In recent years, large language models (LLMs) have shown significant advancements in natural language processing (NLP), with strong capa-bilities in generation, comprehension, and rea-soning. These models have found applications in education, intelligent decision-making, and gaming. However, effectively utilizing LLMs for strategic planning and decision-making in the game of Gomoku remains a challenge. This study aims to develop a Gomoku AI system based on LLMs, simulating the human learning process of playing chess. The system is de-signed to understand and apply Gomoku strat-egies and logic to make rational decisions. The research methods include enabling the model to "read the board," "understand the rules," "select strategies," and "evaluate positions," while en-hancing its abilities through self-play and rein-forcement learning. The results demonstrate that this approach significantly improves the se-lection of move positions, resolves the issue of generating illegal positions, and reduces pro-cess time through parallel position evaluation. After extensive self-play training, the model's Gomoku-playing capabilities have been notably enhanced.
Cooking tasks remain a challenging problem for robotics due to their complexity. Videos of people cooking are a valuable source of information for such task, but introduces a lot of variability in terms of how to translate this data to a robotic environment. This research aims to streamline this process, focusing on the task plan generation step, by using a Large Language Model (LLM)-based Task and Motion Planning (TAMP) framework to autonomously generate cooking task plans from videos with subtitles, and execute them. Conventional LLM-based task planning methods are not well-suited for interpreting the cooking video data due to uncertainty in the videos, and the risk of hallucination in its output. To address both of these problems, we explore using LLMs in combination with Functional Object-Oriented Networks (FOON), to validate the plan and provide feedback in case of failure. This combination can generate task sequences with manipulation motions that are logically correct and executable by a robot. We compare the execution of the generated plans for 5 cooking recipes from our approach against the plans generated by a few-shot LLM-only approach for a dual-arm robot setup. It could successfully execute 4 of the plans generated by our approach, whereas only 1 of the plans generated by solely using the LLM could be executed.
Intent, typically clearly formulated and planned, functions as a cognitive framework for reasoning and problem-solving. This paper introduces the concept of Speaking with Intent (SWI) in large language models (LLMs), where the explicitly generated intent encapsulates the model's underlying intention and provides high-level planning to guide subsequent analysis and communication. By emulating deliberate and purposeful thoughts in the human mind, SWI is hypothesized to enhance the reasoning capabilities and generation quality of LLMs. Extensive experiments on mathematical reasoning benchmarks consistently demonstrate the superiority of Speaking with Intent over Baseline (i.e., generation without explicit intent). Moreover, SWI outperforms answer-trigger prompting methods Chain-of-Thought and Plan-and-Solve and maintains competitive performance with the strong method ARR (Analyzing, Retrieving, and Reasoning). Additionally, the effectiveness and generalizability of SWI are solidified on reasoning-intensive question answering (QA) and text summarization benchmarks, where SWI brings consistent improvement to the Baseline generation. In text summarization, SWI-generated summaries exhibit greater accuracy, conciseness, and factual correctness, with fewer hallucinations. Furthermore, human evaluations verify the coherence, effectiveness, and interpretability of the intent produced by SWI. This proof-of-concept study creates a novel avenue for enhancing LLMs' reasoning abilities with cognitive notions.
Large Language Models (LLMs) promise to overcome limitations of rule-based mental health chatbots through more natural conversations. However, evaluating LLM-based mental health chatbots presents a significant challenge: Their probabilistic nature requires comprehensive testing to ensure therapeutic quality, yet conducting such evaluations with people with depression would impose an additional burden on vulnerable people and risk exposing them to potentially harmful content. Our paper presents an evaluation approach for LLM-based mental health chatbots that combines dialogue generation with artificial users and dialogue evaluation by psychotherapists. We developed artificial users based on patient vignettes, systematically varying characteristics such as depression severity, personality traits, and attitudes toward chatbots, and let them interact with a LLM-based behavioral activation chatbot. Ten psychotherapists evaluated 48 randomly selected dialogues using standardized rating scales to assess the quality of behavioral activation and its therapeutic capabilities. We found that while artificial users showed moderate authenticity, they enabled comprehensive testing across different users. In addition, the chatbot demonstrated promising capabilities in delivering behavioral activation and maintaining safety. Furthermore, we identified deficits, such as ensuring the appropriateness of the activity plan, which reveals necessary improvements for the chatbot. Our framework provides an effective method for evaluating LLM-based mental health chatbots while protecting vulnerable people during the evaluation process. Future research should improve the authenticity of artificial users and develop LLM-augmented evaluation tools to make psychotherapist evaluation more efficient, and thus further advance the evaluation of LLM-based mental health chatbots.
Current AI counseling systems struggle with maintaining effective long-term client engagement. Through formative research with counselors and a systematic literature review, we identified five key design considerations for AI counseling interactions. Based on these insights, we propose CA+, a Cognition Augmented counselor framework enhancing contextual understanding through three components: (1) Therapy Strategies Module: Implements hierarchical Goals-Session-Action planning with bidirectional adaptation based on client feedback; (2) Communication Form Module: Orchestrates parallel guidance and empathy pathways for balanced therapeutic progress and emotional resonance; (3) Information Management: Utilizes client profile and therapeutic knowledge databases for dynamic, context-aware interventions. A three-day longitudinal study with 24 clients demonstrates CA+'s significant improvements in client engagement, perceived empathy, and overall satisfaction compared to a baseline system. Besides, two licensed counselors confirm its high professionalism. Our research demonstrates the potential for enhancing LLM engagement in psychological counseling dialogues through cognitive theory, which may inspire further innovations in computational interaction in the future.
Reasoning segmentation (RS) aims to identify and segment objects of interest based on implicit text queries. As such, RS is a catalyst for embodied AI agents, enabling them to interpret high-level commands without requiring explicit step-by-step guidance. However, current RS approaches rely heavily on the visual perception capabilities of multimodal large language models (LLMs), leading to several major limitations. First, they struggle with queries that require multiple steps of reasoning or those that involve complex spatial/temporal relationships. Second, they necessitate LLM fine-tuning, which may require frequent updates to maintain compatibility with contemporary LLMs and may increase risks of catastrophic forgetting during fine-tuning. Finally, being primarily designed for static images or offline video processing, they scale poorly to online video data. To address these limitations, we propose an agent framework that disentangles perception and reasoning for online video RS without LLM fine-tuning. Our innovation is the introduction of a just-in-time digital twin concept, where -- given an implicit query -- a LLM plans the construction of a low-level scene representation from high-level video using specialist vision models. We refer to this approach to creating a digital twin as "just-in-time" because the LLM planner will anticipate the need for specific information and only request this limited subset instead of always evaluating every specialist model. The LLM then performs reasoning on this digital twin representation to identify target objects. To evaluate our approach, we introduce a new comprehensive video reasoning segmentation benchmark comprising 200 videos with 895 implicit text queries. The benchmark spans three reasoning categories (semantic, spatial, and temporal) with three different reasoning chain complexity.
Rapid advancements in large language models (LLMs) have increased interest in deploying them on mobile devices for on-device AI applications. Mobile users interact differently with LLMs compared to desktop users, creating unique expectations and data biases. Current benchmark datasets primarily target at server and desktop environments, and there is a notable lack of extensive datasets specifically designed for mobile contexts. Additionally, mobile devices face strict limitations in storage and computing resources, constraining model size and capabilities, thus requiring optimized efficiency and prioritized knowledge. To address these challenges, we introduce Mobile-MMLU, a large-scale benchmark dataset tailored for mobile intelligence. It consists of 16,186 questions across 80 mobile-related fields, designed to evaluate LLM performance in realistic mobile scenarios. A challenging subset, Mobile-MMLU-Pro, provides advanced evaluation similar in size to MMLU-Pro but significantly more difficult than our standard full set. Both benchmarks use multiple-choice, order-invariant questions focused on practical mobile interactions, such as recipe suggestions, travel planning, and essential daily tasks. The dataset emphasizes critical mobile-specific metrics like inference latency, energy consumption, memory usage, and response quality, offering comprehensive insights into model performance under mobile constraints. Moreover, it prioritizes privacy and adaptability, assessing models' ability to perform on-device processing, maintain user privacy, and adapt to personalized usage patterns. Mobile-MMLU family offers a standardized framework for developing and comparing mobile-optimized LLMs, enabling advancements in productivity and decision-making within mobile computing environments. Our code and data are available at: https://github.com/VILA-Lab/Mobile-MMLU.
Reproducing game bugs, in our case crash bugs in continuously evolving games like Minecraft, is a notoriously manual, time-consuming, and challenging process to automate. Despite the success of LLM-driven bug reproduction in other software domains, games, with their complex interactive environments, remain largely unaddressed. This paper introduces BugCraft, a novel end-to-end framework designed to automate the reproduction of crash bugs in Minecraft directly from user-submitted bug reports, addressing the critical gap in automated game bug reproduction. BugCraft employs a two-stage approach: first, a Step Synthesizer leverages LLMs and Minecraft Wiki knowledge to transform bug reports into high-quality, structured steps to reproduce (S2R). Second, an Action Model, powered by a vision-based LLM agent (GPT-4o) and a custom macro API, executes these S2R steps within Minecraft to trigger the reported crash. To facilitate evaluation, we introduce BugCraft-Bench, a curated dataset of Minecraft crash bug reports. Evaluated on BugCraft-Bench, our framework successfully reproduced 30.23% of crash bugs end-to-end. The Step Synthesizer demonstrated a 66.28% accuracy in generating correct bug reproduction plans, highlighting its effectiveness in interpreting and structuring bug report information. BugCraft demonstrates the feasibility of automated reproduction of crash bugs in complex game environments using LLMs, opening promising avenues for game testing and development. The framework and the BugCraft-Bench dataset pave the way for future research in automated game bug analysis and hold potential for generalization to other interactive game platforms. Finally, we make our code open at https://bugcraft2025.github.io/
End-to-end (E2E) autonomous driving methods still struggle to make correct decisions in interactive closed-loop evaluation due to limited causal reasoning capability. Current methods attempt to leverage the powerful understanding and reasoning abilities of Vision-Language Models (VLMs) to resolve this dilemma. However, the problem is still open that few VLMs for E2E methods perform well in the closed-loop evaluation due to the gap between the semantic reasoning space and the purely numerical trajectory output in the action space. To tackle this issue, we propose ORION, a holistic E2E autonomous driving framework by vision-language instructed action generation. ORION uniquely combines a QT-Former to aggregate long-term history context, a Large Language Model (LLM) for driving scenario reasoning, and a generative planner for precision trajectory prediction. ORION further aligns the reasoning space and the action space to implement a unified E2E optimization for both visual question-answering (VQA) and planning tasks. Our method achieves an impressive closed-loop performance of 77.74 Driving Score (DS) and 54.62% Success Rate (SR) on the challenge Bench2Drive datasets, which outperforms state-of-the-art (SOTA) methods by a large margin of 14.28 DS and 19.61% SR.
Phone automation agents aim to autonomously perform a given natural-language user request, such as scheduling appointments or booking a hotel. While much research effort has been devoted to screen understanding and action planning, complex tasks often necessitate user interaction for successful completion. Aligning the agent with the user's expectations is crucial for building trust and enabling personalized experiences. This requires the agent to proactively engage the user when necessary, avoiding actions that violate their preferences while refraining from unnecessary questions where a default action is expected. We argue that such subtle agent-initiated interaction with the user deserves focused research attention. To promote such research, this paper introduces a task formulation for detecting the need for user interaction and generating appropriate messages. We thoroughly define the task, including aspects like interaction timing and the scope of the agent's autonomy. Using this definition, we derived annotation guidelines and created AndroidInteraction, a diverse dataset for the task, leveraging an existing UI automation dataset. We tested several text-based and multimodal baseline models for the task, finding that it is very challenging for current LLMs. We suggest that our task formulation, dataset, baseline models and analysis will be valuable for future UI automation research, specifically in addressing this crucial yet often overlooked aspect of agent-initiated interaction. This work provides a needed foundation to allow personalized agents to properly engage the user when needed, within the context of phone UI automation.
Sketch animation, which brings static sketches to life by generating dynamic video sequences, has found widespread applications in GIF design, cartoon production, and daily entertainment. While current sketch animation methods perform well in single-object sketch animation, they struggle in multi-object scenarios. By analyzing their failures, we summarize two challenges of transitioning from single-object to multi-object sketch animation: object-aware motion modeling and complex motion optimization. For multi-object sketch animation, we propose MoSketch based on iterative optimization through Score Distillation Sampling (SDS), without any other data for training. We propose four modules: LLM-based scene decomposition, LLM-based motion planning, motion refinement network and compositional SDS, to tackle the two challenges in a divide-and-conquer strategy. Extensive qualitative and quantitative experiments demonstrate the superiority of our method over existing sketch animation approaches. MoSketch takes a pioneering step towards multi-object sketch animation, opening new avenues for future research and applications. The code will be released.
This paper surveys the development of large language model (LLM)-based agents for question answering (QA). Traditional agents face significant limitations, including substantial data requirements and difficulty in generalizing to new environments. LLM-based agents address these challenges by leveraging LLMs as their core reasoning engine. These agents achieve superior QA results compared to traditional QA pipelines and naive LLM QA systems by enabling interaction with external environments. We systematically review the design of LLM agents in the context of QA tasks, organizing our discussion across key stages: planning, question understanding, information retrieval, and answer generation. Additionally, this paper identifies ongoing challenges and explores future research directions to enhance the performance of LLM agent QA systems.
In recent years, large language models (LLMs) have shown remarkable capabilities in various artificial intelligence problems. However, they fail to plan reliably, even when prompted with a detailed definition of the planning task. Attempts to improve their planning capabilities, such as chain-of-thought prompting, fine-tuning, and explicit "reasoning" still yield incorrect plans and usually fail to generalize to larger tasks. In this paper, we show how to use LLMs to generate correct plans, even for out-of-distribution tasks of increasing size. For a given planning domain, we ask an LLM to generate several domain-dependent heuristic functions in the form of Python code, evaluate them on a set of training tasks within a greedy best-first search, and choose the strongest one. The resulting LLM-generated heuristics solve many more unseen test tasks than state-of-the-art domain-independent heuristics for classical planning. They are even competitive with the strongest learning algorithm for domain-dependent planning. These findings are especially remarkable given that our proof-of-concept implementation is based on an unoptimized Python planner and the baselines all build upon highly optimized C++ code. In some domains, the LLM-generated heuristics expand fewer states than the baselines, revealing that they are not only efficiently computable, but sometimes even more informative than the state-of-the-art heuristics. Overall, our results show that sampling a set of planning heuristic function programs can significantly improve the planning capabilities of LLMs.
In language-guided visual navigation, agents locate target objects in unseen environments using natural language instructions. For reliable navigation in unfamiliar scenes, agents must possess strong perception, planning, and prediction capabilities. Additionally, when agents revisit previously explored areas during long-term navigation, they may retain irrelevant and redundant historical perceptions, leading to suboptimal results. In this work, we introduce \textbf{P3Nav}, a unified framework that integrates \textbf{P}erception, \textbf{P}lanning, and \textbf{P}rediction capabilities through \textbf{Multitask Collaboration} on navigation and embodied question answering (EQA) tasks, thereby enhancing navigation performance. Furthermore, P3Nav employs an \textbf{Adaptive 3D-aware History Sampling} strategy to effectively and efficiently utilize historical observations. By leveraging the large language models (LLM), P3Nav comprehends diverse commands and complex visual scenes, resulting in appropriate navigation actions. P3Nav achieves a 75\% success rate in object goal navigation on the $\mathrm{CHORES}$-$\mathbb{S}$ benchmark, setting a new state-of-the-art performance.
In robot-assisted minimally invasive surgery, we introduce the Surgical Action Planning (SAP) task, which generates future action plans from visual inputs to address the absence of intraoperative predictive planning in current intelligent applications. SAP shows great potential for enhancing intraoperative guidance and automating procedures. However, it faces challenges such as understanding instrument-action relationships and tracking surgical progress. Large Language Models (LLMs) show promise in understanding surgical video content but remain underexplored for predictive decision-making in SAP, as they focus mainly on retrospective analysis. Challenges like data privacy, computational demands, and modality-specific constraints further highlight significant research gaps. To tackle these challenges, we introduce LLM-SAP, a Large Language Models-based Surgical Action Planning framework that predicts future actions and generates text responses by interpreting natural language prompts of surgical goals. The text responses potentially support surgical education, intraoperative decision-making, procedure documentation, and skill analysis. LLM-SAP integrates two novel modules: the Near-History Focus Memory Module (NHF-MM) for modeling historical states and the prompts factory for action planning. We evaluate LLM-SAP on our constructed CholecT50-SAP dataset using models like Qwen2.5 and Qwen2-VL, demonstrating its effectiveness in next-action prediction. Pre-trained LLMs are tested zero-shot, and supervised fine-tuning (SFT) with LoRA is implemented to address data privacy concerns. Our experiments show that Qwen2.5-72B-SFT surpasses Qwen2.5-72B with a 19.3% higher accuracy.
Retrieval-augmented generation (RAG) has emerged as a pivotal technique in artificial intelligence (AI), particularly in enhancing the capabilities of large language models (LLMs) by enabling access to external, reliable, and up-to-date knowledge sources. In the context of AI-Generated Content (AIGC), RAG has proven invaluable by augmenting model outputs with supplementary, relevant information, thus improving their quality. Recently, the potential of RAG has extended beyond natural language processing, with emerging methods integrating retrieval-augmented strategies into the computer vision (CV) domain. These approaches aim to address the limitations of relying solely on internal model knowledge by incorporating authoritative external knowledge bases, thereby improving both the understanding and generation capabilities of vision models. This survey provides a comprehensive review of the current state of retrieval-augmented techniques in CV, focusing on two main areas: (I) visual understanding and (II) visual generation. In the realm of visual understanding, we systematically review tasks ranging from basic image recognition to complex applications such as medical report generation and multimodal question answering. For visual content generation, we examine the application of RAG in tasks related to image, video, and 3D generation. Furthermore, we explore recent advancements in RAG for embodied AI, with a particular focus on applications in planning, task execution, multimodal perception, interaction, and specialized domains. Given that the integration of retrieval-augmented techniques in CV is still in its early stages, we also highlight the key limitations of current approaches and propose future research directions to drive the development of this promising area.
Despite recent success in applying large language models (LLMs) to electronic health records (EHR), most systems focus primarily on assessment rather than treatment planning. We identify three critical limitations in current approaches: they generate treatment plans in a single pass rather than following the sequential reasoning process used by clinicians; they rarely incorporate patient-specific historical context; and they fail to effectively distinguish between subjective and objective clinical information. Motivated by the SOAP methodology (Subjective, Objective, Assessment, Plan), we introduce MedPlan, a novel framework that structures LLM reasoning to align with real-life clinician workflows. Our approach employs a two-stage architecture that first generates a clinical assessment based on patient symptoms and objective data, then formulates a structured treatment plan informed by this assessment and enriched with patient-specific information through retrieval-augmented generation. Comprehensive evaluation demonstrates that our method significantly outperforms baseline approaches in both assessment accuracy and treatment plan quality.
For AI agents to emulate human behavior, they must be able to perceive, meaningfully interpret, store, and use large amounts of information about the world, themselves, and other agents. Metacognition is a necessary component of all of these processes. In this paper, we briefly a) introduce content-centric computational cognitive (C4) modeling for next-generation AI agents; b) review the long history of developing C4 agents at RPI's LEIA (Language-Endowed Intelligent Agents) Lab; c) discuss our current work on extending LEIAs' cognitive capabilities to cognitive robotic applications developed using a neuro symbolic processing model; and d) sketch plans for future developments in this paradigm that aim to overcome underappreciated limitations of currently popular, LLM-driven methods in AI.
Large Language Models (LLMs) excel in various natural language tasks but often struggle with long-horizon planning problems requiring structured reasoning. This limitation has drawn interest in integrating neuro-symbolic approaches within the Automated Planning (AP) and Natural Language Processing (NLP) communities. However, identifying optimal AP deployment frameworks can be daunting. This paper aims to provide a timely survey of the current research with an in-depth analysis, positioning LLMs as tools for extracting and refining planning models to support reliable AP planners. By systematically reviewing the current state of research, we highlight methodologies, and identify critical challenges and future directions, hoping to contribute to the joint research on NLP and Automated Planning.
Additive manufacturing (AM) has transformed the production landscape by enabling the precision creation of complex geometries. However, AM faces limitations when applied to challenging environments, such as elevated surfaces and remote locations. Aerial additive manufacturing, facilitated by drones, presents a solution to these challenges. However, despite advances in methods for the planning, control, and localization of drones, the accuracy of these methods is insufficient to run traditional feedforward extrusion-based additive manufacturing processes (such as Fused Deposition Manufacturing). Recently, the emergence of LLMs has revolutionized various fields by introducing advanced semantic reasoning and real-time planning capabilities. This paper proposes the integration of LLMs with aerial additive manufacturing to assist with the planning and execution of construction tasks, granting greater flexibility and enabling a feed-back based design and construction system. Using the semantic understanding and adaptability of LLMs, we can overcome the limitations of drone based systems by dynamically generating and adapting building plans on site, ensuring efficient and accurate construction even in constrained environments. Our system is able to design and build structures given only a semantic prompt and has shown success in understanding the spatial environment despite tight planning constraints. Our method's feedback system enables replanning using the LLM if the manufacturing process encounters unforeseen errors, without requiring complicated heuristics or evaluation functions. Combining the semantic planning with automatic error correction, our system achieved a 90% build accuracy, converting simple text prompts to build structures.
Radiotherapy treatment planning is a complex and time-intensive process, often impacted by inter-planner variability and subjective decision-making. To address these challenges, we introduce Dose Optimization Language Agent (DOLA), an autonomous large language model (LLM)-based agent designed for optimizing radiotherapy treatment plans while rigorously protecting patient privacy. DOLA integrates the LLaMa3.1 LLM directly with a commercial treatment planning system, utilizing chain-of-thought prompting, retrieval-augmented generation (RAG), and reinforcement learning (RL). Operating entirely within secure local infrastructure, this agent eliminates external data sharing. We evaluated DOLA using a retrospective cohort of 18 prostate cancer patients prescribed 60 Gy in 20 fractions, comparing model sizes (8 billion vs. 70 billion parameters) and optimization strategies (No-RAG, RAG, and RAG+RL) over 10 planning iterations. The 70B model demonstrated significantly improved performance, achieving approximately 16.4% higher final scores than the 8B model. The RAG approach outperformed the No-RAG baseline by 19.8%, and incorporating RL accelerated convergence, highlighting the synergy of retrieval-based memory and reinforcement learning. Optimal temperature hyperparameter analysis identified 0.4 as providing the best balance between exploration and exploitation. This proof of concept study represents the first successful deployment of locally hosted LLM agents for autonomous optimization of treatment plans within a commercial radiotherapy planning system. By extending human-machine interaction through interpretable natural language reasoning, DOLA offers a scalable and privacy-conscious framework, with significant potential for clinical implementation and workflow improvement.
Bimanual robotic manipulation provides significant versatility, but also presents an inherent challenge due to the complexity involved in the spatial and temporal coordination between two hands. Existing works predominantly focus on attaining human-level manipulation skills for robotic hands, yet little attention has been paid to task planning on long-horizon timescales. With their outstanding in-context learning and zero-shot generation abilities, Large Language Models (LLMs) have been applied and grounded in diverse robotic embodiments to facilitate task planning. However, LLMs still suffer from errors in long-horizon reasoning and from hallucinations in complex robotic tasks, lacking a guarantee of logical correctness when generating the plan. Previous works, such as LLM+P, extended LLMs with symbolic planners. However, none have been successfully applied to bimanual robots. New challenges inevitably arise in bimanual manipulation, necessitating not only effective task decomposition but also efficient task allocation. To address these challenges, this paper introduces LLM+MAP, a bimanual planning framework that integrates LLM reasoning and multi-agent planning, automating effective and efficient bimanual task planning. We conduct simulated experiments on various long-horizon manipulation tasks of differing complexity. Our method is built using GPT-4o as the backend, and we compare its performance against plans generated directly by LLMs, including GPT-4o, V3 and also recent strong reasoning models o1 and R1. By analyzing metrics such as planning time, success rate, group debits, and planning-step reduction rate, we demonstrate the superior performance of LLM+MAP, while also providing insights into robotic reasoning. Code is available at https://github.com/Kchu/LLM-MAP.
As large language models (LLMs) have shown great success in many tasks, they are used in various applications. While a lot of works have focused on the efficiency of single-LLM application (e.g., offloading, request scheduling, parallelism strategy selection), multi-LLM applications receive less attention, particularly in offline inference scenarios. In this work, we aim to improve the offline end-to-end inference efficiency of multi-LLM applications in the single-node multi-GPU environment. The problem involves two key decisions: (1) determining which LLMs to run concurrently each time (we may not run all the models at the same time), and (2) selecting a parallelism strategy to use for each LLM. This problem is NP-hard. Naive solutions may not work well because the running time for a model to complete a set of requests depends on the request workload and the selected parallelism strategy, and they lack an accurate model of the running time. As the LLM output lengths are unknown before running, to estimate the model running time, we propose a sampling-then-simulation method which first estimates the output lengths by sampling from an empirical cumulative function we obtained from a large dataset in advance, and then simulates the LLM inference process accordingly. Based on the simulation, we estimate the per-iteration latencys to get the total latency. A greedy method is proposed to optimize the scheduling of the LLMs in the application across the GPUs. We then propose a framework SamuLLM which contains two phases: planning, which calls the greedy method for an application and running, which runs the application and dynamically adjust the model scheduling based on the runtime information. Experiments on 3 applications and a mixed application show that SamuLLM can achieve 1.0-2.4$\times$ end-to-end speedups compared to the competitors.
Large Language Models $($LLMs$)$ solve complex problems using training-free methods like prompt engineering and in-context learning, yet ensuring reasoning correctness remains challenging. While self-correction methods such as self-consistency and self-refinement aim to improve reliability, they often reinforce biases due to the lack of effective feedback mechanisms. Multi-Agent Debate $($MAD$)$ has emerged as an alternative, but we identify two key limitations: bias reinforcement, where debate amplifies model biases instead of correcting them, and lack of perspective diversity, as all agents share the same model and reasoning patterns, limiting true debate effectiveness. To systematically evaluate these issues, we introduce $\textit{MetaNIM Arena}$, a benchmark designed to assess LLMs in adversarial strategic decision-making, where dynamic interactions influence optimal decisions. To overcome MAD's limitations, we propose $\textbf{DReaMAD}$ $($$\textbf{D}$iverse $\textbf{Rea}$soning via $\textbf{M}$ulti-$\textbf{A}$gent $\textbf{D}$ebate with Refined Prompt$)$, a novel framework that $(1)$ refines LLM's strategic prior knowledge to improve reasoning quality and $(2)$ promotes diverse viewpoints within a single model by systematically modifying prompts, reducing bias. Empirical results show that $\textbf{DReaMAD}$ significantly improves decision accuracy, reasoning diversity, and bias mitigation across multiple strategic tasks, establishing it as a more effective approach for LLM-based decision-making.
We introduce an open-ended test grounded in algorithmic probability that can avoid benchmark contamination in the quantitative evaluation of frontier models in the context of their Artificial General Intelligence (AGI) and Superintelligence (ASI) claims. Unlike other tests, this test does not rely on statistical compression methods (such as GZIP or LZW), which are more closely related to Shannon entropy than to Kolmogorov complexity. The test challenges aspects related to features of intelligence of fundamental nature such as synthesis and model creation in the context of inverse problems (generating new knowledge from observation). We argue that metrics based on model abstraction and optimal Bayesian inference for planning can provide a robust framework for testing intelligence, including natural intelligence (human and animal), narrow AI, AGI, and ASI. Our results show no clear evidence of LLM convergence towards a defined level of intelligence, particularly AGI or ASI. We found that LLM model versions tend to be fragile and incremental, as new versions may perform worse than older ones, with progress largely driven by the size of training data. The results were compared with a hybrid neurosymbolic approach that theoretically guarantees model convergence from optimal inference based on the principles of algorithmic probability and Kolmogorov complexity. The method outperforms LLMs in a proof-of-concept on short binary sequences. Our findings confirm suspicions regarding the fundamental limitations of LLMs, exposing them as systems optimised for the perception of mastery over human language. Progress among different LLM versions from the same developers was found to be inconsistent and limited, particularly in the absence of a solid symbolic counterpart.
Recent breakthroughs in Large Language Models (LLMs) have led to the emergence of agentic AI systems that extend beyond the capabilities of standalone models. By empowering LLMs to perceive external environments, integrate multimodal information, and interact with various tools, these agentic systems exhibit greater autonomy and adaptability across complex tasks. This evolution brings new opportunities to recommender systems (RS): LLM-based Agentic RS (LLM-ARS) can offer more interactive, context-aware, and proactive recommendations, potentially reshaping the user experience and broadening the application scope of RS. Despite promising early results, fundamental challenges remain, including how to effectively incorporate external knowledge, balance autonomy with controllability, and evaluate performance in dynamic, multimodal settings. In this perspective paper, we first present a systematic analysis of LLM-ARS: (1) clarifying core concepts and architectures; (2) highlighting how agentic capabilities -- such as planning, memory, and multimodal reasoning -- can enhance recommendation quality; and (3) outlining key research questions in areas such as safety, efficiency, and lifelong personalization. We also discuss open problems and future directions, arguing that LLM-ARS will drive the next wave of RS innovation. Ultimately, we foresee a paradigm shift toward intelligent, autonomous, and collaborative recommendation experiences that more closely align with users' evolving needs and complex decision-making processes.
The emergence of LLM-based agents represents a paradigm shift in AI, enabling autonomous systems to plan, reason, use tools, and maintain memory while interacting with dynamic environments. This paper provides the first comprehensive survey of evaluation methodologies for these increasingly capable agents. We systematically analyze evaluation benchmarks and frameworks across four critical dimensions: (1) fundamental agent capabilities, including planning, tool use, self-reflection, and memory; (2) application-specific benchmarks for web, software engineering, scientific, and conversational agents; (3) benchmarks for generalist agents; and (4) frameworks for evaluating agents. Our analysis reveals emerging trends, including a shift toward more realistic, challenging evaluations with continuously updated benchmarks. We also identify critical gaps that future research must address-particularly in assessing cost-efficiency, safety, and robustness, and in developing fine-grained, and scalable evaluation methods. This survey maps the rapidly evolving landscape of agent evaluation, reveals the emerging trends in the field, identifies current limitations, and proposes directions for future research.
Large language models (LLMs) have recently transformed from text-based assistants to autonomous agents capable of planning, reasoning, and iteratively improving their actions. While numerical reward signals and verifiers can effectively rank candidate actions, they often provide limited contextual guidance. In contrast, natural language feedback better aligns with the generative capabilities of LLMs, providing richer and more actionable suggestions. However, parsing and implementing this feedback effectively can be challenging for LLM-based agents. In this work, we introduce Critique-Guided Improvement (CGI), a novel two-player framework, comprising an actor model that explores an environment and a critic model that generates detailed nature language feedback. By training the critic to produce fine-grained assessments and actionable revisions, and the actor to utilize these critiques, our approach promotes more robust exploration of alternative strategies while avoiding local optima. Experiments in three interactive environments show that CGI outperforms existing baselines by a substantial margin. Notably, even a small critic model surpasses GPT-4 in feedback quality. The resulting actor achieves state-of-the-art performance, demonstrating the power of explicit iterative guidance to enhance decision-making in LLM-based agents.
In autonomous driving, open-ended question answering often suffers from unreliable evaluations because freeform responses require either complex metrics or subjective human judgment. To address this challenge, we introduce AutoDrive-QA, an automatic pipeline that converts existing driving QA datasets (including DriveLM, NuScenes-QA, and LingoQA) into a structured multiple-choice question (MCQ) format. This benchmark systematically assesses perception, prediction, and planning tasks, providing a standardized and objective evaluation framework. AutoDrive-QA employs an automated pipeline that leverages large language models (LLMs) to generate high-quality, contextually relevant distractors based on domain-specific error patterns commonly found in autonomous driving scenarios. To evaluate both general capabilities and generalization performance, we test the benchmark on three public datasets and conduct zero-shot experiments on an unseen dataset. The zero-shot evaluations reveal that GPT-4V leads with 69.57% accuracy -- achieving 74.94% in Perception, 65.33% in Prediction, and 68.45% in Planning -- demonstrating that while all models excel in Perception, they struggle in Prediction. Consequently, AutoDrive-QA establishes a rigorous, unbiased standard for integrating and evaluating different vision-language models across various autonomous driving datasets, thereby improving generalization in this field. We release all the codes in the AutoDrive-QA GitHub Repository.
The integration of large language models (LLMs) into robotic task planning has unlocked better reasoning capabilities for complex, long-horizon workflows. However, ensuring safety in LLM-driven plans remains a critical challenge, as these models often prioritize task completion over risk mitigation. This paper introduces SAFER (Safety-Aware Framework for Execution in Robotics), a multi-LLM framework designed to embed safety awareness into robotic task planning. SAFER employs a Safety Agent that operates alongside the primary task planner, providing safety feedback. Additionally, we introduce LLM-as-a-Judge, a novel metric leveraging LLMs as evaluators to quantify safety violations within generated task plans. Our framework integrates safety feedback at multiple stages of execution, enabling real-time risk assessment, proactive error correction, and transparent safety evaluation. We also integrate a control framework using Control Barrier Functions (CBFs) to ensure safety guarantees within SAFER's task planning. We evaluated SAFER against state-of-the-art LLM planners on complex long-horizon tasks involving heterogeneous robotic agents, demonstrating its effectiveness in reducing safety violations while maintaining task efficiency. We also verify the task planner and safety planner through actual hardware experiments involving multiple robots and a human.