Huihui Huang, Yunbo Lyu, Junwen An, Jieke Shi, Chengran Yang, Ting Zhang, Haoye Tian, Yikun Li, Zhenhao Li, Xin Zhou, Xing Hu, David Lo
Date:2025-09-26 09:18:57

Large language model (LLM) powered code agents are rapidly transforming software engineering by automating tasks such as testing, debugging, and repairing, yet the security risks of their generated code have become a critical concern. Existing benchmarks have offered valuable insights but remain insufficient: they often overlook the genuine context in which vulnerabilities were introduced or adopt narrow evaluation protocols that fail to capture either functional correctness or newly introduced vulnerabilities. We therefore introduce SecureAgentBench, a benchmark of 105 coding tasks designed to rigorously evaluate code agents' capabilities in secure code generation. Each task includes (i) realistic task settings that require multi-file edits in large repositories, (ii) aligned contexts based on real-world open-source vulnerabilities with precisely identified introduction points, and (iii) comprehensive evaluation that combines functionality testing, vulnerability checking through proof-of-concept exploits, and detection of newly introduced vulnerabilities using static analysis. We evaluate three representative agents (SWE-agent, OpenHands, and Aider) with three state-of-the-art LLMs (Claude 3.7 Sonnet, GPT-4.1, and DeepSeek-V3.1). Results show that (i) current agents struggle to produce secure code, as even the best-performing one, SWE-agent supported by DeepSeek-V3.1, achieves merely 15.2% correct-and-secure solutions, (ii) some agents produce functionally correct code but still introduce vulnerabilities, including new ones not previously recorded, and (iii) adding explicit security instructions for agents does not significantly improve secure coding, underscoring the need for further research. These findings establish SecureAgentBench as a rigorous benchmark for secure code generation and a step toward more reliable software development with LLMs.

GraphSearch: An Agentic Deep Searching Workflow for Graph Retrieval-Augmented Generation

Authors:Cehao Yang, Xiaojun Wu, Xueyuan Lin, Chengjin Xu, Xuhui Jiang, Yuanliang Sun, Jia Li, Hui Xiong, Jian Guo
Date:2025-09-26 07:45:56

Graph Retrieval-Augmented Generation (GraphRAG) enhances factual reasoning in LLMs by structurally modeling knowledge through graph-based representations. However, existing GraphRAG approaches face two core limitations: shallow retrieval that fails to surface all critical evidence, and inefficient utilization of pre-constructed structural graph data, which hinders effective reasoning from complex queries. To address these challenges, we propose \textsc{GraphSearch}, a novel agentic deep searching workflow with dual-channel retrieval for GraphRAG. \textsc{GraphSearch} organizes the retrieval process into a modular framework comprising six modules, enabling multi-turn interactions and iterative reasoning. Furthermore, \textsc{GraphSearch} adopts a dual-channel retrieval strategy that issues semantic queries over chunk-based text data and relational queries over structural graph data, enabling comprehensive utilization of both modalities and their complementary strengths. Experimental results across six multi-hop RAG benchmarks demonstrate that \textsc{GraphSearch} consistently improves answer accuracy and generation quality over the traditional strategy, confirming \textsc{GraphSearch} as a promising direction for advancing graph retrieval-augmented generation.

Goal-Guided Efficient Exploration via Large Language Model in Reinforcement Learning

Authors:Yajie Qi, Wei Wei, Lin Li, Lijun Zhang, Zhidong Gao, Da Wang, Huizhong Song
Date:2025-09-26 07:45:41

Real-world decision-making tasks typically occur in complex and open environments, posing significant challenges to reinforcement learning (RL) agents' exploration efficiency and long-horizon planning capabilities. A promising approach is LLM-enhanced RL, which leverages the rich prior knowledge and strong planning capabilities of LLMs to guide RL agents in efficient exploration. However, existing methods mostly rely on frequent and costly LLM invocations and suffer from limited performance due to the semantic mismatch. In this paper, we introduce a Structured Goal-guided Reinforcement Learning (SGRL) method that integrates a structured goal planner and a goal-conditioned action pruner to guide RL agents toward efficient exploration. Specifically, the structured goal planner utilizes LLMs to generate a reusable, structured function for goal generation, in which goals are prioritized. Furthermore, by utilizing LLMs to determine goals' priority weights, it dynamically generates forward-looking goals to guide the agent's policy toward more promising decision-making trajectories. The goal-conditioned action pruner employs an action masking mechanism that filters out actions misaligned with the current goal, thereby constraining the RL agent to select goal-consistent policies. We evaluate the proposed method on Crafter and Craftax-Classic, and experimental results demonstrate that SGRL achieves superior performance compared to existing state-of-the-art methods.

GSM-Agent: Understanding Agentic Reasoning Using Controllable Environments

Authors:Hanlin Zhu, Tianyu Guo, Song Mei, Stuart Russell, Nikhil Ghosh, Alberto Bietti, Jiantao Jiao
Date:2025-09-26 07:24:37

As LLMs are increasingly deployed as agents, agentic reasoning - the ability to combine tool use, especially search, and reasoning - becomes a critical skill. However, it is hard to disentangle agentic reasoning when evaluated in complex environments and tasks. Current agent benchmarks often mix agentic reasoning with challenging math reasoning, expert-level knowledge, and other advanced capabilities. To fill this gap, we build a novel benchmark, GSM-Agent, where an LLM agent is required to solve grade-school-level reasoning problems, but is only presented with the question in the prompt without the premises that contain the necessary information to solve the task, and needs to proactively collect that information using tools. Although the original tasks are grade-school math problems, we observe that even frontier models like GPT-5 only achieve 67% accuracy. To understand and analyze the agentic reasoning patterns, we propose the concept of agentic reasoning graph: cluster the environment's document embeddings into nodes, and map each tool call to its nearest node to build a reasoning path. Surprisingly, we identify that the ability to revisit a previously visited node, widely taken as a crucial pattern in static reasoning, is often missing for agentic reasoning for many models. Based on the insight, we propose a tool-augmented test-time scaling method to improve LLM's agentic reasoning performance by adding tools to encourage models to revisit. We expect our benchmark and the agentic reasoning framework to aid future studies of understanding and pushing the boundaries of agentic reasoning.

CoBel-World: Harnessing LLM Reasoning to Build a Collaborative Belief World for Optimizing Embodied Multi-Agent Collaboration

Authors:Zhimin Wang, Shaokang He, Duo Wu, Jinghe Wang, Linjia Kang, Jing Yu, Zhi Wang
Date:2025-09-26 07:03:52

Effective real-world multi-agent collaboration requires not only accurate planning but also the ability to reason about collaborators' intents -- a crucial capability for avoiding miscoordination and redundant communication under partial observable environments. Due to their strong planning and reasoning capabilities, large language models (LLMs) have emerged as promising autonomous agents for collaborative task solving. However, existing collaboration frameworks for LLMs overlook their reasoning potential for dynamic intent inference, and thus produce inconsistent plans and redundant communication, reducing collaboration efficiency. To bridge this gap, we propose CoBel-World, a novel framework that equips LLM agents with a collaborative belief world -- an internal representation jointly modeling the physical environment and collaborators' mental states. CoBel-World enables agents to parse open-world task knowledge into structured beliefs via a symbolic belief language, and perform zero-shot Bayesian-style belief updates through LLM reasoning. This allows agents to proactively detect potential miscoordination (e.g., conflicting plans) and communicate adaptively. Evaluated on challenging embodied benchmarks (i.e., TDW-MAT and C-WAH), CoBel-World significantly reduces communication costs by 22-60% and improves task completion efficiency by 4-28% compared to the strongest baseline. Our results show that explicit, intent-aware belief modeling is essential for efficient and human-like collaboration in LLM-based multi-agent systems.

MotivGraph-SoIQ: Integrating Motivational Knowledge Graphs and Socratic Dialogue for Enhanced LLM Ideation

Authors:Xinping Lei, Tong Zhou, Yubo Chen, Kang Liu, Jun Zhao
Date:2025-09-26 07:02:05

Large Language Models (LLMs) hold substantial potential for accelerating academic ideation but face critical challenges in grounding ideas and mitigating confirmation bias for further refinement. We propose integrating motivational knowledge graphs and socratic dialogue to address these limitations in enhanced LLM ideation (MotivGraph-SoIQ). This novel framework provides essential grounding and practical idea improvement steps for LLM ideation by integrating a Motivational Knowledge Graph (MotivGraph) with a Q-Driven Socratic Ideator. The MotivGraph structurally stores three key node types(problem, challenge and solution) to offer motivation grounding for the LLM ideation process. The Ideator is a dual-agent system utilizing Socratic questioning, which facilitates a rigorous refinement process that mitigates confirmation bias and improves idea quality across novelty, experimental rigor, and motivational rationality dimensions. On the ICLR25 paper topics dataset, MotivGraph-SoIQ exhibits clear advantages over existing state-of-the-art approaches across LLM-based scoring, ELO ranking, and human evaluation metrics.

AutoSCORE: Enhancing Automated Scoring with Multi-Agent Large Language Models via Structured Component Recognition

Authors:Yun Wang, Zhaojun Ding, Xuansheng Wu, Siyue Sun, Ninghao Liu, Xiaoming Zhai
Date:2025-09-26 05:45:14

Automated scoring plays a crucial role in education by reducing the reliance on human raters, offering scalable and immediate evaluation of student work. While large language models (LLMs) have shown strong potential in this task, their use as end-to-end raters faces challenges such as low accuracy, prompt sensitivity, limited interpretability, and rubric misalignment. These issues hinder the implementation of LLM-based automated scoring in assessment practice. To address the limitations, we propose AutoSCORE, a multi-agent LLM framework enhancing automated scoring via rubric-aligned Structured COmponent REcognition. With two agents, AutoSCORE first extracts rubric-relevant components from student responses and encodes them into a structured representation (i.e., Scoring Rubric Component Extraction Agent), which is then used to assign final scores (i.e., Scoring Agent). This design ensures that model reasoning follows a human-like grading process, enhancing interpretability and robustness. We evaluate AutoSCORE on four benchmark datasets from the ASAP benchmark, using both proprietary and open-source LLMs (GPT-4o, LLaMA-3.1-8B, and LLaMA-3.1-70B). Across diverse tasks and rubrics, AutoSCORE consistently improves scoring accuracy, human-machine agreement (QWK, correlations), and error metrics (MAE, RMSE) compared to single-agent baselines, with particularly strong benefits on complex, multi-dimensional rubrics, and especially large relative gains on smaller LLMs. These results demonstrate that structured component recognition combined with multi-agent design offers a scalable, reliable, and interpretable solution for automated scoring.

AgentPack: A Dataset of Code Changes, Co-Authored by Agents and Humans

Authors:Yangtian Zi, Zixuan Wu, Aleksander Boruch-Gruszecki, Jonathan Bell, Arjun Guha
Date:2025-09-26 05:28:22

Fine-tuning large language models for code editing has typically relied on mining commits and pull requests. The working hypothesis has been that commit messages describe human intent in natural language, and patches to code describe the changes that implement that intent. However, much of the previously collected data is noisy: commit messages are terse, human-written commits commingle several unrelated edits, and many commits come from simple, rule-based bots. The recent adoption of software engineering agents changes this landscape. Code changes co-authored by humans and agents tend to be more narrowly scoped and focused on clearer goals. Their commit messages, generated by LLMs, articulate intent and rationale in much greater detail. Moreover, when these changes land in public repositories, they are implicitly filtered by humans: maintainers discard low-quality commits to their projects. We present AgentPack, a corpus of 1.3M code edits co-authored by Claude Code, OpenAI Codex, and Cursor Agent across public GitHub projects up to mid-August 2025. We describe the identification and curation pipeline, quantify adoption trends of these agents, and analyze the structural properties of the edits. Finally, we show that models fine-tuned on AgentPack can outperform models trained on prior human-only commit corpora, highlighting the potential of using public data from software engineering agents to train future code-editing models.

What Makes LLM Agent Simulations Useful for Policy? Insights From an Iterative Design Engagement in Emergency Preparedness

Authors:Yuxuan Li, Sauvik Das, Hirokazu Shirado
Date:2025-09-26 04:51:34

There is growing interest in using Large Language Models as agents (LLM agents) for social simulations to inform policy, yet real-world adoption remains limited. This paper addresses the question: How can LLM agent simulations be made genuinely useful for policy? We report on a year-long iterative design engagement with a university emergency preparedness team. Across multiple design iterations, we iteratively developed a system of 13,000 LLM agents that simulate crowd movement and communication during a large-scale gathering under various emergency scenarios. These simulations informed actual policy implementation, shaping volunteer training, evacuation protocols, and infrastructure planning. Analyzing this process, we identify three design implications: start with verifiable scenarios and build trust gradually, use preliminary simulations to elicit tacit knowledge, and treat simulation and policy development as evolving together. These implications highlight actionable pathways to making LLM agent simulations that are genuinely useful for policy.

Reimagining Agent-based Modeling with Large Language Model Agents via Shachi

Authors:So Kuroki, Yingtao Tian, Kou Misaki, Takashi Ikegami, Takuya Akiba, Yujin Tang
Date:2025-09-26 04:38:59

The study of emergent behaviors in large language model (LLM)-driven multi-agent systems is a critical research challenge, yet progress is limited by a lack of principled methodologies for controlled experimentation. To address this, we introduce Shachi, a formal methodology and modular framework that decomposes an agent's policy into core cognitive components: Configuration for intrinsic traits, Memory for contextual persistence, and Tools for expanded capabilities, all orchestrated by an LLM reasoning engine. This principled architecture moves beyond brittle, ad-hoc agent designs and enables the systematic analysis of how specific architectural choices influence collective behavior. We validate our methodology on a comprehensive 10-task benchmark and demonstrate its power through novel scientific inquiries. Critically, we establish the external validity of our approach by modeling a real-world U.S. tariff shock, showing that agent behaviors align with observed market reactions only when their cognitive architecture is appropriately configured with memory and tools. Our work provides a rigorous, open-source foundation for building and evaluating LLM agents, aimed at fostering more cumulative and scientifically grounded research.

Following the TRACE: A Structured Path to Empathetic Response Generation with Multi-Agent Models

Authors:Ziqi Liu, Ziyang Zhou, Yilin Li, Haiyang Zhang, Yangbin Chen
Date:2025-09-26 04:20:37

Empathetic response generation is a crucial task for creating more human-like and supportive conversational agents. However, existing methods face a core trade-off between the analytical depth of specialized models and the generative fluency of Large Language Models (LLMs). To address this, we propose TRACE, Task-decomposed Reasoning for Affective Communication and Empathy, a novel framework that models empathy as a structured cognitive process by decomposing the task into a pipeline for analysis and synthesis. By building a comprehensive understanding before generation, TRACE unites deep analysis with expressive generation. Experimental results show that our framework significantly outperforms strong baselines in both automatic and LLM-based evaluations, confirming that our structured decomposition is a promising paradigm for creating more capable and interpretable empathetic agents. Our code is available at https://anonymous.4open.science/r/TRACE-18EF/README.md.

DeepTravel: An End-to-End Agentic Reinforcement Learning Framework for Autonomous Travel Planning Agents

Authors:Yansong Ning, Rui Liu, Jun Wang, Kai Chen, Wei Li, Jun Fang, Kan Zheng, Naiqiang Tan, Hao Liu
Date:2025-09-26 04:03:52

Travel planning (TP) agent has recently worked as an emerging building block to interact with external tools and resources for travel itinerary generation, ensuring enjoyable user experience. Despite its benefits, existing studies rely on hand craft prompt and fixed agent workflow, hindering more flexible and autonomous TP agent. This paper proposes DeepTravel, an end to end agentic reinforcement learning framework for building autonomous travel planning agent, capable of autonomously planning, executing tools, and reflecting on tool responses to explore, verify, and refine intermediate actions in multi step reasoning. To achieve this, we first construct a robust sandbox environment by caching transportation, accommodation and POI data, facilitating TP agent training without being constrained by real world APIs limitations (e.g., inconsistent outputs). Moreover, we develop a hierarchical reward modeling system, where a trajectory level verifier first checks spatiotemporal feasibility and filters unsatisfied travel itinerary, and then the turn level verifier further validate itinerary detail consistency with tool responses, enabling efficient and precise reward service. Finally, we propose the reply augmented reinforcement learning method that enables TP agent to periodically replay from a failures experience buffer, emerging notable agentic capacity. We deploy trained TP agent on DiDi Enterprise Solutions App and conduct comprehensive online and offline evaluations, demonstrating that DeepTravel enables small size LLMs (e.g., Qwen3 32B) to significantly outperform existing frontier LLMs such as OpenAI o1, o3 and DeepSeek R1 in travel planning tasks.

RobustFlow: Towards Robust Agentic Workflow Generation

Authors:Shengxiang Xu, Jiayi Zhang, Shimin Di, Yuyu Luo, Liang Yao, Hanmo Liu, Jia Zhu, Fan Liu, Min-Ling Zhang
Date:2025-09-26 03:49:41

The automated generation of agentic workflows is a promising frontier for enabling large language models (LLMs) to solve complex tasks. However, our investigation reveals that the robustness of agentic workflow remains a critical, unaddressed challenge. Current methods often generate wildly inconsistent workflows when provided with instructions that are semantically identical but differently phrased. This brittleness severely undermines their reliability and trustworthiness for real-world applications. To quantitatively diagnose this instability, we propose metrics based on nodal and topological similarity to evaluate workflow consistency against common semantic variations such as paraphrasing and noise injection. Subsequently, we further propose a novel training framework, RobustFlow, that leverages preference optimization to teach models invariance to instruction variations. By training on sets of synonymous task descriptions, RobustFlow boosts workflow robustness scores to 70\% - 90\%, which is a substantial improvement over existing approaches. The code is publicly available at https://github.com/DEFENSE-SEU/RobustFlow.

Preference-Guided Learning for Sparse-Reward Multi-Agent Reinforcement Learning

Authors:The Viet Bui, Tien Mai, Hong Thanh Nguyen
Date:2025-09-26 03:41:40

We study the problem of online multi-agent reinforcement learning (MARL) in environments with sparse rewards, where reward feedback is not provided at each interaction but only revealed at the end of a trajectory. This setting, though realistic, presents a fundamental challenge: the lack of intermediate rewards hinders standard MARL algorithms from effectively guiding policy learning. To address this issue, we propose a novel framework that integrates online inverse preference learning with multi-agent on-policy optimization into a unified architecture. At its core, our approach introduces an implicit multi-agent reward learning model, built upon a preference-based value-decomposition network, which produces both global and local reward signals. These signals are further used to construct dual advantage streams, enabling differentiated learning targets for the centralized critic and decentralized actors. In addition, we demonstrate how large language models (LLMs) can be leveraged to provide preference labels that enhance the quality of the learned reward model. Empirical evaluations on state-of-the-art benchmarks, including MAMuJoCo and SMACv2, show that our method achieves superior performance compared to existing baselines, highlighting its effectiveness in addressing sparse-reward challenges in online MARL.

ResT: Reshaping Token-Level Policy Gradients for Tool-Use Large Language Models

Authors:Zihan Lin, Xiaohan Wang, Jie Cao, Jiajun Chai, Guojun Yin, Wei Lin, Ran He
Date:2025-09-26 03:38:27

Large language models (LLMs) transcend passive generation and act as goal-directed agents by invoking external tools. Reinforcement learning (RL) offers a principled framework for optimizing these emergent tool-use policies, yet the prevailing paradigm relies exclusively on sparse outcome rewards and lacks consideration of the particularity of tool-use tasks, inflating policy-gradient variance and resulting in inefficient training. To better understand and address these challenges, we first establish a theoretical link between policy entropy and training stability of tool-use tasks, which reveals that structured, low-entropy tokens are primary determinants of rewards. Motivated by this insight, we propose \textbf{Res}haped \textbf{T}oken-level policy gradients (\textbf{ResT}) for tool-use tasks. ResT reshapes the policy gradient through entropy-informed token reweighting, progressively upweighting reasoning tokens as training proceeds. This entropy-aware scheme enables a smooth shift from structural correctness to semantic reasoning and stabilizes convergence in multi-turn tool-use tasks. Evaluation on BFCL and API-Bank shows that ResT achieves state-of-the-art results, outperforming prior methods by up to $8.76\%$. When fine-tuned on a 4B base LLM, ResT further surpasses GPT-4o by $4.11\%$ on single-turn tasks and $1.50\%$ on multi-turn base tasks.